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AugustCoder

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TimestampSince previousGameAugustCoder's comment
Apr 5 03:18:16 Deterioration ♥ 1 I cannot do anything except walk around. I've tried walking around all the edges and pressing all the keys. At one point a random key I pressed caused the character to disappear and a zombie to go across the screen. Is there something I'm missing?
Apr 5 04:10:33 52m 17s Bloodlust ♥ 1 Beautiful graphics. There were a few texture glitches here and there (like the bed showing up in front of the player), but still great. The gameplay is pretty good, but a bit too slow-paced for me. Also, noticed you save the progress of the game. This is a great feature, but I think you should also add an option to reset your progress. Also, I know since this is a game jam there isn't much time (and you opted-out of the category), but sound/music would have made this game much better. Still, a pretty fun game! Good job!
Apr 5 04:37:49 27m 16s Bitboy ♥ 1 WHAT IN THE WORLD THIS GAME IS BIGGER THAN I THOUGHT. 5/5 FOR STORY. To those who don't know... don't quit when there's an error. Just don't. Refresh the page. Anyways, this is the longest I've spent playing a game jam game yet! Really reminds me of "This is Not a Game". I really wish you could speed up the text, because it's a bit slow. Still playing it. I'll rate it when I finish it. Well... assuming this game isn't infinite. Maybe you've just invented a self-aware AI. In that case... Anyways, very cool game. High score 11134.
Apr 5 16:22:02 11h 44m Exit ♥ 1 Uhh... guys, something's wrong with my exit door. Anyways, this is a very *unique* escape room. I'm not sure what would happen if you get to 100% (maybe it locks you in :P). ~~Managed to get 73%, but still going to try to puzzle it out.~~ **[Edit: Got to 100%, see later post]** I like the graphics/mood combo (graphics by themselves look like they were made in paint, but definitely fits the mood). Seems very eerie. ~~Audio could do with some ambience, as currently it's just the keypad buttons AFAIK (I had to mute halfway thru the game, so idk if there was anything more).~~ **[Edit: Actually, there is some nice ambience! Only problem is the volume is VERY quiet, even at 100% volume!!]** One problem I had was how DARK it is. When the slightest bit of sun shines on my 100% brightness screen, I can't see a thing. Also, I couldn't play the html5 version because I couldn't make it full screen and my monitor size was too small. Very nice game, Krzyhau, DevDeVice, and Unforg1v3n. Definitely made me use my brain cell.
Apr 5 17:21:23 59m 21s Numerus Maximus ♥ 1 Very clean and nice-looking game. Could definitely use some more strategy, because currently the only thing you can really do is use lightning immediately and clear out everything adjacent to 23, and the rest is just luck. Also, noticed that 22 doesn't auto-open the 24 tile if it is adjacent. Is that intentional? High score: 284.
Apr 5 18:00:53 39m 30s Royal Astroid Crush ♥ 0 Nice 2-minute play-anytime game. Found myself frantically tapping 5 asteroids at once (with 5 fingers 😄 ). I like the graphics for the background, satellites, and explosion particles. The larger asteroids could use a visual indicator to how damaged they are. Didn't count against you, but the app is just called "LD50". You can rename it and add an app icon in the Unity project settings. Still, good job! I'll be keeping this on my phone.
Apr 5 18:10:16 9m 23s Warming up! ♥ 0 Love the graphics. Gameplay is pretty good. I think it's probably the way the Pico-8 html5 page works, but it's kinda hard to move without jumping. SFX are good, but it could really use an 8-bit background music track to go with it. One last piece of criticism, I barely saw my score because I was spamming the x button and that is the accept button on the score page. I'd change that to the other button. Good job!
Apr 5 20:01:04 1h 50m Procrabstination ♥ 2 Feel like you really went for the humor category. Much crab. Such puns. Unless I missed something, this is basically a collection of mini games. The mini games are alright, but not anything spectacular. I like the 3D home place's graphics and sounds, but the computer's graphics could be substantially improved. For the specific mini games... Crab clicker has good difficulty scaling, but is a bit short and has no goal. For Crab Wars, I like the text but I don't want to have to read it every time I die. Also, I don't understand how the score works. Otherwise, decent mini game. I'm not entirely sure if Final Crabstasy is possible to win on Android, as I was tapping as fast as I could and still barely lost. Very glad you ported to Android, as that's the platform I played on. Enjoyed the game.
