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Feedback comments for LD46
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| Timestamp | Since previous | Game | WiredOverload's comment | |
|---|---|---|---|---|
| Apr 23 00:21:58 | We are Darkness | ♥ 2 | Played the game with @alchemic before updated instructions were put on here. The visuals once in VR were great and fit well with the isometric view from the other player's point of view. We figured out that hitting spacebar did something, but we never entirely figured out what it did and were surprised every time the darkness won as all the rooms were up in flames. The one great part about having the game in VR were the occasional ghost jumpscares, but with the speed everything moved, that was a rare occurrence and did not really allow for reactions. Overall I wish there was a larger focus on what the person in VR could see or do, and maybe just in general making it more user friendly, but otherwise great game. | |
| Apr 23 00:38:51 | 16m 53s | Super Despair Shooter | ♥ 1 | Once I understood how to play the game I found it pretty fun. I do wish that the difficulty increased as time went on though as there was never really a point where I felt overwhelmed. Additionally it seems a bit strange that you have to take hits in order to lengthen the game and get a higher score, which is something I only figured out after playing it a few times. The game also required a refresh after getting to the end as otherwise the game would just give you a win immediately when playing a second time. Overall it looks like a pretty well put together game that could be fantastic with a few tweaks and directions. |
| Apr 23 00:51:04 | 12m 13s | Survive: eat or be eaten | ♥ 2 | This was a pretty fun game. I wish that the level ups were mentioned or shown in a slightly different way as I thought I was just occasionally dying when eating something when big. Other than that it seemed pretty polished and done. |
| Apr 23 01:08:35 | 17m 31s | Keep Campfire On | ♥ 2 | This was a pretty solid game. It was nice that there were a lot of interactions between the levels of food and fire with your health bar, but I wish that there were some unique interactions with the gameplay itself. The fact that the game had a working title screen and even a volume slider was unexpectedly nice, and you even added parallax to the background even though it was slightly strange, so I wish you had more mechanics to make me want to play the game itself a bit more. Overall you guys did a pretty good job! |
| Apr 24 00:34:29 | 23h 25m | Moo Problems 2021 | ♥ 1 | I really liked this game as it felt pretty complete and with enough depth to make replays interesting and the later game feel different then the early game. I also appreciated the fact that you could throw the milk and cheese off screen which introduced a more skill-based element of trying to estimate the trajectories to buildings you can't see. My one issue with the game was just how expensive the tools felt to use as one wave of enemies could force you to use a whole cheese production cycle, especially early before you get an efficient rhythm going or are just learning the game. Overall though this really felt complete and polished and I really appreciated the small details such as the hamburgers and the freedom to pick up anything or use any object to at least delay approaching robots. Great job! |
| Apr 25 02:00:23 | 25h 25m | FIREGUARD | ♥ 1 | I liked this game as it is a pretty well put together game that is pretty solid at its base game mechanics. Everything implemented worked smoothly and I appreciated the starting menu with options. I do think that the balance is currently a bit off as I survived for quite a few minutes by simply ignoring the enemies and fueling the fire. Additionally, the game simply gets less fun the longer the game goes on, even with the occasional acorn, you will run out of nearby trees, and running off into the forest means you don't actually interact with enemies until you return to the fire. I think with some slight balancing of the acorn drops to enable tree farms, more scary enemies, and some slightly better sliding off of terrain collisions, this could be an amazing game. Great job! |
| May 4 00:00:56 | 214h 00m | Broadcast Bandits | ♥ 0 | I loved playing this game and kept playing it to see if I could do better once I understood the controls better. Unfortunately, I couldn't consistently get higher scores due to the luck involved with finding gas cards or vertical movement cards. I think one way to easily fix this issue could be to just remove the left and right cards as I never found myself wanting them. Additionally I found it hard to remember the different turn phases and found myself mis-timing actions more than I want to admit. Finally, while I did enjoy the background music, I think it might have been an odd choice for this cyberpunk car getaway game, even if it is turn-based. Overall I still enjoyed playing this game and I liked the unique card background look to this tile-based game. |
