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Feedback comments for LD49
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| Timestamp | Since previous | Game | CloudLunar's comment | |
|---|---|---|---|---|
| Oct 5 01:44:11 | Vintage SPACE Restaurant with AI | ♥ 1 | The idea is interesting and the subject is impressive. The art style is great, too. I especially like that cat sitting on the floor sweeping robot haha... | |
| Oct 5 13:55:56 | 12h 11m | Unstable Alchemy | ♥ 2 | 感觉需要多点提示……我只会把炉子炸了233 |
| Oct 5 14:20:37 | 24m 41s | Totally Stable Alchemy | ♥ 1 | I like this style of painting. Using green potion, I walked over directly with the boss. Ahahaha Maybe more guidance in game would be better. Except for the green potion which has a plus sign, I am very clear that it is treatment. In fact, I am not sure about the effects of the other kinds of potions. Maybe it would be better to make the snake easier to be killed, so I can know better if I cause a damage |
| Oct 5 15:29:57 | 1h 09m | Funstable | ♥ 0 | The pixel style 3D is pretty great But I got stuck at the beginning, it seems that no matter what I build, I can't get through. When I walk on top of the box, the box is broken immediately and I will fall down. I don't know if I missed any operationspng |
| Oct 5 15:40:49 | 10m 52s | Werlds | ♥ 1 | Nice simple game. The level design is quite interesting, the difficulty of passing the same level for the second time is different Special mood. I'm a little dizzy after playing... Kind of psychedelic... hahaha |
| Oct 5 16:05:20 | 24m 31s | DrunkOnPotions | ♥ 1 | Congratulations on the completion, the quality of the completion of the entire game is quite good. But the interaction and rules are a bit complicated and confusing |
| Oct 5 16:22:26 | 17m 06s | Things We Left Behind | ♥ 2 | Nice game. I like the atmosphere when playing. But I don’t know why I can only build a high-level mine at the beginning, and then I can’t build it all the time. The farmland will continue to turn into stone, which makes me very irritable....That should be the theme haha |
| Oct 5 16:28:51 | 6m 25s | Box Among Circles | ♥ 1 | Congratulations on completion I agree with the one above, I really wish to push the monster down. It would be better if there are more interesting mechanisms . |
| Oct 5 16:57:12 | 28m 21s | Unstable Delivery | ♥ 2 | Fun game. The mechanism is simple and easy to understand. The physical system is really interesting Haha the pile of boxes fell out at the beginning, although it is a bug, it is very impressive I just wanted to say that the later levels are a bit boring, and some new mechanisms may be needed later. Then I saw the house in the sky at level 1-4. Hahahahaha |
| Oct 5 17:26:49 | 29m 37s | Unfinished | ♥ 0 | Nice job. I like this pixel art style very much I'm stuck in that digital combination room and can't get out. It seems that the door cannot be opened no matter how I enter the password. |
| Oct 5 17:33:53 | 7m 04s | Lua the Little Witch | ♥ 0 | I was attracted by the cute little wizard. The art style is great But I am also stuck at the end of the first level (although I don’t know how I passed it), I don’t know if there are any more levels behind. |
| Oct 5 17:47:25 | 13m 32s | Tables & Tremors | ♥ 1 | Simple interaction, unlimited diversity in levels It's amazing |
| Oct 5 18:22:10 | 34m 45s | You won't believe your result from this personality test! | ♥ 2 | This is probably performance art....Very impressive |
| Oct 5 19:12:58 | 50m 48s | Il Bambino | ♥ 2 | Congratulations on completion! Nice try! But I feel that this game still has a lot to improve. I often feel that I don't know what to do. Things like stars that can be picked up are hard to be noticed, so I almost quit the game even before I got the first spell. After unlocking the spell, I don't know where it can be used. Maybe you should add some special markers for interactable objects (such as arrows, FX, or UI prompts, etc.) Interactions also need to be improve. Many technical issues need to be resolved, animations are strange when moving, and conversations can easily be accidentally clicked. I don’t know if it’s the engine problem or something else In addition, there is a large amount of text in the game. For many players, having them read large sections of text at once is actually not a good experience. You should try to break up the narrative information and present it to the player slowly during play. |