Apr 6 16:26:57 20h 25m Grapecheese ♥ 1 This game looks like it has great potential! Love the graphics/aesthetics, humor, soundtrack (although the transition between rooms is rather abrupt, maybe fade instead), and joy of throwing flaming exploding cheese wheels. [Edit: found the rat. Just one note: budget is spelled wrong. Otherwise, cool boss-battle, but a little easy for me.] One piece of criticism I had was how easy it is to get lost. Maybe add a minimap? Awesome game you've got there!
Apr 6 16:35:58 9m 01s Collapse ♥ 0 The sensitivity was so high it was almost unplayable. I like how all of the walls are physics objects in the main room, but as soon as you pick up the crown you are teleported to the other place. Then there's this strange grappling hook which doesn't seem to actually grapple you, just shoot strings. I soon fell off the "island," but there was no auto-respawn. Looks like the idea is there, you just need to work on the gameplay. Good luck!
Apr 7 00:51:17 8h 15m Delaying Ludum Dare ♥ 1 At one point, there is a LONG vertical spike-filled place. I'd recommend adding an autosave point somewhere in the middle there. ~~I still haven't been able to get through it.~~ **[Edit: Just got through that part. However, just after it there is a part with a platform that moves up. I think you forgot to set the rigidbody collider to continuous or something, because I keep falling THROUGH the platform. I physically cannot get past this.]** Also, sometimes I got to the choice blocks before the dialogue finished, and I wasn't actually given a choice (because I was stuck on the block). Otherwise, pretty good game.
Apr 7 03:35:56 2h 44m OSTRO ♥ 1 Very nice. Love the Windows 95/98 aesthetic. It's sort of like a treasure hunt. I think what would benefit this game is some thought-based puzzle elements to it. I finished the game, but I'm not quite sure I understood the story. Also, the low-ish resolution and the limit of two windows visible (not open, but visible) at once was a bit annoying. Anyways, I enjoyed the game. Thank you for making this!
Apr 7 04:32:11 56m 15s Appeasing The Board ♥ 1 Cool game. My antivirus (Norton) flagged the exe as a virus, so I downloaded the source (props to you for releasing it btw). When I did what I thought was moral, I lasted 2 years. When I just did it based on stats I lasted 7 years. Makes you think. Good job!
Apr 7 22:51:34 18h 19m Gladiatorz ♥ 0 Yep. Same as above. Make sure to use GZIP or no compression in the Unity build settings. If that doesn't work, check out the errors in the image below. WebGLErrors.jpg Also, you should probably also include a Windows or Linux build as well, in case the HTML5 one is broken.
Apr 8 01:36:38 2h 45m Kiwis Can't Fly ♥ 1 Very peaceful, calm, nice game. This game has the BEST audio I've seen so far in LD50. Music tracks flow with one another (no abrupt changes), although the clouds don't have a "puff" as I would expect, they still have a nice piano-tune feedback. Also, the graphics look very nice 😃. Everything looks like it was drawn with so much care, and they all have smooth animations; I have no clue how you managed to do this all in 3 days! The "worst" part of this game was the gameplay itself, but it was still fun! As far as I could tell, there was no way to lose. One suggestion, I'd recommend adding a timer at the end to tell how long you managed to keep the kiwi in the air. Then you could try to beat your highscore the next time. Overall, very nice game. Good job!
Apr 8 02:03:45 27m 07s Pixel-Panic ♥ 1 Reminds me of one of Dani's games. Nice music, but it looks like you opted out of that category. I don't know what game engine you are using (if one at all) or if it supports it, but please port this to Android. I think it'd work great on that platform. Anyways, it's a good fun game! High score: 33.2 Nanoseconds.
