Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → JayJack
Feedback comments for LD49
JayJack's games and stats for all events →
| Timestamp | Since previous | Game | JayJack's comment | |
|---|---|---|---|---|
| Oct 5 11:02:20 | the end | ♥ 1 | Very nice! I love how the hail keeps throwing a wrench in the system I have going on for balancing everything 🤣 | |
| Oct 5 11:34:05 | 31m 45s | Unstable Network | ♥ 1 | This is such a creative way to take the jam theme! Good job on this one it feels like the Impossible Game with shooting and double jumping 🤣 |
| Oct 5 20:03:09 | 8h 29m | Super Misfire or: One Gun To Shoot Them All | ♥ 1 | This is a hilarious and super juicy top-down shooter with really cute quirky music. I love how fast everyone runs it really adds humor to the game 🤣 I was having a tough time today with all the homework I have to do and this game really put a smile on my face. Thank you @ivysly and great job! |
| Oct 5 21:39:55 | 1h 36m | Insomnia | ♥ 1 | The music and sounds were incredible! I hope one day I am half as good. I also loved the experience and the message, especially since I struggled with both insomnia and hypersomnia for a long time when I was younger. Thank you for this incredible experience! |
| Oct 5 22:34:53 | 54m 58s | Swerve | ♥ 2 | This is such a good idea and I love the music that goes with it. The controls take some getting used to, but in many games, that is the point. Great job! |
| Oct 5 22:41:43 | 6m 50s | Lightning Ball Rampage | ♥ 0 | I love the theme and the idea! It feels like the ball of lightning is fighting with you as you try to control it but it makes sense and goes with the theme. It would be interesting to see how hard it is to control if it gets faster and more jittery each level. |
| Oct 5 23:03:30 | 21m 47s | WOLFGUN | ♥ 1 | This is a very well-done top-down shooter with a nice nostalgia attached to it from the days of campy PS1 and PS2 campy platformers and shooters I used to play a lot like Jak and Daxter 🤣 Music was awesome and I loved the emotional instability of the wolf. Great job guys! |
| Oct 6 01:56:56 | 2h 53m | Wavering | ♥ 1 | I really like the idea of others using dreams to escape reality. I wonder if you guys were inspired by the game Omori? Well done and I almost didn't submit mine at the deadline so I really get the struggle 🤣 mine only has one super quick level |
| Oct 6 02:09:04 | 12m 08s | Volatile Witchcraft | ♥ 2 | The music is really cute and fits with the theme really well 🤣 I also loved how the game started getting more unstable and glitching at the end. Great job with this one! |
| Oct 6 02:16:04 | 7m 00s | RotaCore | ♥ 1 | This is a really neat concept and it fits the theme very well! I love how the ship destroys itself if you don't have the right balance. I had a hard time finding the right distance to click around the spaceship but my computer has a high resolution and for some reason it made the UI smaller than you guys wanted it to be. Great job though I really like it! |
| Oct 6 03:44:21 | 1h 28m | The Niland Incident | ♥ 3 | Unfortunately, this is a Ludum Dare game 🤣🤣 Great job with the theme and I enjoyed the Roguelike gameplay. It was interesting to try to avoid enemies without knowing where they would be the next turn. |
| Oct 6 19:02:38 | 15h 18m | Un-stabled | ♥ 4 | I loved the art style! I was thinking about having to deal with someone who was mentally unstable also and I really like the idea, especially when humor is involved. This game reminds me of a game I used to play a lot back in the day where you control a robot unicorn. Great job with the jam! |
| Oct 7 16:06:38 | 21h 04m | Derpy the Unicorn | ♥ 2 | Very nice! I had a tough time with my mouse sensitivity but it was probably my own computer and mouse's fault. I love the goofy atmosphere great job! |
| Oct 7 16:22:03 | 15m 25s | ALCHEMY unsTABLE | ♥ 4 | OH man 🤣 I blew up everything. I loved running around and getting potions and the cat was a hilarious addition to the game. I didn't think the controls for turning were working until I held the button for more than a second but I suppose it is a good idea to have more control over how you're turning because otherwise it would be so much easier to explode everything. Great take on the unstable theme and definitely a patience test for me! |