| Oct 5 19:31:22 | 18m 24s | Unstable Concoction | ♥ 1 | The game as a whole has a very high degree of completion. Here are some suggestions 1. The theme, art style(like color) and UI layout are a bit similar to "Potion Craft", I hope there are some obvious distinctions, otherwise the sense of resemblance is a bit strong 2. The tutorial gives too much information at once, which is a bit difficult to read. It is recommended to give it slowly. Even if you want to give it together, it is recommended to mark 123456 to help players understand the reading order 3. The level experience needs more detailed planning. It is difficult for me to guess the relationship between the four unknown plants and the mission objective. The game did not slowly teach the effect of each plant. For me, I can only experiment blindly. 4. If all recipes require only 2 ingredients, according to the [code](https://github.com/AmeenAhmed/LD49/blob/master/src/constants.js), it is best to add a limit in UI. Otherwise there will be a lot of wrong attempts |
| Oct 5 20:01:21 | 29m 59s | Treasure Hunters | ♥ 2 | Cute art But it's too difficult to play alone. Aha.. |
| Oct 5 20:20:32 | 19m 11s | Chaos Element | ♥ 1 | Quite like the feeling of elemental transformation But the whole process got a little too out of hand and the game's goal wasn't very clear Often it feels like the little element I added doesn't have much impact on the board as a whole. It's more like I'm just watching Consider making the board smaller so that each piece would be more useful. Also consider adding some AOE effect props, it would be more interesting. |
| Oct 5 20:37:08 | 16m 36s | Life Gives You Lemons | ♥ 2 | A great little narrative game with a surprising ending I really like the atmosphere |
| Oct 5 20:44:37 | 7m 29s | 50 Crowns for 50 Kings | ♥ 1 | I downloaded the installation package and ran "LudumDare2021Oct.exe", but nothing seemed to appear. I wonder if I need to install something extra? |
| Oct 5 21:16:58 | 32m 21s | Viole(n)t Cooking | ♥ 1 | Beautiful girl, nice painting! 5/5 Graphics +1 But the gameplay really needs to be improved. It's a bit simple. And during the second half, I didn't add any ingredients, but the cooking dashboard didn't even move. I don't know if it is a bug. |
| Oct 5 22:30:04 | 1h 13m | Unstable Concoction | ♥ 1 | Congratulations on completion~ The animation effect is quite good, but it does lack gameplay content. |
| Oct 6 06:37:20 | 8h 07m | Heating plant tycoon | ♥ 1 | I always like simulation games, and I am very happy to see this kind of game in ld. It's awesome to be able to make such a complicated system in such a short time. But I think the interaction needs to be improved. In fact, the mechanism itself is not too complicated, but this construction method is not convenient . For example, when connecting to a splitter, I hope to be able to select which port is connected. Often the output port I connected does not meet expectations, so I can only disconnect all and reconnect |
| Oct 6 06:44:38 | 7m 18s | Crazy Potion | ♥ 1 | The mechanism of random abilities is quite interesting. However, compared to the number of monsters, player abilities are triggered too slowly. It feels like a faster pace of the game might lead to a better experience in this game. Overall, a nice game~ Nice job |
| Oct 6 06:54:07 | 9m 29s | Nuclear Labs | ♥ 1 | A simple and interesting game. I can see that there are many different weapons that I can try. But the level was a bit too difficult at the beginning, I hope it can be a gradual process. In addition, it is recommended to change the color of the rotating red light of the nuclear power plant, which makes me confused and I always feel that it can deal damage to me. Nice work~ |
| Oct 6 07:45:47 | 51m 40s | precAIRious | ♥ 1 | The atmosphere and music are great, I am very relaxed. Although it is a bit difficult to control, it may be a bit too sensitive, and it feels like I was always spinning in the water. Maybe it would be better playing with gamepad. It can also be the reason that I rarely play flying games. Overall, it's a pretty good experience. Congratulate |
| Oct 6 08:40:40 | 54m 53s | Lapis Vitae (Point&Click Adventure) | ♥ 2 | I can't believe it was made in such a short time. It's a very complete puzzle game, and the graphics are great. Nice job |
| Oct 6 09:39:59 | 59m 19s | Apollo's Lab | ♥ 0 | Great art. But I’m stuck on the first sausage, too. "Shoot it and then run down the pit!" and I die. Maybe I didn't understand the rules clearly |
| Oct 6 09:50:49 | 10m 50s | Hexworld | ♥ 0 | Great game, I like the mechanism of island movement . The overall experience of art and music is great. I'm looking forward to a post-jam version |
| Oct 6 10:03:21 | 12m 32s | Unstable Volcano | ♥ 0 | I am very interested in game mechanics But when I enter the construction mode, although the house has turned green, I still can’t use the right button to build the house. I don’t know why |
