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WiredOverload

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TimestampSince previousGameWiredOverload's comment
Apr 28 01:50:26 Falling Dwarf ♥ 3 Loved the visuals and the complete intro/shop area, it was a fun game to play. I do wish that the camera was controllable as moving backwards towards the camera can be blind while falling, and I also wished there were hazards on the way back up. It also seemed like the actual angle of the player would change when hitting something on the way up, which could cause issues with the player not being able to correct in a certain direction until they hit a wall. Overall great game.
Apr 28 07:10:16 5h 19m Minedeeper ♥ 2 I loved playing this game as balancing how far away the closest drop is, how far away gems on your level are, what the floor below you looks like, and how much time you have left can lead to some fun snap decisions. I also got a score of around 500 before I remembered you could jump, which drastically changed the nature of the game lol. I do wish the difficulty was more gradual and constant though as it seemed like there was a jump from the start to the midgame, but the endgame felt very similar to the midgame.
Apr 30 05:38:07 46h 27m Tooth Toss ♥ 3 Really loved this game and the different enemy types in there. The only thing I can complain about is the length of the game, I would have played three times the number of levels currently in, even if they had the same enemy types. The boss fights were great and clearly had thought and design put into them so I wish they felt more rewarding by spacing them out a little more. My favorite part of the game of catching the sword midair and going wild also felt unintentional, which is a shame because when you successfully pull it off it feels amazing. Amazing game overall.
Apr 30 06:27:36 49m 29s FALL DEEP INSANITY [R16+] ♥ 0 Fun game with enough effects that you build an internal tier list of them. The RTX effect specifically was great because you could cheese a few levels with it, which made me think about how good the game would be if each effect had some minor perk. The web build had some pretty large mouse sensitivity level issues, but that might be related to a high refresh rate monitor. After finishing the game, I still didn't completely understand the use of the snacks scattered around, I still seemed to get effects while full on the bar and the ones I got when the bar was low didn't seem much worse. Overall good game!
Apr 30 09:28:08 3h 00m One-Butt Alien Corridor ♥ 1 I had a fun time playing this game! I think you got the balance to a good place and the levels I got through were all manageable even with the occasional obstacle. Specifically I enjoyed the fact that you put in occasional hordes on a side to keep the game interesting. I do wish there were more situations where two or more soldiers all need to focus fire on the same enemy, but overall I really enjoyed this game. Great job!
May 1 04:07:36 18h 39m The Cave ♥ 1 The best part about this game is the fact that the game reminds you of the stupid names you gave the torches. I was pretty amused when the following came up: torch.png Other people have given feedback on the actual gameplay, but I would also like to point out the game is basically the exact opposite of the theme, getting further and further out lol.
May 1 04:29:08 21m 32s Into the dark ♥ 0 Nice atmosphere in the game! You mentioned that the main drawback of feature creep was the small amount of levels, but I would also say that that the ballooning amount of features every level meant that the player is never really attached to a single mechanic and never figures out what the game is "about". I kept expecting to need to use a previous mechanic such as finding hidden white walkways while in the darkness, but would instead need to use a different one-off mechanic. Scaling down the feature set of a game isn't only about the time it takes to make it, but also to allow the player to more fully understand each part of the game. Additionally, don't be scared of making the player use the same mechanic two levels in a row, as long as the setting is different, the player will not get bored that quickly and levels can be created faster. Good first jam game!
May 1 04:47:12 18m 04s Cosp ♥ 0 The game isn't that difficult once you know what you're doing, but I think the UI and general speed of the game could have been adjusted. It took me a while to find out that the asteroids were actually getting turned into fuel, but that it just took a while and the progress bar does not move for the first few seconds. Additionally the decision to make a planet scan take over a minute seems a bit much, especially when you can just park inside it without issue. The timing issues could be a bug as a result of a high refresh-rate monitor and the waiting could be addressed somewhat easily with some atmospheric music, but I did successfully scan a planet with life and wish there was some kind of win screen if that does count as a win. Overall good first jam game!
May 1 04:48:51 1m 39s Work In Progress ♥ 1 The link does not seem to be working still, you might need to check your itch settings and make sure the game is out of draft mode and public or published.
