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Feedback comments for LD49
Oliver Richmeier's games and stats for all events →
| Timestamp | Since previous | Game | Oliver Richmeier's comment | |
|---|---|---|---|---|
| Oct 4 22:04:45 | The Unstoppable Guio | ♥ 1 | Fun little game, although death can be quite punishing. The music and visuals combined effectively, and while some others have noted that the sudden jump is jarring, I got used to it rather quickly and thought it actually gave the game a unique feel. I found the mouse sensitivity to be a little too low, which made some parts like the tower at the end a bit tricky, although the slowdown function helps to alleviate this. All in all, pretty good game | |
| Oct 4 22:38:55 | 34m 10s | Baba Yaga | ♥ 3 | Really good game! Artwork is fantastic, music is fitting, unique combination of mechanics that is interesting to manage. Was quite difficult to throw the jars effectively |
| Oct 4 23:35:27 | 56m 32s | Orbital Cascade | ♥ 1 | Very fun trying to control the ship, and I love the inclusion of a upgrade system between levels, as well as the items that appear during gameplay. Provides a good balance of risk and reward. Art is really nice too |
| Oct 4 23:37:19 | 1m 52s | Chain Reactor | ♥ 1 | Neat little logic puzzle with nice music. The unpredictable particle movement sometimes made things tricky, but otherwise enjoyable |
| Oct 5 07:35:36 | 7h 58m | Unstable: Cursed Creation | ♥ 1 | While the game lacks mechanics, the glitchy visuals and excellent sound design create an oppressive atmosphere about as effectively as any AAA horror game. |
| Oct 5 07:57:00 | 21m 24s | Randomazer | ♥ 2 | Great idea, great execution. I love that everyone can take a different path and experience different rooms with different abilities. It was sometimes hard to read where the platforms ended because of the 3d effect, but the movement was very responsive and allowed enough precision to alleviate this. Also 10/10 ending |
| Oct 5 08:22:29 | 25m 29s | Panic On The Ship | ♥ 3 | Fun and stressful management game with some interesting mechanics. It's like playing as a crew member in FTL, except the ship just falls apart on you. I also really dig the animated menu backgrounds |
| Oct 5 09:14:30 | 52m 01s | Into the Uncertain Abyss | ♥ 2 | Really impressive amount of content here! Surprised how big the world was and how much you could interact with, as well as the leveling system. Only problem is that the combat is a bit buggy, but still manageable. |
| Oct 6 00:26:27 | 15h 11m | RAGE HORSE | ♥ 3 | Not a ton of content, but what's there feels good and is relatively polished. Good music and sound design, cohesive art style, and a fun way of implementing the theme. |
| Oct 6 00:40:57 | 14m 30s | High-Rise Havoc | ♥ 1 | Good game! I think there's a very good balance between the proactive and reactive elements. It would have been fairly easy for the rubble to unfairly interfere with the precision platforming, but it actually worked out quite well. I agree with others that the last two rooms should have been switched; the jump on the elevator requires more precise control of your jump height than anything else. |
| Oct 6 01:00:04 | 19m 07s | Glitches & Bridges | ♥ 0 | Interesting mechanics and aesthetic, effectively establishes the theme. However there needs to be a cap on enemy spawning, as it quickly becomes unplayable due to the framerate |
| Oct 6 01:19:58 | 19m 54s | Cowabunga | ♥ 1 | Fun game, tight controls, good sound design. Thought the milk could have regenerated just a little bit faster though, especially for when the spawn rates get crazy |
| Oct 6 03:53:57 | 2h 33m | Instoppable | ♥ 1 | Fun game. simple graphics, but the sound design and the physics make it immersive. |
| Oct 6 04:05:26 | 11m 29s | Snake Using Windows | ♥ 1 | Super cool concept, also totally the sort of thing that would be setting off people's antivirus lol. My inputs did eventually get laggy, but it's otherwise well executed |
| Oct 6 07:56:10 | 3h 50m | MEATFEST | ♥ 5 | It was fun figuring out what the ingredients were, but a little too difficult to get the right ones. Managed to maintain a 4.9 star rating despite missing nearly all of my orders |
| Oct 6 09:08:00 | 1h 11m | Curse of Apep | ♥ 0 | The music and sound design are excellent, as well as the art and the aesthetic in general. I love moving around bits of the unstable world to get through the levels. However, I had the same problem as @jose-bonilla which made it essentially unplayable not being see most of the map. I'd definitely revisit this one if there's a bugfix |