| Oct 6 11:28:02 | 1h 24m | Split | ♥ 0 | 原画立绘很棒,小姐姐真好看~ 关于多重人格的设定也很吸引人。 以下是一些建议: - 关于美术:游戏整体视觉呈现(而不是素材本身)应该被更多的设计和打磨。关卡之间的用色、风格和UI都不太一致,看上去有点杂乱。 - 关于背景色:建议避免使用纯黑的背景,特别人物本身是有受光的。可以给背景加点暗示光照的渐变色,以及选用偏点其它颜色的黑色,会显得自然一点。现在看着有点像没渲染好。 - 关于字体:选择的字体看着分辨率也有点低,和其它各种原因一起,这一切都让本来还不错的立绘实际游戏内表现有点粗糙。 - 关于叙事:如果不是阅读说明,只从立绘上也很难感知到角色是同一个人的不同人格,感觉应该加一些相似的特征来隐喻他们是同一个角色。当然确实也还需要更多的叙事内容呈现,就现在来看内容有点少,即使是补点对话都会好很多。 - 关于两个小游戏: -第一个:方块的变化似乎是完全随机的,至少我没感受出有什么规律。对玩家来说,有一定的掌控感是很有必要的。要不然就挺像在赌运气 -第二个:也并不是特别有趣,关于碎片的设定挺突然的 -感觉对于一个叙事表达为主体的类视觉小说的游戏,不如把更多精力放在叙事演出上,这些零散的玩法对游戏并不是加分项,特别是当这些小玩法对呈现叙事没有特别大的意义的时候(例如,通关还是不通关为什么会影响结局,诸如此类的问题都没有被合理解释) 总之,还是恭喜完成第一个LD作品~ The original painting is great, the girl really looks really good ~ The setting about the multiple personalities is also very attractive. Here are some suggestions. - About the graphics: the overall visual presentation of the game (rather than the material itself) should be designed and polished more. The color, style and UI between levels are not very consistent and look a bit cluttered. - About the background color: it is recommended to avoid using pure black background, especially the characters themselves are subject to light. You can add some gradient color to the background to suggest light, as well as you can choose some not-so-dark black and it will look a little more natural. It looks a little like not rendered successfully now. - About the font: the resolution of the font seem to be a bit low. All of these issues make the actual in-game experience do not present the quality of the original painting very well. - About the narrative: if not read the description, it is difficult to perceive the character is the same person with different personalities. Only from the drawing, it feels like some similar characteristics should be added to hint that they are the same character. Of course, there is a need for more narrative content, too, even if just some dialogs. - About the two mini-games. -The first one: the change of squares seems to be completely random, at least I didn't feel any pattern. It is necessary for the player to have some sense of control. Otherwise, it's quite like gambling on luck -Second: It's not particularly interesting, the setting of the pieces is quite abrupt -It feels that for a visual-novel-like game, it is better to focus more on the narrative acts. These fragmented gameplay is not a plus for the game, especially when these small play is not particularly meaningful to narrative (For example, how pass or not pass affects the ending, things like these have not been reasonably explained) Anyway, congratulations on completing the first LD work ~ Nice job |
| Oct 6 12:01:56 | 33m 54s | 绝地天通(Babel Blocks) | ♥ 1 | The style is pretty great, and the confrontation disaster setting is pretty interesting. The news does have a haha point. It feels better if it has more impact on the level Also, I wish there is a weather forecast. I wish I could have some hints about what will happen next, and I hope there are more mechanisms to counteract disasters, too. Interaction also may need to be improved, for example. - Level procedure is not clear. I can only understand the rules by reading comments. Suggest there is a timeline-like UI for instruction (like [Step 1-build][Step 2-disaster][Step 3-rebuild][...]) - Put the construction UI in the main scene instead of sub-menu to make playing more efficient - Most games have the plus sign on the right, I don't know why yours is on the left Nice game. :) Congratulation! 风格挺棒的,对抗灾难设定挺有意思的。 新闻确实有梗哈哈,感觉要是对关卡更多的影响就更好了 不过觉得可能需要个天气预报,我需要对会发生什么有点预判,当然也希望有更多反制灾难的机制。 交互确实还需要改善,比如: - 关卡流程不明确,看了评论才明白规则。建议有个类似时间轴的UI指示(像是1.建造 2.发生灾难 3.重建...) - 像楼上所说,建造可以不放在子菜单里,放在菜单里建造效率有点低 - 大多数游戏加号都在右边不知道为什么你的在左边 总之还是不错的游戏啦,恭喜完成作品 |
| Oct 6 12:15:55 | 13m 59s | Bad Magic! | ♥ 1 | Great pixel art. I blew up the pot at first and didn't know how to clear it. Later I gradually understood. Anyway, a good game |
| Oct 6 12:23:22 | 7m 27s | Hunger Of The Elder Slime | ♥ 3 | So cuuuuuuuuuuuuuute~~~ Surprisingly, it is actually a tower defense game. Nice job! |
| Oct 6 12:40:01 | 16m 39s | Sacrament of Alchemists | ♥ 2 | It's really a world I've never seen before, quite special. But the game is a bit too difficult, I feel that maybe it's because of the feel of the jump. It's a bit too slow to be up, resulting that it's really hard to control myself onto the Platform. The death penalty is also a bit heavier, at least at the beginning, there should be some chances of experimentation period in which I would not die. All around, nice work! |
| Oct 6 13:01:24 | 21m 23s | Alchemeow | ♥ 1 | Although the rules are purely by guessing, but I have to say it is quite funny |
| Oct 6 16:10:54 | 3h 09m | Moonpond | ♥ 0 | @balduin Maybe you should package the entire release output folder instead of uploading a single .exe file. I still can't play. There is an error saying that UnityPlayer.dll cannot be found |
| Oct 7 10:46:39 | 18h 35m | Neon Tower | ♥ 2 | Mobile friendly is so nice~ Nice game |