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GibsS

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TimestampSince previousGameGibsS's comment
Apr 26 20:52:59 Ants Are Awesome ♥ 2 Solid AI work, figuring out what each building did is a bit of a challenge but I don't think too much is missing. Just a bit of text to explain what a building does for instance.
Apr 26 21:02:04 9m 05s F-33L5 ♥ 2 The concept seemed simple at first but the execution is absolutely great, both visually and in terms of challenge. Great entry!
Apr 26 21:40:40 38m 36s Boom ♥ 1 Nice chill puzzle game. It feels like a solid foundation but the next step would be to come up with a placement of the "resources" that would make the game more challenging and strategic (in my opinion). But great for a Jam entry!
Apr 26 22:21:19 40m 39s Root Deeper ♥ 1 It took a couple of try but I got it! It's a nice looking game, here's my feedback: - Having the water cost of roots displayed would help a lot to understand what you are doing - The events can really blind side you but that might be by design and meant to force players to plan ahead
Apr 26 22:33:23 12m 04s Afraid to Turn ♥ 2 Well done on this jam. My main advice would be to simplify the control a bit: Instead of requiring players to click on the moon, just allow clicking anywhere and tell them they can click anywhere to move to the next screen. Instead of having to right click than left click to shoot, just have them hold and release left click. Instead of requiring input to create the potion once the berries are owned, just have it autocomplete once you get back to the witch. Otherwise the game looks really nice and the mood is on point.
Apr 26 22:38:30 5m 07s Dig It! ♥ 3 The mood is on point! Good job
Apr 27 11:15:11 12h 36m Dikes & Polders ♥ 1 A beautiful entry. I agree with @japes on the lack of tutorial, I got it after a couple of tries but some small control tips in the corner or top of the screen + reinforcing the goal of the game would be good. I hope you finish this game, it's a really great concept. Also I think the scroll view on the leaderboard is broken.
Apr 27 11:27:39 12m 28s A Way Home ♥ 1 Good concept and good execution. The only downside for me was the talking sound effect: it was quite jarring. But aside from that, good game!
Apr 27 15:49:09 4h 21m Far Fetched ♥ 3 I really like the ghost/imagined creatures, it's a really cute idea and would be great in a full game. A lot could be explored there. The one drawback for me was the difficulty: it's a bit too easy, most of the witches can just be killed with no difficulty if you are just patient enough (I'm not :)) and the push puzzles were a bit too obvious. The hord and the boss do make up for the earlier challenges a bit. Good entry!
Apr 27 15:56:18 7m 09s Quick Scrap ♥ 0 I like the movement mechanic. The down side for me is that the game is a bit too unforgiving: it's annoying to be a minute into a level just to die from one contact with an enemy. Given the length of levels, the game probably lends itself to an HP system rather than a one hit death system.
Apr 27 16:10:52 14m 34s Asterisk ♥ 5 I really like the presentation and the voice acting. The things I would improve are the repetitiveness and the overall goal: I don't quite grasp what I'm aiming to do on each run aside from getting more loot. Somewhere to spend the resources to make the game a complete loop or just an indication that I win the game if I get enough resources would be good in my opinion. But massive props on the UI, really polished for a jam game!
Apr 27 16:44:03 33m 11s Mine Cards ♥ 1 I never saw this type of idle game, quite a good time killer! Also the presentation is very polished. Good job.
Apr 27 17:04:47 20m 44s ROOTS ♥ 1 The best entry I've seen for far by quite a bit: Very innovative concept but still fun and challenging, really satisfying procedural root growth logic, ultra satisfying progression, totally on theme. The only thing holding it back in my opinion is the graphics (maybe there could also be a better water disappering animation) but it's just because everything else is so good!
Apr 27 17:09:26 4m 39s Crystal Mites ♥ 0 Nice platformer, the controls might be a bit too tricky for such high precision movements but an interesting mechanic to explore for a jam (Maybe I'm just not good at platformer). Good job!
Apr 27 17:18:49 9m 23s God's Arteries ♥ 0 Nice well executed platformer. I played quite a few platformers for this jam that didn't really try to present a clear challenge, the level design being a bit random but the levels for this one feel very intentional. Props!
Apr 27 17:27:18 8m 29s Into the Castle ♥ 1 I really like fast paced entries like this one, right to the point and quite challenging. The transition between the different levels is pretty nice as well!
Apr 27 17:52:55 25m 37s Gundemonium ♥ 1 The look of the game is striking and sticks to the theme! The gameplay however feels like it boils down to placing yourself on the right place to go down and pressing space right at the exact right point once you dropped. It is entertaining for a little bit though, which I guess is the point of a jam game :).
Apr 27 18:00:54 7m 59s Infinity Dive ♥ 0 Brilliant bite size game. It's great to see jammer's use the jam to explore really clever concepts like that.
Apr 27 20:06:04 2h 05m LAYERS ♥ 1 Great puzzle game, my favorite so far. I wonder if showing the score go up after each tile falls down would be better rather than doing it at the very end. It might help reinforce the value of each tiles. This is a very minor point though, the execution is great!
Apr 27 21:24:35 1h 18m Untitled Simulator ♥ 5 I appreciate the audacity of this jam game at least. Not sure I agree with the ethics of making such a game unless you are going to make an explicit effort to rebut the opinion the man espoused within said game. Thought provoking if nothing else I guess.
Apr 27 21:38:43 14m 08s Ziggurat ♥ 1 Great palette, I think the control are a bit rough (the wall jump is not ultra easy to use) but otherwise it's a solid platformer. And music really complements the experience perfectly.
Apr 28 20:59:57 23h 21m Deep-fry Deeper ♥ 2 Really cute game, I would love to see a ton more fried pastry based mini games :). I think what would improve the game would be a score system for each step so you ultimately try to increase the final total score. I assume there is something close to a score system in the backend to determine the final mark, so I'd say display it.
Apr 28 22:25:57 1h 26m Crash Lander ♥ 1 The game I played the most for this jam by a lot. The best execution of this concept I've ever seen!