| Oct 6 11:55:53 | 2h 47m | Sanity Is Reality | ♥ 1 | Interesting theme. Game is simple but well balanced, and the audio sets the mood quite well |
| Oct 6 12:25:26 | 29m 33s | Immortalizing unstable beginnings | ♥ 1 | Very nicely done. beautiful visual design, and i loved the inclusion of additional video settings and filters to play around with.orbitalShot_2021-10-06_07-15-03.png |
| Oct 7 03:09:00 | 14h 43m | Blast Mine Catcher | ♥ 1 | Really cool idea, and the controls are tight, feels satisfying to master. i'd play a full game of this |
| Oct 7 03:28:44 | 19m 44s | Unstable Maze | ♥ 1 | Cool idea. Short level but I love how the it gets trickier the more you mess up, and the feel of it is just right on a controller. Eventually did a zero unstableness run |
| Oct 7 03:44:42 | 15m 58s | Soob's Farm | ♥ 1 | Very fun game, music and art are fantastic and the progression is well paced. as many have noted, only thing missing is a water bucket upgrade. Otherwise, one of my favorite entries so far |
| Oct 7 03:57:25 | 12m 43s | Vitamin D-Ficient | ♥ 1 | I love the idea of the path you choose effecting later levels. but after my fourth delivery a skeleton spawned on top of me |
| Oct 7 10:23:34 | 6h 26m | Celestial Heights | ♥ 1 | Really fun and polished! Tough to control but satisfying when you get the hang of it |
| Oct 7 11:13:24 | 49m 50s | The Battle Alchemist | ♥ 1 | Wow, this is quite an interesting deckbuilder! I may have to come back later and try to get to the end |
| Oct 7 11:53:35 | 40m 11s | Snowbody's Mountain | ♥ 2 | Really fun and challenging platformer. The music was pretty good too, I think it should've played through each death, I'd usually finish a level just before the interesting bit starts |
| Oct 7 12:09:08 | 15m 33s | Crystal Town | ♥ 1 | Fantastic art, and the world is pretty big! I love the dissonance between the relaxed atmosphere of the exploration and the terror of everyone in the town |
| Oct 9 05:45:19 | 41h 36m | Unfairly Unstable Unfun Game | ♥ 1 | Fun platformer, traps are unfair obviously but the design is clear enough that they are easy to remember |
| Oct 9 06:09:54 | 24m 35s | Capt'n Slippy | ♥ 3 | Very nice art, some of the mechanics could use a bit more polish but it's an effective integration of the theme |
| Oct 9 07:04:15 | 54m 21s | Escape From DIABOLACORP | ♥ 1 | Really neat concept, however the jump was hard to control and landing on heads requires a lot of precision. With more polish, I could see some interesting levels being designed with these mechanics |
| Oct 10 02:47:55 | 19h 43m | Bridge is Out | ♥ 2 | The physics and art are quite nice, but as others have pointed out, it's much easier to spam than it is to actually try to build a bridge. Not that I'm complaining :)bridge.png |
| Oct 20 14:11:10 | 251h 23m | Gravigator | ♥ 0 | The graphics are mesmerizing and learning to control the ship is super fun. i also love the concept and the text between each of the levels |
| Oct 20 14:28:13 | 17m 03s | Saturday Night Cleaver | ♥ 0 | This is great! Super clever to combine multiple mechanics into the secondary attack. The combat is very satisfying to master |
| Oct 20 14:43:33 | 15m 20s | The Lunatic | ♥ 1 | Really good implementation of the theme, and great concept for a timing puzzle platformer. Some aspects need more polish but it's all doable with enough precision |
| Oct 20 15:15:09 | 31m 36s | W.T.R. | ♥ 1 | Really good take on the theme! The gameplay is quite good as well, the visual on the fire wasn't clear at first, but once I figured out the timing I could do it consistently. Other than that the graphics and the aesthetic of it was very good, music was nice, and the level design was just punishing enough. Also wasted a stupid amount of time filling the cup with icecube.png |
| Oct 20 15:49:38 | 34m 29s | Mental Madness | ♥ 1 | Really interesting concept! Replaying it, I love the variety in the effects of the ailments, how some of them change aesthetic elements and others actively affect gameplay. With a procedural element to the levels and more engaging enemy design, this could actually be quite a fun little coffee break roguelike. I also liked how much music there was and all the ambiance in the background |