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Vasco Freitas

Feedback comments for LD48

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TimestampSince previousGameVasco Freitas's comment
Apr 26 03:13:18 Into The Depths ♥ 1 I really like how the walls are destructible, and the way you integrated that in the gameplay with the various powerups. Very cool! I agree with the previous comment in that the initial part could go by quicker since there's not much to do. Great idea nonetheless.
Apr 26 15:24:18 12h 11m Grotto Down ♥ 1 Very cool, I loved the graphics and the new take on Downwell. However I thought it was a bit too easy, since you gain health by killing enemies.
Apr 26 15:51:42 27m 24s Tension ♥ 1 The controls felt a tad confusing and slow to execute, I would prefer for the grappling hook to always extend to max length, or a least be quicker to extend. But maybe that's me. Nice mood and audio.
Apr 26 18:00:48 2h 09m Be Queen ♥ 1 The simple battle mechanic was different and fun and I enjoyed exploring the maze to find the queen bee. I didn't understand though what is the meaning of the purple bar?
Apr 26 18:15:08 14m 20s Stabalot ♥ 1 I was certainly an original take on the theme. It took a bit for me to realize that the arrow keys were moving the empty space up and down, it was actually quite fun after I realized that. It could be nice if there were a bit more to the initial fight, like jumping to avoid projectiles. Anyway it's great as it is, well done.
Apr 26 18:28:04 12m 56s A Shallow Dive ♥ 1 The art is really great, appealing and complete. Nice touch having the letters LD blink :) At first I thought the game wasn't working, I pressed arrow keys and nothing happened (must have pressed them all expect down...) Really nice how you took a well known game mechanic and changed it with the harpoon and different theme. Well done!
Apr 26 18:47:14 19m 10s Vinewell ♥ 1 Nice idea, balancing all the different aspects of the gameplay was quite fun! It took me a bit to realize how to sharpen the knife, since when I "attacked" the sides of the well I would lose sharpness. Then I noticed I just needed to touch the wall. It was also not very obvious what could hurt me. The graphics look great, I like the simple style. Well done.
Apr 26 19:22:09 34m 55s Aqua Snap! ♥ 2 Very relaxing, the sound design works well and I liked how the pictures appears in the end :) Since the instructions said to press the mouse button to dive, I understood that I had to keep holding it, but then I saw that was just to rotate the light source. It would be nice to know when I reached the bottom of the sea, I kept going down for a while, until all that kept appearing were angular fish. If the fish could damage your vehicle, that could also make the game more interesting. Nevertheless it was enjoyable, well done!
Apr 26 20:41:49 1h 19m Drop n Grab ♥ 1 I like the simplicity of it! The physics felt a bit strange, but I did get the hang of running into the bottom corners to go further down :) Nice job.
Apr 26 21:06:41 24m 52s Square Diver ♥ 2 Wow, this is better than most games I've tried so far, and made in only 4 hours! It's very simple but well done. The control feels perfect to me, just the right amount of acceleration. The graphic style is also good, a nice choice of colors and I like how it seems you're rotating around a cylinder. One thing that I found unclear is when you die, the first times I didn't realize I was already dead until I burst into particles. Still, well done!
Apr 26 22:30:29 1h 23m Elevator Ninja ♥ 2 I guess I was expecting to control an actual ninja and that was a little disappointing, but overall a well done game :) The difficulty was just right for me, I wasn't expecting there to be a second section so that was a nice surprise. The short story at the beginning was a nice intro and the music really helped create a light humorous vibe. As for improvements the sound effects could have been better, the sound of the rocks hitting the platforms felt too loud and samey. Also, it would have been nice to see particle effects when the rocks break. Was still a fun experience, thanks!
Apr 27 00:52:47 2h 22m Yet Another Shmup ♥ 2 It's kind of hard to hit some enemies without taking damage since they have such a high rate of fire. I would suggest having them shoot much less frequently and increasing the difficulty by other means, such as increasing the number of enemies or making bullets take away more health. Other than that it's a good basis for a shmup, I like how you limit how long you can shoot to give more meaning to the shoot button, and the ship designs and particles effects are great.
Apr 27 14:19:54 13h 27m Platforms Overlord ♥ 1 Nice idea, it is hard to click on the platforms quickly enough sometimes, but was still fun to play around with. I tried to go outside the outer walls, but then there was a red wall outside of those, whoops...
Apr 27 16:46:44 2h 26m RAMnesia ♥ 1 Wow, this was impressive. Great concept, art, audio. I've never played anything quite like it, and it was quite fun. My only quibble about this is not being able to use the arrow keys, which is my preference. Anyway great game, my favorite so far.
Apr 27 17:40:53 54m 09s Pix'in' ♥ 1 Very interesting visually, but a bit difficult to get the hang of the controls. I reached a part where I couldn't go any further, since a closed square appeared. Anyway great idea and very unique, well done!
Apr 27 18:41:41 1h 00m The Hidden Unknown ♥ 1 This is pretty cool and fun for a while, if there were more things to do (such as collect resources) I could see myself playing this for a long time. Sometimes I would put a wire and it wouldn't give me power, I'm not sure why. Definitely felt some sense of claustrophobia as I went "deeper and deeper" into the mine. Well done!
