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Feedback comments for LD42
WiredOverload's games and stats for all events →
| Timestamp | Since previous | Game | WiredOverload's comment | |
|---|---|---|---|---|
| Aug 14 01:13:56 | Get out of my space! | ♥ 2 | Nice take on the theme + pretty decent and consistent art style. I wish there was some in-game indication that you want to go in the same direction and not opposite though. | |
| Aug 14 01:21:31 | 7m 35s | Nuclear Arms 6: Waste Wizard's Tricks | ♥ 4 | The sound design is fantastic. |
| Aug 14 01:44:16 | 22m 45s | Weltraum | ♥ 2 | Audio seems to only come from the left. |
| Aug 14 02:05:38 | 21m 22s | Urban Planning | ♥ 1 | Fantastic theme, great art and sound design, occasionally get launched miles into the air, 10/10. |
| Aug 14 02:41:47 | 36m 09s | Delete After Reading | ♥ 3 | Fantastic looking game, and fantastic theme. Everything fits together perfectly. |
| Aug 16 02:21:03 | 47h 39m | 20000 Leaks Under the Sea | ♥ 2 | The game looks great and has a consistent theme/style in both the art and music. I do wish the more interesting mechanics that show up in the end like the fact patches don't stay forever were shown off more in the beginning or middle though. |
| Aug 16 02:27:21 | 6m 18s | The Last Data | ♥ 1 | I really liked this game for one thing, the level design. This kind of game has very simple mechanics, and so it's hard to make a level interesting at all, however the levels were designed well enough to make it flow and easily figure out where i'm going, and it was also fun. |
| Aug 16 02:30:58 | 3m 37s | Overflow | ♥ 1 | Great challenging game. Small side-note that the game did run more than twice as fast on my 144Hz monitor. |
| Aug 16 02:35:04 | 4m 06s | Grid Weaver | ♥ 1 | The game really feels great, partly because of the animations whenever anything happens, but also because there's always something to do. There's also a fun bit of strategy that makes this an overall great game. Great work! |
| Aug 16 05:03:22 | 2h 28m | Backpack Fight | ♥ 0 | Honestly I wasn't expecting to have as much fun as I did. Great work! |
| Aug 17 01:56:03 | 20h 52m | Cell Trapper | ♥ 1 | The game was pretty fun to play! I do wish that the level would reset every wave and that enemies would not be able to immediately spawn on the player though. |
| Aug 17 02:03:29 | 7m 26s | doof | ♥ 1 | I really like the artstyle of this game! Unfortunately it doesn't seem to behave nicely with faster refresh rate monitors but still enjoyable. |
| Aug 17 03:49:35 | 1h 46m | Carter's Crates | ♥ 0 | No bugs, very intuitive design, optional strategy, and some rather nice sprites. Overall it's a good game! |
| Aug 17 04:47:45 | 58m 10s | Stacked Odds | ♥ 0 | Nice game although I do agree that the only way to play is to spam left or right as it is too fast to find a best move. This was also one of the few games that had a fully polished instruction screen as well as a difficulty selector. Nice Job! |
| Aug 19 05:16:18 | 48h 28m | Invasion Failed | ♥ 1 | This is probably the game I had the most fun playing this jam. The graphics and particles look great, the music is fantastic, and it's randomly generated to boot. Overall the reason I think this game plays so well is because of the smaller details that make the game unique, like the "detayals" exploding so the player doesn't get stuck and there's a variety in animation, or like the few empty spots that only really exist to break up the level and make it more interesting. The game could have been submitted without those small things and still been good, but the fact that they were added makes this game excellent. Great Job! |
| Aug 23 02:16:29 | 93h 00m | Evolucity - Build as high as you can! | ♥ 1 | This is a pretty good game that definitely does fit the theme in the sense that as you go up you get less space to place your towers on and you have to choose what type of buildings you have to place your next platform on. Unfortunately for this game, because some parts of the game are very well polished, the unpolished parts really stick out. The title screen, general art and UI look great, the player is able to rotate the camera, and in general the physics behave like you would expect them to; however the fact that the main mechanic of the game, placing buildings, can be very difficult to can lead to an overall frustrating experience. Having the building placement be a bit finicky is fine as it is for a game jam, but the fact there is a time based combo bar and not a ton of room for error means that that one problem becomes a bigger issue than it would otherwise have been. It's worth noting that I was playing the web build, so that might just be a result of that. Overall great game though! |