| Oct 7 16:33:43 | 11m 40s | Rock | ♥ 1 | This is a good take on the theme unstable as well! I like the idea of stabilizing a little planet. It starts out slow and there is no immediate feedback as to whether the planet is going to get too cold so the first time I played it stayed at negative 255 though I did not lose anyway. I love the low-poly look and I think you guys came up with a good idea! |
| Oct 7 22:33:17 | 5h 59m | Unstaball | ♥ 1 | 35 seconds! 🤣 Man it took some getting used to to see where the ball was going to land but it was easier after a bit. Good job guys and great tie into the theme! |
| Oct 8 16:31:41 | 17h 58m | Benji's Boat | ♥ 3 | This is such a cute concept especially in a bathtub 🤣 I found it easy after I only had one box left to keep it in the air most of the time so I could last longer. |
| Oct 8 20:26:36 | 3h 54m | Unstable World | ♥ 1 | I really like the ideas and the controls are nice and smooth though I couldn't get the hang of climbing, especially once I got to the top of a building. I loved that the island started to grow and change it gave me a similar feeling to when I played the Outer Wilds. Great job! |
| Oct 8 21:04:22 | 37m 46s | Re:Kotel | ♥ 2 | Great job with the game feel along with the audio and visual feedback! I would highly recommend warning players who have epilepsy and sensitivity to flashing. I like how the ship swings wildly back and forth if the player tries to turn too fast. |
| Oct 9 19:46:25 | 22h 42m | Unfairly Unstable Unfun Game | ♥ 2 | I agree with @steve7411 it could use just a bit of coyote time to make some of the jumps feel a bit more fair. Great job guys I made it to both the continue and leave signs! The "leave" sign made the game freeze but I'm not sure if that was intentional 🤣 |
| Oct 9 20:54:33 | 1h 08m | PolitiGod | ♥ 1 | This is a cute little town management game with a lot of satire. Running an unstable world (or even a town) is far more difficult than anyone can imagine and this game captures the idea well. |
| Oct 9 21:03:19 | 8m 46s | Potion Trouble | ♥ 1 | I really like the idea of an unstable potion and the controls were nice and smooth. I kept running into those little fuzzy monsters. Thanks for submitting a HTML5 and windows build. I like to play HTML5 if possible because it's quick but for some reason it was lagging in my browser. The windows build was such a smooth experience though. |
| Oct 9 21:14:05 | 10m 46s | Into the Cone Zone | ♥ 1 | "ok so how do I play?" BOOM! "Good enough" 🤣 I like the idea and it really feels like goat simulator just like @weirdybeardyman mentioned. This was a hilarious break from my tedious homework thank you 😆 |
| Oct 9 21:27:47 | 13m 42s | Alteration | ♥ 0 | I really like this tie into the theme with an emotionally unstable person's projection. I can see this getting really complicated, especially if there were eventually different personalities to have to juggle and needing to think many steps in advance. Great job on this and I was surprised by the amount of levels in this. |
| Oct 9 21:36:04 | 8m 17s | Sketchy Spelunking | ♥ 0 | I think it controlled really well and it was a good idea for the game jam! I also am glad you were able to have upgrades it makes the experience more addictive since I always want to see how the new upgrade will affect the next round. In a full release, I would have caves with different difficulties so that the upgrades can be put to the test. |
| Oct 10 10:43:19 | 13h 07m | Plip-plop! Unstable Conditions of Care | ♥ 1 | This is a good way to take the unstable concept and I loved how the plip-plops just stare at you the whole time 🤣 This game was hilarious and cute at the same time! |
| Oct 12 17:21:10 | 54h 37m | Chaos Dungeon | ♥ 2 | I love the spells, effects, and pixel art! It is a good idea to include four different spells for the player to try also. I wasn't sure what each one did because sometimes a spell didn't look like it was doing anything to a certain enemy but I figured maybe some enemies had a resistance to a certain spell. Good job with this one! |