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Feedback comments for LD43
WiredOverload's games and stats for all events →
| Timestamp | Since previous | Game | WiredOverload's comment | |
|---|---|---|---|---|
| Dec 6 06:01:40 | Sacrifice Society | ♥ 3 | I really enjoyed the music, but I wish more effort was spent on the level design. There were quite a lot of empty rooms and on my first dungeon the boos was in the first room. Great game otherwise though. | |
| Dec 8 02:02:00 | 44h 00m | Altitude Sickness | ♥ 1 | I do love this game for really pushing the sacrifice theme and for making the entire game feel polished with the sound and physics. That said you can occasionally skip a level if you just spam space as the connections can bug out a bit when pulled in multiple different directions; however I was also playing on the web build with a 144hz monitor which didn't help. Great game! |
| Dec 10 02:24:27 | 48h 22m | Sacrificial Sam | ♥ 0 | Decent feeling solid game with only a couple design changes that felt shaky. In the first level I never picked up the end item before exploring upward and I believe that in doing so I wasn't able to get to the second level without playing the first again. Overall great game. |
| Dec 10 02:44:05 | 19m 38s | Sheepy | ♥ 0 | I didn't see any major bugs in the web version, however I did find that you can simply cross any of the holes by hugging the wall. decent base game otherwise. |
| Dec 10 03:04:14 | 20m 09s | Last Key of Robotica 3 | ♥ 2 | Ironically the way to win seems to be to sacrifice maybe one or two allies maximum. Overall pretty fun game although I did wish your allies had some kind of health indicator as they get hit as well. |
| Dec 10 03:19:20 | 15m 06s | Oh My Gods! please don't kill us | ♥ 0 | Overall great base game. I think this game would have really improved with some sound, some indicator of wrath percentage, or some snappy/clearer hitboxes, but overall it was still fun and really fit the theme. Good job on the game. |
| Dec 11 03:16:59 | 23h 57m | Space Safe | ♥ 2 | Great base game with the added theme that rescued capsuled only draw you down. Unfortunately I wished the enemies would approach you from farther away in order to make the player actually feel danger or pressure to leave the capsules behind. I also really enjoyed the music, but I was a larger fan of the menu music than the actual gameplay music. Great job overall. |
| Dec 11 03:27:04 | 10m 05s | Slime Arena | ♥ 1 | I might not have gotten far enough, but I haven't found the sacrifice theme in this game yet other than one of the weapons. Overall solid bug free gameplay even if there wasn't a ton of it. One improvement that would have really improved the experience would have been to add some way to match the slime speed, something like a slowdown shift button. In general it was still a pretty decent game even if some improvements would have helped the game overall. |
| Dec 12 02:28:42 | 23h 01m | Hexago | ♥ 1 | Very solid game with easy to understand controls and rules. Reading the list before playing didn't give me high hopes, but things were slowly introduced. I do wish that there was a skip move button somewhere as I could reach the optimal solution in less moves. Additionally when going to a previous level, the board stays the same, but you are granted extra moves, so you essentially have unlimited moves. Overall good game. |
| Dec 12 04:22:47 | 1h 54m | Legend of the Aztec | ♥ 0 | Movement seems to work okay if you spam click somewhat near to you, although you can get stuck on objects and the collection range seems to be closer than when the object light up to be collected, but that might be as simple an issue to fix as using the wrong distance values. Overall the game showed a decent amount of work put in with some paths and custom animation. |
| Dec 13 04:53:23 | 24h 30m | Tenoch's Turmoil | ♥ 2 | This was one of the few games I played that wasn't obviously made in a game jam on a time crunch. That being said I didn't entirely agree with some of the gameplay decisions such as losing upgrades between sacrifices or the very low horizontal speed. Due to those choices I never felt that I had time to waste giving food to the family because a couple slips would kill me, but when I had extra time after collecting fruit or the god wanted a very simple fruit, there was no reason to go get any upgrades. Overall great game! |
| Dec 30 23:53:22 | 426h 59m | Blood God | ♥ 0 | I enjoyed the core gameplay on this one, although a large portion of the strategy was cheesing the archers into trying to shoot into walls. Overall it fit the theme, felt good to play, and even had a higher skill ceiling with the option to shoot away incoming arrows. I played the web build, so I only got to hear the music occasionally, but what I heard was pretty good. Great game! |