May 1 05:15:45 26m 54s CubeMiner ♥ 2 Decent effort on this game to the point where you did get a pretty complete game out, even if there are some gameplay issues. Like the above comments, mining is not the most fun when using both the mouse and while having no block outline or progress. I'm also suspicious about the use of the speed upgrade as there's never really a reason to go sideways for more than a few blocks, and it makes climbing rather difficult, although I understand it was probably just an easy variable to change as an upgrade. I think another day of work with some other mechanic involved would have made this game really shine. Overall good first jam game!
May 1 07:05:43 1h 49m Past the Final Frontier ♥ 1 Fun game, I enjoy Kerbal space, so Kerbal space with only the planning and a bit of flavor is fun. I did run into performance issues with the web build on fullscreen, but it is the web build. The readiness also didn't seem to mean much after Adequate as I crashed 7 times in a row with an excellent rating even when shuffling the components around. I also never really understood what the cockpit increases did other than increase the weight as they also didn't seem to help mission success. It also seemed easier to complete the dyson swarm then it was to go to Uranus or Pluto, so I did miss out on some content there as the game ends after completion. Overall great game!
May 1 07:31:02 25m 19s Fallen Angel ♥ 1 Glad I finally got to play a Downwell type game. Loved the music, the balancing felt pretty great, but the obstacle sections felt a bit strange. The horizontal challenges seemed a bit hard due to the low ceiling, and the occasional slopes were very easy, maybe some acceleration mechanic could have changed that. The theming was on point and overall pretty fun to play!
May 1 07:52:32 21m 30s not a gaem ♥ 2 Jokes on you, you can jump while right on the edge to never go deeper making the challenge of staying on your current floor have a smidge of gameplay.
May 1 08:15:11 22m 39s LD48 Deeper and deeper ♥ 1 Fun and interesting game I haven't seen before. It did seem like you could eventually go forever by making sure to hit the side of a same colored block while digging downward, but figuring that out took a while. I also got trapped a few times by not realizing the player is no longer in control while in the air, which I'm not sure is necessary but does add challenge. I did also run into a bug which caused a run to end early here:shot.png Overall good complete game!
May 1 09:34:34 1h 19m In Search of Paradise ♥ 1 This was a pretty fun game once you got to the popular well endowed Anime Antagonist. I did spend close to a minute trying to find my way out of the first room due to how dark it was though, and I do wish there had been some way to expand the boss fight into more content. Great start for a game overall, and you definitely got a great clickbait thumbnail out of it lol.
May 1 09:44:38 10m 04s Mind Pit ♥ 0 Fun game, I got pretty far before I saw the hints and saw that the pattern resets every dark square which I'm not sure I would have gotten. You can also get pretty far just by always guessing down, and if that's wrong guessing left, and then guessing right, I think that's correct more than half the time which might be enough to beat the game. The ambient audio was also pretty nice. Overall great game!
May 2 08:06:22 22h 21m Pharaohs Tomb ♥ 1 Interesting game with potential that was really polished! I did have an issue with the gameplay in that I think the 3d mode should have been the main mode the player is in. Currently the game simply didn't feel that fun to me until I got the 3d mode powerup which let me both see the hole on my current level, but more importantly let me plan ahead and be efficient with the upcoming floors. The 2d to 3d effect really does look great, but I think the gameplay does suffer a bit from the main 2d view, maybe keeping the effect in a reverse powerup as a curse would let you keep both. Other minor complaints are not being able to turn the pillar while midair and the abruptly stopping horizontal velocity, but I could see reasons for both of those decisions. Overall though this is a really polished game with a clear concept that makes a good complete game.
May 2 08:58:04 51m 42s Road to darkness ♥ 1 Amazing art with amazing music made for an amazing mood. There were more than a few bugs in the game though. Cards could be bought for 0 gold, damage dice with a number greater than 5 dealt damage to the player instead or would negate player armor, GPS or flares would occasionally report an XY of 0,0 even when the player was not standing on a balloon part, balloon parts in general were very inconsistent to the point where I was doubting myself on if I knew what they looked like, and the glasses and lens card effects worked differently than what the card stated. Dice also don't get cleared on death, which I'm not sure was a bug or feature, but it did mean you could easily "solve" combat by having one dice be all high block, and the other dice being mostly high attack with one high heal. I really wanted to finish this game as the atmosphere was great, but even with combat solved, I could never find all the balloon pieces due to the bugs and not really knowing what I was searching for. Glad I played this game as it has a HIGH amount of potential.
