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WiredOverload

Feedback comments for LD44

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TimestampSince previousGameWiredOverload's comment
May 8 04:59:03 Bullet Roon ♥ 2 So you definitely got the theme in, and most of the actual mechanics did what you would expect them to do, but there were some broad things you might want to look into changing for your next jam. Other than the basics like sound or animation, you always at least something that really makes your game unique, some kind of twist. So for this game, something simple could be possibly reducing the cost of the items depending on how many enemies were on screen to incentivize the player to kite them or survive with a ton of them chasing you, or something else like spawning more enemies every time you open the shop, but have a cap on the maximum number of items to make the player buy in bulk and then have less health. Overall good effort and with this as a base I can see some great games in the future.
May 9 03:44:28 22h 45m Spare Life ♥ 0 I really enjoyed using the guns and looking at the shot effects in your game, although the quality of those makes the rest of the game a bit sad in comparison. One nitpick I have is that none of the sacrificed abilities really directly affect the actual gameplay, and you could get through the entire thing without actually realizing what all had been given away. Additionally because you are always given a weapon at the exact same time as you lose an ability, it could be confusing whether the fact you can't aim is a result of the weapon or loss of ability. Overall great game and a better base for something even larger!
May 10 02:46:11 23h 01m Your life is currency ♥ 1 I really like this game because the central game mechanic can be used in a number of different ways, making it a great base for a puzzle game that you could have done a lot more with. Other than the lack of some small features like SFX, instructions, or a consistent art style with the platforms, my main issue with the game would have to be the physics. Getting stuck in a videogame is one of the most frustrating experiences and unfortunately the player seems to get stuck whenever they interact with the side of a coin, additionally the player moves pretty fast for a puzzle game until you pick up coins, at which point it seems a lot slower than it should be, and finally the coins to tend to clip into each other which isn't really an issue except that you can skip some sections with a high jump from newly stacked coins. Overall fun design and the art was some of the best I've seen, good job.
May 10 03:03:36 17m 25s Stilts ♥ 1 Honestly it's not that terrible of a game as long as you rebrand it as an "interactive experience". What you currently have in there in terms of art and sound seems pretty standard for a game jam game, and honestly if you had simply added things to upgrade your income or some other way to earn money you would have a pretty standard auto-clicker game. Also worth noting is I probably would have rated it decently in humor if you had allowed the option to. Overall it's a decent submission even if it is lacking in some gameplay aspects, but the gameplay needed could probably have been put in in about an hour or so if you had known what to look for, which should be easier the more game jams you participate in.
May 10 04:51:28 1h 47m Spirit Seekers ♥ 0 This is probably the best looking game I've played yet, both from the art style, intractable environment and animations, and the shader change that shows how close the laser is. Unfortunately this is also one of the most frustrating games I've played so far. The player can get stuck on platforms unable to move, they always get stuck when trying to move into walls, attempting to wall jump off walls seems almost unintentional for how inconsistent it is, and jumps in general have a chance of not resetting if you land not completely on a block. Pretty much everything about this game is fantastic, from the amount of upgrades available to the theme to the downwell-like visual style, but it just makes the basic platforming mechanics feel that much worse in comparison. Overall the game was pretty great and I would love to see what other games come out of you.
May 11 03:56:48 23h 05m Deadline ♥ 1 The base gameplay for this game was pretty solid and anytime I took damage it really seemed fair, although I wish there was less rectangular collision so I could fit farther under ledges. The base gameplay for the game seems so solid that my only gripe with it was the lack of additions or mechanics. In particular the health/energy swap works so well I wish there were other ways to use energy or have much of a reason to keep switching energy back and forth, rather than switching energy to health being a bit of a last resort. Overall great submission!
May 11 19:38:08 15h 41m War Crimes ♥ 1 Pretty solid game, just as a note though, 144HZ monitors do not work well with this game at all, it lags continuously.
May 12 19:40:37 24h 02m Escape from the Mint ♥ 1 I really loved this game as it's probably the most complete game I've played yet. There were multiple interesting mechanics and there were enough levels to mostly make full use of those mechanics, meaning I kept getting surprised that there was yet another level to get to play. My only suggestions would be to implement the one change all the other commenters were asking for, less physics on sleeping coins, and maybe a level 0 that introduces the fact that you are in a mint and why you would want to escape because if you hadn't told me in the title I would not have known. Additionally it's a bit strange that A and D can control the coins like the left and right arrow keys, but W does not act like the up arrow key. Fantastic job overall!