Apr 8 17:49:54 15h 46m The Flower of Marasca ♥ 1 Pretty good. I got the flower, but I'm not sure what I was supposed to do next. I like the graphics style. The music is alright, but a little too "ring-y" for me (idk how else to describe it). I experienced a few collision bugs, but I saw you were working on fixing them. One other thing: I think the movement speed is dependent on the framerate. Sometimes it would seem like I was walking slower or faster than normal. Nice little platformer game.
Apr 8 22:29:09 4h 39m Forest ♥ 0 It was a fairly good game. I liked the models and the atmosphere. The open world was nice, but it was pretty hard to actually figure out where to go, so I'd recommend adding some signs or stuff, as well as making important things in the world BRIGHTER. The game was very dark, even at 100% brightness on my monitor. Understandable for the second part, but in the first it made it difficult to navigate. In the second part, I think I could've run in a straight line forever, so a little too easy. One physics bug, my head can go through at least one of the floors of the elevated houses (I don't remember which one). Also, the doors opening towards the player was a little annoying. Also, I followed some of the lampposts and fell off the edge of the world and had to restart. Also, it is mainly just my preference, but I did not like the way the gun aimed at all. It felt like jelly almost (except when you are looking down the sight, that is good). A little bit of movement might be okay for animation, but I'd say reduce the amount by 10x, as well as give it a max angle (the gun could spin all the way around if you turned too fast). One more side note: I used the launcher to set the mouse sensitivity to the minimum, and that was pretty good, although I'd recommend adding some even lower settings. With more time, I think this could turn into a great game. Also, yes, I realize this is on a custom engine (I've even seen a few devlog videos about it), but I am solely rating the game, not the engine. Good job, and I hope to see even better things in the future.
Apr 8 22:42:08 12m 59s Sandwich Drop ♥ 1 Rather fun game, but the constant spinning of the camera is VERY irritating. The graphics of the cutscenes = MSPaint... The graphics of the game = Semi-photorealistic. Didn't hear any audio (which you opted out of, but I think it would be beneficial). Very humorous. Good job.
Apr 8 22:48:08 6m 00s DeathBalls ♥ 3 The game looks promising, but the controls are rather difficult. I kinda wish you just had to use the left and right arrow keys. I like the graphics, especially since they look 3D and were made during the jam <?>. I realize this would be difficult to port, but I think it would make a good mobile game.
Apr 8 23:13:40 25m 32s Balancing Balls ♥ 0 Very nice. There's so much strategy of whether you want to balance multiple balls, or try to inch one of the blue balls off the beam to make it lighter. My only complaint is I feel the torque you apply with the arrow keys is *just* a bit too low. Good job for your first game! Note about scoring: I think you are [technically supposed to opt out of Audio](https://ldjam.com/events/ludum-dare/rules) scoring category since you used 3rd party soundtrack (unless YOU made the audio during the jam). Anyways, keep it up!
Apr 8 23:32:35 18m 55s You shall not pass ♥ 1 Nice game! It was challenging, but didn't seem impossible. Managed to finish in 14:40. Love the little voice lines.
Apr 8 23:40:02 7m 27s Evita ♥ 2 I like the different abilities and the sprites. The sword is a little short. Did you intend to package the whole project inside the zip file, because it was a 300MB download. If you wanted to, you could package a version with just the executable and a separate one for the source project.
Apr 9 01:19:17 1h 39m Thermal Runaway ♥ 1 Nice game, Looks very polished! The only thing is it's pretty easy to get lost. Maybe add a map/minimap? I barely found my way out of the maze. I think after the reactor blew up the first time, the timer never continued. I also had trouble right-clicking to put the water things in. Good job, one of the best I've reviewed in LD50!
Apr 10 02:16:00 24h 56m Herdey (VR Only) ♥ 2 Love seeing a VR game in a jam. I recommend adding some background music. My method was to get down to just one fluffball and then stack flowerpots/jars on it. After that, corner it by the supply building and [attempt to] build it a house. com.ShadowBrainGames.Herdey-20220409-190000.jpg I survived almost exactly 1000 seconds 😃