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TimestampSince previousGamelb01's comment
Apr 26 03:10:43 My Innermost Criminal ♥ 2 This is such a different way of thinking about the "deeper" theme and I love it. Would've loved more than 1 level, but hey, 48 hours is 48 hours.
Apr 26 03:26:15 15m 32s Nostril Navigator ♥ 1 I almost want to call the pixel art charming, but like in a way that makes you want to gag. Gameplay is simple but effective.
Apr 26 03:33:16 7m 01s Deeper and Deeper ♥ 2 Really cool concept with having to manage 2 people at once. But man is this game tough. I love the torch shadow effects though. Also the talking menu buttons were a nice touch :)
Apr 26 03:41:25 8m 09s Deep space ♥ 2 It took a while to figure out what to do, and I still didn't fully figure out what needed to be done with the battery besides charging it once at the beginning. I think the upkeeping a station concept is interesting, but with limited things to do it quickly became tedious, especially since there wasn't a goal besides prevent the ship from dying.
Apr 26 03:50:41 9m 16s Into the Abyss ♥ 1 It's not an easy feat to make a fully featured puzzle game with challenging and interesting puzzles in 2 days. I really enjoyed playing this. There were a couple of tiles that I had trouble distinguishing between because they were visually fairly similar, but other than that this is a really solid game.
Apr 26 03:57:05 6m 24s Riches Await Below ♥ 1 It's a cool concept. It took a bit of time for me to realize that you can have more than 1 pending job. My biggest criticism is that the gameplay is fairly slow. I think if there were ways to speed things up, it would be a lot more engaging to play.
Apr 26 04:10:22 13m 17s Jewellery Journey ♥ 2 Man this game is Nintendo hard. It's also impressive that you did this with the actual hardware limitations from the 80s rather than just emulating the look. It's really addicting, but I would like to see the levels ramp up difficulty more slowly.
Apr 26 04:24:04 13m 42s Deep Undercover ♥ 0 This is such a wild concept. However, I can't really review the gameplay because I was not able to get the eel to hit any of the buttons. It seems it kept on drifting towards the back of the room and very quickly got out of range of the buttons.
Apr 26 04:34:36 10m 32s Hey, Wake Up! ♥ 2 Really interesting take on the "deeper" concept. I would like to see more noticeable difficulty scaling at the earlier levels, but other than that it's a nice game.
Apr 26 04:43:49 9m 13s Lost ♥ 1 The atmosphere in this game is top notch. Really unsettling and powerful. Made my hair stand up on end. I'd cut some of the high frequencies out of the dialog sound, but other than that awesome job.
Apr 26 04:59:15 15m 26s Kill Yasuhiro ♥ 2 The slowdown mechanic is really cool, and it helps you (or at least better players than me) really plan out your attack plan. My only complaint is that sword sound was kinda grating. Since it's the thing you hear the most in the game, you really want to get that sound right. Other than that, I really enjoyed it.
Apr 26 05:03:06 3m 51s Stare ♥ 1 The sound design is top notch. Really good mood. The gameplay was confusing though since I couldn't tell when I was shooting/where I was shooting.
Apr 26 15:34:19 10h 31m Bus Crawl ♥ 1 It's a simple and effective transit sim. The expanding deeper into the city mechanic worked really well and kept me hooked. Were you inspired by the buses in my city with how frequently they broke down? Towards the end game you spend most your time just fixing buses. If they broke down less frequently as you upgraded them that would've made this game perfect. Other than that I really enjoyed it.
Apr 26 15:43:10 8m 51s The Deep Web ♥ 1 The visuals are really striking, and seeing a racing game is pretty refreshing in these types of compos. I would've liked tighter steering (or some sort of drift mechanic so i can take turns at higher speeds without getting bumped off the map). Also for audio, take time to get whichever sounds the player is going to hear the most right. I think if the engine sound's pitch increased and decreased based on speed rather than constantly increasing, that would've been extremely effective. Overall great job.
Apr 26 15:50:54 7m 44s Canyoneer ♥ 1 Took a bit to understand the controls, but when I did, I thoroughly enjoyed it. The game is very smooth to play, and whenever I fell to my death it felt like it was my doing and not the game punishing me for no reason, which isn't an easy feat to pull off with games that rely heavily on physics. Great job!
Apr 26 15:59:44 8m 50s Fore! ♥ 1 omg you're making me use my brain here. But seriously this game is simple, effective, and fun enough to keep me engaged for a while. The only thing to keep in mind is responsiveness, since when I first loaded it my screen resolution wasn't high enough to show all of the window. But that's just a minor technical detail. The game itself is great.
Apr 26 16:06:41 6m 57s Voyage of Science and Legacy ♥ 1 This is a great homage to the Voyager program. This would fit right in as a Google Doodle. The only minor thing is that the text was very small when I was playing it.
Apr 26 18:07:35 2h 00m Far Gone ♥ 3 Having the whole thing voiced was a really good call. I also love the graphic style. Also really good use of the empty space in the level design. It really made you feel isolated which only added to the feel.
Apr 26 18:12:10 4m 35s sp0rm ♥ 0 The controls are kinda wonky and hard to maneuver, but the graphics are nice and clean.
Apr 26 18:21:01 8m 51s River, Carry Me Away ♥ 9 The visuals are some of the best I've seen in this competition so far. Next time you should challenge yourself to add more interactive elements, since this was a much more passive entry.
Apr 27 02:54:21 8h 33m Treasure Diver ♥ 1 I love the graphics, especially the water effects. I would have liked slightly faster gameplay, but this is a really nice nod to those mid-2000s upgradeathon flash games. Good work!
Apr 28 01:15:37 22h 21m Sinking Atlantis ♥ 2 I really like the concept. I was a bit confused on the first level until I figured out the lever mechanics, but I did enjoy the levels. I'd be interested to see how you expand this in the future.
Apr 28 02:00:15 44m 38s Deep In Yourself ♥ 2 The graphics are incredible (especially the lighting). I would like to see more visual feedback when you get hit or hurt. There's also a bug where if you try to pick up a heart container when you're at max hearts the game crashes. Other than that, I enjoyed it.
Apr 28 02:04:28 4m 13s The Ugliest Fish ♥ 0 It's a shame you only had 8 hours to work on this. I would've loved to see what you could've done if you had more time. That being said, the controls feel really nice, the sprites are super charming, and the lighting effect works really well.
Apr 28 02:31:25 26m 57s Curiosity ♥ 1 This is a great and challenging game. The recharging mechanic on the tools wasn't immediately obvious to me, but once I figured it out I had a lot of fun with it.
Apr 28 02:43:02 11m 37s Augmented ♥ 2 That was a cool story. I think the UI/visuals could be polished up a bit more, and then you'd have a really compelling game.
Apr 28 02:55:08 12m 06s Deep in Wraithwood Forest ♥ 1 It's a really cool concept. I was struggling to push some of the boxes though so I wasn't able to make much progress. But the graphics and sounds and mood are great.
Apr 28 03:05:40 10m 32s Ancient Heart ♥ 3 I wasn't entirely sure what to do at first, but I think I eventually figured it out. But man this game is tough. The controls are super smooth though, and I like the mechanic that forces you to constantly be moving.
Apr 28 03:57:45 52m 05s Surface ♥ 1 This was a really fun game. I think I accidentally skipped parts just by missing jumps and falling to my death a few times, but it seems like accidental discovery is part of the game. I also like how not everything is revealed to the played at first.