May 5 04:16:43 67h 18m Some Great Cave Offensive ♥ 1 This game was one of the most fun to play! The level design was a pretty heavy focus, so it was nice that it was pretty decent. My largest complaint is that certain section relied on velocity from previous sections, which is a fine mechanic, however the lack of margins on the camera and the slow camera room transition meant that certain rooms were more annoying than fun, even though the rooms *should* be fun by their design alone. That issue was exacerbated in multi-section rooms where you die a lot, which also happened to be some of the more fun rooms, which is a shame. Smaller issues were getting stuck in the floor when falling from height, pretty common issue, and I would love something to warn the player that the game is about the end when you hit the igloo so I could grab more stars first. Overall this was a really great game that was definitely worth the time I put in.
May 13 22:31:49 210h 15m It's Nice Down There ♥ 3 Great feeling game. The atmosphere was done very well, with the sprite effects adding a lot while being unobtrusive. The progression into scarier monsters was also done well, although it did highlight how short the game was. I liked the platforming puzzles that you had in the game, but it did feel like you were pretty heavily limited by not including some sort of jump, and I'm not sure how many more puzzles you could have done with only ladders and enemies if you ever wanted to expand it. Overall great game!
May 17 06:13:36 79h 41m Fleeting ♥ 2 Honestly probably my favorite game this jam. The music, UI, and layered effects made the mood pretty fantastic which goes pretty great with the overall story told in the text in the bottom right. The gameplay worked pretty well, the player learns to move just enough to not get hit from behind while still steering in something close to a straight line, which adds enough depth for a game jam. The tank controls mean that if the player ever bumps into anything, it's pretty slow and annoying to to rotate and get up to speed again, which happened more than I would have expected since stunned ships keep their velocity. I did get stuck in a large pile of ships at one point for 30 seconds, but I didn't take damage as the outside ships kept all the inner ones stunned, but you could probably find yourself in an impossible position. I also found that I could skip the middle bit with the ships by simply going in-between the "asteroids", so I wish that weren't as easy to do. Overall though, this game kept up a great mood and the gameplay really didn't let it down, making this a really fun game to play.
May 17 06:35:46 22m 10s One Shot in the Dark, Now I'm Dead. ♥ 1 I enjoyed this game more than I was expecting to. I'm also glad that the 30 minute timer mentioned wasn't real as I had to take a break halfway through for an hour lol. On the more technical side of things, the fact that everything worked as expected is an achievement as I've seen more than a few fake OS type games that simply don't completely work. The video and audio parts were also pretty effective at visualizing the story and really made the game more engaging than if it were just text, so I'm glad you added them in. I do think that because everything was in distinct file forms, it wouldn't have been too hard to add in some short branches that make more sense story-wise, e.g. reading an article opens an email related to it immediately before another pending article is read, but overall the pacing is nice. I'd have also loved some other identifying characteristics of each character, like a tiny profile image to remember who was who, as I started to forget some near the end. Overall great experience!
May 17 17:49:11 11h 13m Nightbear ♥ 2 This game was super fun and unique. I especially enjoy the fact that overall strategies aren't incredibly obvious and are something that evolves as you keep playing. I really like the inclusion of the dreams that you have to catch as it can break up whatever wall you were trying to build on the other side and keep your attention on your side of the field, but I did find that the punishment for ignoring them was pretty weak as the homing projectiles usually just immediately hit a wall. The best part of when I was playing was when I would accidentally build my partner into a corner, and because they are trapped, they could only build walls in that corner for me; I wish those kinds of situations would happen more often, maybe by adding half-walls or something. Overall this was a really great game to play!
May 17 22:44:17 4h 55m yeeeeeeeeez ♥ 1 Seemed like a fun good looking game, but it looks like it might have issues with high refresh rate monitors causing the player to fall extremely quickly while still moving sideways slowly. Next time remember to call your update and render methods separately!
May 17 23:14:17 30m 00s Shelter in the Deep ♥ 0 Really liked the theme and idea of this game and it turned out great, especially for a compo! My only complaints were that the game seems pretty solved if you have enough drills going at once as it doesn't seem to get harder as you go down, even with the harder rocks. Additionally a disabled scroll near the bottom left where the buildings are would have been amazing. Overall a great base game that stands on it's own!