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lb01

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TimestampSince previousGamelb01's comment
Oct 4 01:27:18 Tones of the World ♥ 1 This was a really clever use of audio, and how the instability was shown through the pitches getting all wonky. Good job on this.
Oct 4 01:36:10 8m 52s Treacherous Tower ♥ 0 Using the spaceship was a fresh take on the physics tetris game. It looked nice, and the ship was really satisfying to control. I would've liked to see some difficulty scaling (like the timer getting shorter and shorter), but other than that it was a lot of fun to play.
Oct 4 01:43:28 7m 18s Orbit ♥ 1 This was cool. I liked how you used the theme to describe the stability of the orbit of the ship. Tricky, but short and pretty fun to play.
Oct 4 01:49:07 5m 39s Changes ♥ 1 This was a good puzzle platformer. I like that you made the 'unstable platform' piece the core mechanic of the game, which is not something you see that often.
Oct 4 01:59:09 10m 02s Un Stabled ♥ 2 Omg this game is wild! I love that you went with a literal stable for this. I think it would be more fun if the scope was smaller, but I love the direction you took this in.
Oct 4 02:06:18 7m 09s Apocalypse Run ♥ 2 Fun game with a cool line drawing style. It wasn't clear at the beginning that you could go faster by moving the car to the right of the screen, but once I figured it out everything made sense. I also liked that it wasn't an infinite runner and it had an actual end goal, which a lot of games in this genre don't have.
Oct 4 02:15:23 9m 05s Dungeon Crumble ♥ 1 From what little I was able to play it's fun, but the game itself is fairly unstable. It froze up after level 1 and I couldn't progress further. Let me know if you fix it, since I definitely want to play through the whole thing.
Oct 4 02:26:54 11m 31s UNTetris ♥ 1 Wow. This was an extremely fun game. Incredible graphics, silky smooth gameplay, intuitive controls. I wish there were more levels, but I also understand that 48 hours is not a lot of time at all. Great job on this!
Oct 4 02:34:41 7m 47s Unstable Stick ♥ 3 This is really hard but it's a fun kind of hard. Sorta like a Nintendo hard. But the fun and smooth controls make it not frustrating at all, and kept me entertained for a while. Good job on this.
Oct 4 02:53:18 18m 37s SOLAR CANDY ♥ 1 At first I thought this was just a basic matching game...and then the whole map started rotating. That added a whole new level of complexity, strategy, and general chaos to the game. Tough but fun.
Oct 4 03:05:30 12m 12s Politics and Power Grids ♥ 1 I like that you channeled that absolute dumpster fire of a catastrophe into a game. The pacing was kinda slow, and I think the stakes could've been higher, but I did find myself captivated and playing around with the grid for a good amount of time.
Oct 4 03:13:28 7m 58s Deleted Project ♥ 0 I liked the smooth controls and the charming voxel graphics. I found it kinda hard to aim and found it easier to just jump around and hope I didn't get hit. But this game has a good amount of polish for something made in just 48 hours.
Oct 4 03:20:26 6m 58s Cool ♥ 1 I love the pixel graphics. Really clean and really simple. I also like how you incorporated a bit of the "Everything changes at night" theme from the final round theme voting with the shooting stars (not sure if it was intentional or not). Good job on this! I was only able to make it up to silver though :\
Oct 4 03:39:09 18m 43s Unhitched Isles ♥ 1 This is such a good strategy game. A few simple rules to get you started, but still takes a lot of skill to master. I wish you hadn't opted out of the audio category, because the sound design was really well done.
Oct 4 03:46:01 6m 52s gone. ♥ 1 I did not expect a game that looks like it came straight out of an Atari 2600 to have a storyline and lore. I don't finish games that often, but I had to see this one to the end. Not going to spoil it for anyone that hasn't played it yet though :)
Oct 4 03:58:24 12m 23s Unstable Genius ♥ 1 This game is wild. It's good to see that I'm not the only one that struggles to open some games here :)
Oct 5 22:06:31 42h 08m Kingdom of Chaos ♥ 1 I really enjoyed this. It was fun, cheeky, and pretty polished (especially for 72 hours). If you had more time it would be awesome to see more minigames, but I get the time constraint. I would've liked to have seen more challenge in the executioner game, since it seemed like all you needed to do was hit a key as soon as you saw the scene. But besides that, it was super engaging.
Oct 5 22:15:35 9m 04s Boat History ♥ 1 This was really cute. The mechanics were super unique and a good challenge, and the music really tied everything together. I think one thing to work on would be level difficulty scaling, since it seems to ramp up unevenly, but other than that I loved this entry.
