Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → lb01
Feedback comments for LD50
lb01's games and stats for all events →
| Timestamp | Since previous | Game | lb01's comment | |
|---|---|---|---|---|
| Apr 4 03:17:54 | Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? | ♥ 2 | This has a lot of polish, especially for a compo entry. Really simple but addicting gameplay. I noticed that sometimes a cell I want to select gets pushed out of the bottom of the screen by another cell, so I'd need to wait for it to scroll back in to select it. But that was really only an issue right at the start, since by the end I was just trying to keep the cells at the top alive. Really good job on this! | |
| Apr 5 02:04:55 | 22h 47m | Beach Breach | ♥ 2 | This was a lot of fun! The graphics were really charming, and the gameplay scaled in difficulty fairly well and kept me entertained the entire time. My only critique is that the game started almost immediately before I had a chance to figure out what all the units were, but other than that it was a good entry. |
| Apr 5 02:13:50 | 8m 55s | Off with the show! | ♥ 2 | I think this is a really interesting premise. I did find it hard to understand what was having an effect on the time. I would be clicking around wildly and the look up at the time and see that I added 15 seconds without understanding why. I think having more clear feedback when you successfully add time and more combinations would make the game more engaging and less confusing. |
| Apr 5 02:30:43 | 16m 53s | Sorting Algorithm | ♥ 1 | This game is incredible! I think this is the most time I've ever spent playing a Ludum Dare entry. The gameplay was fun and kept me engaged, but the storytelling was on another level. And the graphics and sounds really made it even better. This is also such a new and unique take on the theme. Really amazing job on this! |
| Apr 5 02:40:12 | 9m 29s | Last of the Sky Folk | ♥ 1 | The mechanics are really good. It took a bit to get the hang of the grappling hook, but once I got that the game really took off. One thing I would've liked to see is some sort of difficulty scaling, where if you are going faster the worm will rise faster to keep it challenging for more experienced players. But other than that I had a lot of fun with this one. |
| Apr 5 02:48:01 | 7m 49s | Kitastrophe | ♥ 5 | Not sure if you've figured out how you want to host the server, but usually when I need to spin up something and not pay anything, Heroku's free tier gives you 550 hours per month which should be enough for the playing/rating period. Let me know when the multiplayer version is up because I'm really excited to play my first ever multiplayer game in a Ludum Dare compo! |
| Apr 5 02:55:44 | 7m 43s | Overworked & Underpaid | ♥ 3 | This is a pretty topical game. Extremely hard, but I feel like that's the point because of how hard doctors and nurses have it these days. Sometimes the icons don't show up so I don't know a patient needs anything until it's too late, and it took me a while to figure out how the icons matched up with the cures (but maybe that's why I'm not in the medical field 😄). Overall a stressful game that I enjoyed every second of. Great job! |
| Apr 5 03:14:22 | 18m 38s | Flood Runner | ♥ 2 | I liked the time crunch being added to the platform puzzler. I did have trouble controlling the character because of how much she slid around. Next time, I'd recommend playing around with physic materials and try to hone in how much friction a surface has. |
| Apr 5 03:28:22 | 14m 00s | The Mark of Time | ♥ 1 | I had fun playing this. It took me a while to figure out that the different weapons were for different speeds/power levels, so if that were in the instructions that would've been helpful. I would like to have more feedback when I hit an enemy/get hit, or at least a health bar for the enemy and something other than small text in the top left that's telling me how much life I have left, since I found myself focusing on the enemies and hoping that I had enough health to make it past the wave. But this is a really solid concept. |
| Apr 5 03:34:30 | 6m 08s | FUSE | ♥ 1 | I'm getting WarioWare vibes from this game. Really simple and effective. And really good job on the 8bit aesthetics. I wish the game continued past 100 seconds though to drive home the "inevitable" part (or maybe it does if you have all 3 candles, I was down to my last candle). |
