Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → GibsS
Feedback comments for LD49
GibsS's games and stats for all events →
| Timestamp | Since previous | Game | GibsS's comment | |
|---|---|---|---|---|
| Oct 4 11:26:11 | Brain In Jar | ♥ 3 | First entry I'm playing and it's a good start :). Fun take on the genre, if I had something to criticize I'd say the world art is a bit hard to make out. I'd say a good idea would be to only have black outline on things that can be interacted with and no outline on background elements like clouds. Otherwise solid entry! | |
| Oct 4 11:31:06 | 4m 55s | emoceans | ♥ 1 | Lovely little experience. Maybe it would have been nice to have a clear increase in difficulty or a reason to try to last as long as possible (as far as I can tell it doesn't really change over time?) but maybe the point was to be bite-size and trouble free :). Good name btw. |
| Oct 4 12:00:38 | 29m 32s | Unstable Towers | ♥ 0 | A classic, nice execution. But a cross is an absolute death sentence. Always like these types of fun high score game in the jam. |
| Oct 4 12:19:08 | 18m 30s | Moody Hero | ♥ 2 | Really nice use of the soundtrack. I think this game is really creative, the one thing that isn't perfect for me is level design: the challenge ideas are good but some of the level details felt a bit random and didn't contribute to the challenge or esthetic of the level. But it's a really good entry overral! |
| Oct 4 12:27:07 | 7m 59s | Tipsy Farm | ♥ 1 | 1025! Is that good? The physics must have been quite difficult to fine tune, well done it works very well. If I had to change something, it's probably the placement logic: give the player more granular control instead of having these big steps. Also is there an indication that I can't place the animal? Maybe coloring the animal red or purple if you can't place it? Inventive idea in any case. |
| Oct 4 12:32:10 | 5m 03s | Parcel Panic | ♥ 2 | Panic is the key operating word here :). It's a nice idea but I'd balance the difficulty down a bit at the start to get the hang of the game. The artstyle is really nice too. |
| Oct 4 12:58:30 | 26m 20s | A Hard Pill to Swallow | ♥ 4 | 80 shots! Not the best apparently. An ultra solid entry, a bit of polish on the visuals/sound design and this would have a great place on the google play store or the app store. |
| Oct 4 16:42:32 | 3h 44m | The Nine Pillars | ♥ 1 | A simple idea executed very well. I should probably take the hint myself and aim for simpler but more polished experiences :). Good job. I know it would require a name change but this could possibly have been an endless experience after the first 9 with endlessly increasing difficulty. |
| Oct 4 18:04:02 | 1h 21m | Breakoban | ♥ 2 | Great puzzles. That 8th puzzle took me forever but I got it in the end. A drawback of this sokoban ruleset is that it's a bit confusing. I finished it and I can't say for sure what the ground breaking rules are, but maybe that's just me. It's wooden box does no damage, you do 1 and steel does 2 right? In any case, love me a sokoban. |
| Oct 4 18:20:24 | 16m 22s | Droppy Blocky | ♥ 1 | Real QWOP vibe in the sense that it's really hard but 15 minutes have passed and I'm still trying to achieve moderate progress. Good entry, it's really addictive. |
| Oct 4 18:25:26 | 5m 02s | Blast Mine Catcher | ♥ 1 | Fun platformer mechanic, it adds quite a bit of urgency. |
| Oct 4 20:33:13 | 2h 07m | Among Monolyths | ♥ 2 | I appreciate the large scope of this jam entry, well done. The puzzle concept is simple and works well but I think there is probably a way to ease the player into the game a bit more progressively with easier puzzles at the beginning. But once you understand the basic principle, this puzzle game rules. |
| Oct 4 22:13:35 | 1h 40m | Unstable Friends 🙃 | ♥ 1 | It's a very well executed game but the most clever bit is definitely using a QR code to get players to test a mobile game for LD, I probably wouldn't have tested a mobile game otherwise :). Also the tiny faces are adorable. Good job! |
| Oct 4 22:20:22 | 6m 47s | AstroJump | ♥ 2 | The bounce interaction is extremely satisfying, it makes the whole interaction super addictive. Well done! |
| Oct 5 08:37:11 | 10h 16m | Llamas on Log | ♥ 5 | chilling on a pear.PNG I think this might have broken the game, the llama is just chilling on a pear :). Otherwise it's a fun premise and the graphics are lovely. |
| Oct 5 13:36:57 | 4h 59m | It Was Desert | ♥ 3 | The artstyle and palette is amazing, well done. The gameplay itself is a bit repetitive as there isn't too much variety to the problems you need to solve (mostly just knowing how to go in a direction given the current dice position) but that could be fixed with more level elements that are dependent on the current dice direction for example. But a good entry none the less! |
| Oct 5 14:05:29 | 28m 32s | Float | ♥ 1 | A cool platformer. It would have been nice to have a count of remaining stalactite before a game over but the concept is fun! You have to balance clearing the way and having enough stalactite left to be able to progress. Good job! |
| Oct 5 17:55:12 | 3h 49m | Timmy's Very Bad School Day | ♥ 3 | Great writing and story. I think it's hard to pull off meta game humor in 2021 but this actually got me. Well done as always! |
| Oct 6 09:07:56 | 15h 12m | Karawan | ♥ 3 | This is a great concept, I really like it. I think a bit of polish on the controls and extra mechanics would make this perfect for a released game. My suggestions would be: tapping on an empty hexagon next to the front should move the caravan without needing to select the front and the worker caravans could probably auto select tiles to collect from but the player could choose to change these orders. That would streamline some of the more tedious tasks and make the core very addictive. Good job on this! |
| Oct 6 10:23:44 | 1h 15m | SCANLINE | ♥ 1 | Great sokoban! It's a really inventive mechanic but I had to "rage quit" after the 11th time getting killed because I miss timed a door skip. I'm not sure it is necessary to game over the player when they get squashed by a door right? Would it break some puzzles if you could just sit in the door for an extra cycle? But otherwise it's a great concept. Worth developing further in my opinion. |
| Oct 8 11:53:38 | 49h 29m | CONTROLL | ♥ 2 | Really great concept. One really great idea that emerged from this jam is binding a randomized action to a single input (in this case random platformer action to a button click) and this is probably the best execution of that idea. Well done! My two cents on improvements would be to have a gentler opening as others have mentionned and maybe having a progress bar on the side but this is already very polished as it is. |
| Oct 8 12:27:19 | 33m 41s | Solar Colonies | ♥ 2 | Good game, an interesting twist would have been if the increase in human count on a planet increased the temperature though it might maybe be a bit too much of a micro management hell :). |
| Oct 9 09:03:27 | 20h 36m | Last Fall | ♥ 1 | Very polished visuals, the game over loop animation is great and the difficulty curve is just right. |
| Oct 10 23:07:08 | 38h 03m | Ark | ♥ 2 | Great puzzle game, I hope you go further with the idea. The UI on the side was probably the most lacking part but that's understandable given it's a jam entry (and I assume it's in part why you are getting rated on graphics). The puzzles themselves were really good. |
| Oct 17 18:29:10 | 163h 22m | VelociCorp Warehouses | ♥ 1 | Good puzzle game! Every puzzle solution is unique and explores the concept further and I could have done with 10 more :). The narration is partially necessary to tie it back to the theme but if it weren't for the theme, I wouldn't add it: it breaks the flow of solving the easy early puzzles and the game is fairly intuitive as it is. It also confused me a bit when you are forced to set a gray box on fire but the narration says to not do it. I now get that it's part of the narrative but it's a bit of a involuntary hurdle. But otherwise solid entry! |