Oct 5 22:24:14 8m 39s MechaShift ♥ 2 I think this was a really good use of the unstable theme. The mechanics really helped that. I felt like the learning curve at the beginning is way too steep, especially since you need to keep track of a lot of different movements. Also not everyone has a middle mouse button (think about us poor Mac users!) so I wished there was some alternative I could've used. But really impressive work for just 72 hours.
Oct 5 22:32:03 7m 49s CryptoCoaster ♥ 1 This feels like if Line Rider and r/WSB had a baby, and I mean that in the best possible way. This is one of the best interpretations of the theme I've seen so far, and its easy-to-pick-up-hard-to-master mechanics give it really good replay value. I don't really have any major points of critique. This was very well executed.
Oct 5 22:38:04 6m 01s Stonx! ♥ 4 I liked the pure chaos of it. It was fun trying to keep track of the stocks, figuring out where the right kiosk was, and dealing with the map rotating. I wish falling off the map didn't mean an immediate game over. I think a better mechanic would've been that you're stuck for a few seconds and can't sell any stocks while you're getting back on the platform. But this was a really novel idea.
Oct 5 22:50:16 12m 12s Kevin Is Unstable ♥ 1 This game makes me happy I never had a younger sibling. But in all seriousness, I liked your take on this with the instability of kids. I think it would've been more fun if the house was larger, but I get that there are time constraints. I had some WebGL issues with the camera refusing to rotate more after a certain point, but overall it was a fun game.
Oct 6 01:07:09 2h 16m Where's My Tripod? ♥ 1 This is really well done! The pixel art is absolutely gorgeous, and the hiccups and sneezes were a nice touch. The quality of the sounds is also really good. If I had to nitpick about anything (and I'm reallllly nitpicking here), I'd like to have more of a sense of what the score means rather than it just being an arbitrary number. But again, this is a super tiny nitpick. This was a really fun and unique take on the theme.
Oct 6 01:15:53 8m 44s On the Thin Ice ♥ 1 Oh man you made me pull out my Pro Controller to play this. This was a really cool concept, and I've never played anything with this control scheme before which was neat. I noticed that once I got past the first few pieces of ice, I could just spam the trigger keys to race to the other end without any ice cracking under me. Not sure if that was intended behavior, but it felt like the difficulty was super high at the beginning and then immediately went down to basically 0. But this game has a ton of potential and I don't regret pairing my controller to my laptop :)
Oct 6 01:29:01 13m 08s Lemmini ♥ 1 Welcome to Ludum Dare! I think this game has a lot of potential. I felt like I was able to cheese the levels because I could just hold the planks under Lemmini and guide him. If there was some sort of holding timer that prevented you from holding something for too long, I think that would make the puzzles a lot more challenging and prevent cheating.
Oct 6 01:36:11 7m 10s Unstable Cube ♥ 2 I love that you made just cubes look really nice. The stability being displayed on the user was cool. I also liked that firing lasers used up some of your stability. I also thought the respawn mechanic was cool and also made the game a lot more forgiving. I did have trouble figuring out where to go sometimes, and the lasers not lining up with the cursor was frustrating. But other than that, this was a really solid game.
Oct 6 02:00:47 24m 36s Server Preserver ♥ 1 This was crazy. I liked this more chaotic take on instability, and it was a lot of fun to play. One nitpick for the future is to pay attention to your WebGL build. I've noticed with my builds that the mouse input is over-sensitive and keyboard inputs are under-sensitive. In past games I've had to throw correction things behind a #if UNITY_WEBGL so that users won't need to adjust in the game. But even with that I had a blast just trying to keep up with those super needy servers. Great job!
Oct 7 21:10:35 43h 09m velho ♥ 1 It had a bit of a learning curve at first, but once I got the hang of it it was fun. I liked the unpredictable/unstable mechanics of the wand. I did notice sometimes that I would be firing right at the enemies and the spell would just graze outside of the enemy's hitbox and not hit them. But that's a nitpick, since this is a really good entry into the competition.
Oct 8 01:56:23 4h 45m Outstanding Acaipowered Spaceship ♥ 1 This is super clever. I like that the introduction of the instability with each shot makes you conserve your ammo and turns what is usually a bullet hell-style game into a much more nuanced and strategy-based entry. Also the title screen music reminds me of the Brinstar theme from Metroid and that makes me happy.
Oct 8 02:18:42 22m 19s Potion Trouble ♥ 1 I'm blown away by the sound and visuals of this game. It's also a pretty fun concept. If you had more time it would've been nice to spend some time optimizing for WebGL (since it was pretty laggy and I'm not on Windows). But man this was a really good entry.