| Apr 5 03:48:39 | 14m 09s | Model-5C | ♥ 1 | First of all, the music was incredible! It added to a much more relaxed vibe than I was expecting for this compo, which I found refreshing. The story line was also interesting. One small sound design critique: the kart movement sound didn't loop properly. If you used an mp3 instead of an uncompressed file for that sound, Unity for some reason isn't able to seamlessly loop mp3s. But I'm splitting hairs here. Really good job on this. |
| Apr 5 03:55:45 | 7m 06s | Always Dying | ♥ 0 | This is a tough game. I think having to control platforming as well as aiming and shooting enemies with a mouse might be a bit too much. I think if it was replaced with a more typical "jump on the enemy's head to kill it", it would be more doable. But I love the retro theme, and it was pretty fun to play. |
| Apr 6 01:50:37 | 21h 54m | Uranium | ♥ 1 | This is such a unique game. I'm always a fan of abstract art styles, and this is really simple and clean and works. It's also a lot of fun to play. The movement of the protons and neutrons are really satisfying, especially when you make them collide and combine. I was a bit confused about the 2 different stability meters at first. I think including what the one on the right was in the instructions would've helped clear things up. But this was really fun, and surprisingly relaxing (this theme seemed to bring out the more anxiety-inducing games so this was a refreshing take). |
| Apr 6 01:58:49 | 8m 12s | Volcano | ♥ 1 | Ok the volcano was adorable. Really good mix of the pixel art style and the low poly style. I love the Katamari influences with the rolling of the objects, and I really appreciate that everything you expect to be rollable/sacrificable is rollable/sacrificable. |
| Apr 8 04:37:31 | 50h 38m | Impending Doom | ♥ 1 | I did not expect to be this engaged with a clicker game. Loved the bad ending(s), being up against the clock made it a lot more engaging and active than most clicker games, and it was pretty funny too. The difficulty seems to ramp down as you progress, but it still kept me engaged. Really enjoyed playing this one. |
| Apr 10 04:30:46 | 47h 53m | Ride the Sauze | ♥ 1 | I really like the old graphics style. It works really well. It sorta feels like if SkiFree were updated to use 3d graphics. I wish the controls were less stiff, and I felt like the hitboxes on the brown spots were too big. But other than that, this was a lot of fun to play. |
| Apr 10 16:37:52 | 12h 07m | Deathline | ♥ 1 | This is such a satisfying game to play. It's clear there's a lot of attention to detail and there are these little things (like the menu line transition moving to the right the same way the death line moves to the right) that makes this feel like a really cohesive experience. The AI was a lot of fun to fight too. And I like that the final score is based on time. Time seems to be a much easier metric to understand which motivates you to beat your score. This is a simple concept executed brilliantly. Great job on this! |
| Apr 13 04:26:00 | 59h 48m | Doof Doof: Destroyer of Worlds | ♥ 0 | I liked the resource gathering loop. It was really cool how you had to descend into planets to gather resources. There were a few confusing parts of the game. I didn't realize that the meteor was moving towards the planet at first, and I also got confused when I died because the game immediately restarted without any indication that I lost. I think to take this game to the next level there should be more guidance on what you need to do, as well as make it clear when you lost so you're not confused as to why you suddenly respawned with 0 resources. But all in all, this is a really creative idea. |
| Apr 13 05:30:09 | 1h 04m | Balloon Drift | ♥ 1 | Simple, easy to pick up, a really good entry. I think it would be cool if there wasn't an upper limit (it seems like 39 seconds is the max you can last), but some sort of difficulty ramping with more birds being spawned in/respawning and them moving faster. But this is still a lot of fun to play. |
| Apr 14 04:47:54 | 23h 17m | Snooze | ♥ 1 | Really captures the emotions and excitement of haphazardly slamming your hand on your bedside table to try to silence your phone. The difficult control scheme reminds me of QWOP, which I loved. I think there's an issue with the audio since I didn't hear any sound while playing. Chrome 100 on MacOS Big Sur |