Apr 27 19:11:19 29m 38s Depths of the Mind ♥ 0 Wow this was really fun. The submarine control felt realistic, although I have no idea how an actual submarine is controlled haha. I was an interesting challenge to try to go as deep as I could to contemplate, while still having enough air to return. At first I didn't realize there was a consequence for hitting the terrain, but then I noticed that the air depleted much more quickly after some hits. This is a great idea for gameplay, just maybe could have been made more clear. Also, the collision sound effect was a bit strange, sounded like banging pots :) I also liked the way the depth was represented on the left side of the screen. All in a all a great game and use of theme, well done!
Apr 27 20:08:32 57m 13s Dwarf Bros ♥ 1 Very nice change from the more typical digging game, to have the NPC digging sideways for you. When I tried the game in Firefox, it was not scaled up to fit the game area, and was slow. Then I tried in Chrome and it worked fine. The game overall is pretty solid, I think the main improvement that could be made would be to have a bit more variety, such as bombs you could collect and use. After the first 8 or so floors it started to feel like more of the same. Regardless it was fun, well done!
Apr 27 23:54:29 3h 45m "Say Aaaah...!" ♥ 1 This was actually pretty cool, and very fun. I've not seen anything like it. My cleaner got stuck once, I'm not sure why. I like how the infected area spreads and you desperately try to fix one area while the other's getting worse. Also really funny when the guy moans when you drill his mouth :D Well done!
Apr 28 14:27:18 14h 32m The Limbo Runner ♥ 1 Really original idea for the theme! I like how you have to balance the timing of when to start pressing space, put not press too much to avoid slowing down or falling. Quite challenging. I wish it were a bit easier to see if I was low enough to pass, but I get that in 3D that's not easy. The commentary was fun and makes the game much more engaging. Well done!
Apr 28 14:48:13 20m 55s Just Dig ♥ 1 This was fun! It felt too slow at first, but then I bought some powerups and the pace quickly picked up. I just wish there were more powerup levels, with a more gradual progression. I got them all very quickly. Also, sometimes the camera would get stuck on the right side, and I lost the powerup that allowed me to dig rock. Otherwise a great game with really good presentation. Well done!
Apr 28 18:31:11 3h 42m Fallen Shovel ♥ 1 Really good game overall, one of my favorites this LD. Simple but attractive and original art style, great level design, control, music fits well, and very complete. Feels like a mix of Shovel Knight with Downwell. I like how there was a dollar sign that seems collectable in the greed level but maybe actually wasn't? It made me feel greedy but then I gave up. Well done!
Apr 28 20:50:57 2h 19m Fall ♥ 2 It's a funny and original idea to throw the cat around to hit the mice and beats. Music was great. It would have been nice to have different rhythm patterns instead of focusing on the same constant beat. Also it felt a bit imprecise, which is contrary to the nature of most rhythm games, but on the other hand it's less stressful this way.
Apr 28 22:39:25 1h 48m Fishery ♥ 1 Really cool how you mixed a platformer with a fishing game, without having a separate "fishing mode". It was also longer than I was expecting, it's very complete. My fishing rod/hook would sometimes get stuck in walls, but it was just a minor annoyance. I also liked the character's animation, and the graphics are more than adequate. I had a lot of fun with this one. Well done!
May 1 03:27:21 52h 47m Robo Delve ♥ 0 Nice, I love me some Battletoads :D Like others have said, I think the main thing to improve is that the robot takes too much time to react, it feels too heavy. Other than that, it's a great idea that with a few improvements could be very fun. Congrats!
May 2 02:42:40 23h 15m Treasurebot - Gem Collector ♥ 1 I like how you need to have precise timing but also plan your trajectory well. Some acceleration in the movement (just a little) would probably make this more fun to control, instead of the bot instantly gaining a lot of speed. The level is quite big, if it were broken down into levels, with the first ones very simple and then gradually bigger, it would feel more manageable. The graphics are pleasing and you did a good choice of sound effects. Nice job.
May 2 17:34:40 14h 52m So Deep in Space ♥ 1 I really like the sound effects, they're different and make the game stand out without seeming out of place. It seems to be much more difficult in the first few seconds than later, so that's odd. Anyway it was fun and the sound is really great. Well done.
May 2 17:52:37 17m 57s Troublesome ♥ 1 I like the style, it's a great choice of colors. It became a bit too easy to just drive back and forth and run guys over, maybe if cars took damage that would be improved. It would be nice to have a health bar to have some sense of how far I am from dying. Anyway great idea for the theme, I had fun. Well done.
May 10 19:01:59 193h 09m Dating and Boxing ♥ 1 I'm a fan of Punch-Out games, so this was a real treat. I like how you replicated a lot of the Punch-Out gameplay, such as how you can tell she's about to punch, getting stunned, etc. Sometimes it didn't feel exactly right, maybe due to an occasional lack of feedback when I missed a punch. But it was still pretty close. The story was funny and engaging. Well done!