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Feedback comments for LD51
GibsS's games and stats for all events →
| Timestamp | Since previous | Game | GibsS's comment | |
|---|---|---|---|---|
| Oct 4 10:19:27 | Kairos Station Evac | ♥ 4 | A really fun concept worth exploring further. It was a bit clunky at times and lacked pure determinism (characters not doing the exact same path sometimes despite not being affected by other characters, flames occasionally killing characters before the end of their path) but that's understandable given the time constraint. | |
| Oct 4 10:35:23 | 15m 56s | Poda Wants a Statue | ♥ 4 | 180 years but I'll try to beat that. Great idle-ish game, lovely graphic and mood. Maybe doesn't quite embrace the theme enough? As in you could imagine a version of this without the stun every 10 seconds. But overall great entry. Edit: I reached 117 :). |
| Oct 4 10:46:46 | 11m 23s | Homerun for your life! | ♥ 2 | Very fun game. It's hard to pay attention to the comets when reading the very witty chyrons :). |
| Oct 4 16:36:34 | 5h 49m | Ticktock Tactics | ♥ 2 | A nice strategy game. It's quite ambitious for a game jam and it works well but the AI was sometimes a bit random. Probably something to tinker with if you go further with the idea! |
| Oct 4 16:54:51 | 18m 17s | Drag & Box | ♥ 2 | This is very fun game, it would do great on mobile. The one thing that I got really hung up on in the beginning is closing boxes: the game allows you to send open boxes and gives no feedback that you messed up so I kept sending still open boxes and wondering why points weren't going up. It's largely on me being dumb but having the game at least not consume open boxes or tell me what I did wrong would be nice. |
| Oct 4 17:04:17 | 9m 26s | Dimension Rush | ♥ 1 | As the other commenter mentioned, checkpoints would have helped but it's a good concept! Gaming out what is the best dimension to bypass a given obstacle is fun. |
| Oct 4 21:20:55 | 4h 16m | 96 beats per minute | ♥ 1 | The game looks great, it's fun and satisfying to play and find the right rhythm of energy consumption and production. I kind of hoped it would last longer as it stops just when I got the hang of it :). |
| Oct 4 21:43:08 | 22m 13s | Lighthouse | ♥ 1 | Nice little game, it would have been nice to add a failure state but otherwise it's an interesting experience. |
| Oct 4 22:21:01 | 37m 53s | autoball | ♥ 1 | I did it, I reached the point where the cost labels bleed out of the UI :). It's a really fun game, very polished and satisfying. One issue for me is that you can reach a point where you will never lose: the cost and penalty don't increase as fast as the exponential reward growth. I'm seeing some people reaching a game over far later in the game, maybe it would be interesting to balance difficulty so this point happens sooner. |
| Oct 5 09:15:09 | 10h 54m | Untitled Cat Game | ♥ 1 | Really cute game, I had fun, loved the end (a true job for a cat) and the caffeine boost mecanic. A good idea for the theme, nice work ! |
| Oct 5 09:37:40 | 22m 31s | Starmony | ♥ 3 | The art and sound effects were pretty cool, didn’t know what was the black stars purpose there for a second, but it was fun trying to get them. Nice Game :) |
| Oct 5 09:46:02 | 8m 22s | Chicken Golem! | ♥ 3 | I had fun, and really liked the main mecanic, a really good idea for the theme ! Nice job ! |
| Oct 5 12:44:12 | 2h 58m | 7 in 1 in 10 | ♥ 2 | My favorite game so far, the mood is very unique and the mini games are a lot of fun. |
| Oct 8 10:26:10 | 69h 41m | Decrypt | ♥ 3 | I love this game so much I keep coming back to it. It might be an unpopular opinion but I think it's presentation might hold it back: with a nice minimalistic and slick esthetic this could be a very accessible and popular wordle-like game you'd share with your parents. Not to knock the look, it's great and very polished. Just thinking about the type of audience you can reach with good word based games. I also appreciate that the chosen esthetic might also work better for the audience of the Ludum Dare :). |