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Feedback comments for LD49
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| Timestamp | Since previous | Game | CorbenG's comment | |
|---|---|---|---|---|
| Oct 3 22:39:55 | Among Monolyths | ♥ 4 | Really interesting puzzle mechanic! Really feels like the witness in how you figure stuff out by trying. However, as some other comments were saying, if you haven't played The Witness and know how you solve it's puzzles, it can be overwhelming to start this game, maybe look into even easier first stages to get across the idea of solving the puzzles by trying. Also really cool presentation of the story. Some more graphical polish and content and you have a solid commercial game :) | |
| Oct 3 22:44:19 | 4m 24s | emoceans | ♥ 1 | Super charming art, music, and mood! However a bit simple for more than a few minutes of play. Nice work :) |
| Oct 3 23:53:16 | 1h 08m | Hot nucleus | ♥ 2 | Top 3 AI here, Nice work! Took me a minute to figure out the mechanic as I didn't fully understand what to do just based off the text. A more interactive tutorial would be great! Once I figured it out I was on a roll! but it didn't feel like it ever got too hard, had to purposely lose. Great effort, congrats on your first submission! |
| Oct 4 00:34:13 | 40m 57s | Aimless Wizard | ♥ 2 | Really fun gameplay loop! Found it really engaging to both try to hit the enemies and not hit myself. Pretty charming art, but could use a bit more polish. Great take on the theme! Nice work :) |
| Oct 4 01:44:58 | 1h 10m | Unstable | ♥ 2 | Love the physics take on the theme! Can be pretty satisfying to build a tall tower! However, the gameplay doesn't change as you go up as far as I could tell, which made the trip up fairly monotonous. Great job overall :) |
| Oct 4 02:07:12 | 22m 14s | Tables & Tremors | ♥ 1 | Fun concept! Really cute, cohesive aesthetic. Found myself wanting a sensitivity slider as it was way too high for my liking, but I made it all the way through! I had fun :) Nice work! |
| Oct 4 02:23:11 | 15m 59s | Tumbly-Bird | ♥ 0 | Super cool concept! I think this is the best way to convey the experience of Jenga in a video game! Could use some more polish, some multiplayer, and this could be a sweet way to play jenga online! Nice work! :) |
| Oct 4 03:24:52 | 1h 01m | Dominion | ♥ 1 | Neat idea! Feels like a side-scroller RTS. Didn't immediately get that the buttons at the bottom had a cost, or what they did, but once I figured them all out, I flipped the tides of the battle and beat the greens! Nice work :) |
| Oct 4 16:56:13 | 13h 31m | Unstable Genius | ♥ 1 | Super fun, clever experience. Really unique take on the theme. The error codes provided adequate hints such that I was able to make it to the end after a few tries. Nice work :) |
| Oct 4 17:26:24 | 30m 11s | Where's My Tripod? | ♥ 2 | Super relaxing, polished game! Really liked your take on the theme. Felt a bit long for the limited variety currently in the game, but one of my favorite submissions so far! Great work :) |
| Oct 4 17:40:33 | 14m 09s | Un Stable - Escape To Greener Pasture | ♥ 0 | Found the gameplay to be quite engaging! I had to stay focused to balance my stamina meter and speed past the cowboys. Really adorable animations. Found the other horses to be quite frustrating when I stuck to them. Overall great work :) |
| Oct 4 17:56:03 | 15m 30s | Polygonal Animal Stacking | ♥ 1 | Really adorable, cohesive art stlye! Stacking was pretty tricky, especially with how slippery the ground is! I liked that I had to pay attention to not knock over my tower with the piece I'm holding. Nice work :) |
| Oct 4 18:06:20 | 10m 17s | Riot City | ♥ 1 | Love your take on the theme! Really cohesive art style and the music matches perfectly. Found it pretty engaging to try to balance my rate of money with satisfying or defeating the citizens. Just wish I could have won by going full training! Nice work :) |
| Oct 5 00:59:20 | 6h 53m | The Gelato System 2K38 | ♥ 2 | Really unlike anything else I've played! It was fun trying to figure out what each next step was. Really feels like an old command line OS! Nice work :) |
| Oct 5 03:14:48 | 2h 15m | Count-Down | ♥ 1 | Really liked the tutorial area, nice work on that! The controls felt a bit clunky, like the time between shots felt a bit long for example. Some visual and audio feedback on the reload would be a cool thing to implement. Overall nice work, congrats! |
| Oct 5 03:57:00 | 42m 12s | Holdbreaker | ♥ 1 | Really fun gameplay! Very hollow knight vibes. Great work on the controls, they were super snappy, which is needed for a game like this. Lost most of my lives in the first room, but beat the second and third room with only one life! I think that's a result of getting used to the controls, so maybe start off even slower and then jump into the boss fights. Looked great too! Nice work :) |
| Oct 5 04:02:54 | 5m 54s | Sitter | ♥ 1 | Super clean presentation! Found the gameplay to be interesting while I tried to figure out what each syringe did. Got a bit monotonous after a while, but was still engaging to keep the guy alive. Nice work :) |
| Oct 5 04:12:22 | 9m 28s | Horsey Bash | ♥ 1 | Super sweet, cohesive aesthetic. Really well put together. Really great concept, would be super sweet with multiple levels on mobile! Great work :) |
| Oct 7 16:51:20 | 60h 38m | Eruption | ♥ 3 | My favorite thing about the design was how the car became more difficult to control and "unstable" the more people you had in it ;) |
| Oct 7 17:00:39 | 9m 19s | Glown-Up | ♥ 2 | Really fun and super engaging! A bit more tutorialization at the start would be nice, but once I figured out where everything was and what everything does, it was a blast. My take on the theme was also an unstable reactor! |
| Oct 7 17:15:43 | 15m 04s | Toby Kangaroo | ♥ 1 | Had a lot of fun with this one! I did play with a controller as you said, but I needed to click the UI with the mouse to restart, would be nice to be able to select it with the controller too. Sometimes if a trick was nearing the end of the animation just as I hit the ground, I would fail when it didn't look like I should, maybe work in some leeway there as to feel more fair to the player. Also discovered that you can just spam a trick button and gain tons of points even if the animation wasn't finished yet! Nice work and congrats on your first compo! :) |