| May 4 00:21:12 | 20m 16s | Chill Thrive | ♥ 1 | Fun game to play, and it really fit the theme. Some parts of the game seem like they might need balancing, I never really had to worry about temperature, but I still did get a feel of urgency when certain resources made others drop quickly. I don't entirely dislike the wind control button, but because it is an unusual mechanic, I felt like it needed more feedback and an indication that it could be swiped even if there were instructions in the menu. Other small points were that the clouds took a lot more shaking to "stick" on a 144hz monitor and I wish there was some sort of progress bar for the tree between stages, but overall it was still fun to play and I think everything worked together pretty solidly, with a nice extra menu screen to boot. Great Job! |
| May 4 00:50:32 | 29m 20s | Sourdough Starter Simulator | ♥ 0 | Fun idea for a game, and decent execution of it. I had trouble at first when I was using a 144hz monitor, but once I moved to a regular monitor it was fun to play. I wish there were more things to interact with when actually playing as the main gameplay is mostly just watching the small starter blob slowly make its way to an objective, but the game was balanced enough between the objective areas to still make it somewhat interesting. I also appreciated the starting interactive "cutscene" the game had, it's a small part of the game but I think it was a nice addition. Overall good job! |
| May 6 04:45:44 | 51h 55m | Outbreak Control | ♥ 1 | This was a pretty fun game that I played for a while. I think you did a pretty good job with the balancing in that you can have periods of a giant population followed by absolute ruin, but you can usually bring it back up from there. I also noticed that there can be a bit of a viscous cycle in situations where the player has a very low population with large infection rates as infections cause a money drain, which was something I actually enjoyed as part of the game. I actually wish that situation were more common to make the game feel more like a constant struggle to get above that negative income point that would also make large outbreaks more impactful and less easily countered by mass vaccination. I also wish that I could see my high score of how many people I was able to have at once, but overall this is a fantastic game! |
| May 6 04:58:33 | 12m 49s | Helicopter M.O.M. | ♥ 1 | I think that this game, while just a combination of two common other games, managed to pull both off pretty well together. I appreciated the fact that you couldn't really cheese the game by keeping your drone in one spot due to the spikes, and there were enough targets to constantly make me forget to jump until I manged to split my attention better. Unfortunately I wish that the drone movement was a bit slower or more easily controlled as most of my deaths were due to the drone overshooting where it wanted to go, or overcompensating and not getting to where it was needed in time. Additionally, while constantly holding down the fire button was the best strategy, I found myself not doing so just due to the repeated loud shooting sound. Other things that could have been nice would be a high score for distance traveled or more platforms for the robot to jump on, but the game felt pretty complete even without anything else. Great job! |
| May 6 05:24:58 | 26m 25s | Affordable Pet Care | ♥ 1 | In my first playthrough I was given 5 dalmatians in a row and immediately panicked when right after one of the owners wanted their specific dog back haha. Overall I think the game was executed pretty well with a pretty large amount of animal sprites and animal movement so you can't just organize them by time received. I wish there was some other mechanic to help match up the animal to the owner, by possibly leaving clues on the owner sprites or having walls in the holding area to at least attempt sorting the animals to add a layer of depth though. Even without help though, the game never felt impossible due to the fact that they still took their animal back on wrong answers and give a life back on correct answers, so I think you hit the balancing right. Overall good game, and you guys did great! |
| May 7 02:13:01 | 20h 48m | Adrift | ♥ 1 | This was a pretty fun game to play and I think it actually has enough mechanics implemented to have enough material for quite a few more levels. because the player is always limited in the distance they can travel, and objectives have to be done in a specific order, it felt more like a free form puzzle level and the mechanics implemented really help with that. Because most of the obstacles could interact with each other, and most could be used to your advantage in specific situations, I was actually a little disappointed that the levels only used the obstacles as obstacles. I think that some "themed" levels would have been great in this game and would have let it shine a bit more, but overall it was still fun to play and the music was pretty nice as well. Overall great job! |
| May 7 02:36:18 | 23m 17s | trader, raider and space | ♥ 1 | I played the game on a keyboard and I still had a fun time once I figured out the controls were arrows keys and the numbers 1-4. In general there was a ton that was packed into this game, I was really impressed! I agree with everything that @Anonymous listed but I would add that each individual level felt too long especially with the amount of levels you have to go through to get enough money. Additionally while the trading economy was pretty cool, I wish there were more items with similar prices, because you only want to buy the two most expensive things you can afford, anything less than that doesn't ever seem worth buying. Overall great game and good job! |