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Feedback comments for LD48
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| Timestamp | Since previous | Game | NicMagnier's comment | |
|---|---|---|---|---|
| Apr 26 08:38:55 | Dangerous Mine | ♥ 1 | jumping is a bit finicky but I was really in the flow of digging and picking up coins. When it starts to be really deep I like how over the top the number of bug become. | |
| Apr 26 12:23:51 | 3h 44m | Upset Crab | ♥ 2 | That's a really nice game LD entry. The art is really lovely. The gameplay works well. I actually like the very long attack, it forces you to be more deliberate. But it might be a bit repetitive during the levels (too many levels maybe?). When I faced the first boss I actually liked that it forced me to combine the dodge and attack, it was a nice pacing break. Congrats for finishing your game :) |
| Apr 26 14:02:25 | 1h 38m | Nuclear blaze | ♥ 2 | Really nice gameplay and flow as usual. The fire spreading mechanic feels nice and natural and adda a lot of pressure toward the end. |
| Apr 26 16:36:35 | 2h 34m | Stabalot | ♥ 1 | This is a neat idea. I love the mechanic and the art direction. I really had trouble at first to understand how the cards were moving. Was I moving the whole column? Was the cards tried to move up or down? It took me few tries to understand that you actually move the empty slot. |
| Apr 26 16:46:25 | 9m 50s | Deep Seek | ♥ 0 | I couldn't run the mac version because the wrong permissions was set on the app. I changed them but the game was quitting after the first screen. I tried the love file and I have the following error: ``` Cannot compile pixel shader code: Line 15: ERROR: Invalid call of undeclared identifier 'texture2D' Line 16: ERROR: Invalid call of undeclared identifier 'texture2D' Line 17: ERROR: Invalid call of undeclared identifier 'texture2D' Traceback scripts/base/error.lua:48: in function 'handler' [C]: in function 'newShader' scripts/base/shader.lua:283: in function 'new' scripts/base/sprite.lua:453: in function 'addShader' scripts/game/gamemanager.lua:37: in function 'new' scripts/libs/classic.lua:68: in function 'GameManager' scripts/head/statemanager.lua:29: in function 'endIntro' scripts/base/intro.lua:29: in function '_oncomplete' scripts/libs/flux.lua:177: in function 'update' scripts/base/intro.lua:34: in function 'update' scripts/head/statemanager.lua:17: in function 'update' main.lua:41: in function 'update' [C]: in function 'xpcall' ``` |
| Apr 27 07:29:25 | 14h 43m | Smooth Debug | ♥ 1 | This is a really neat idea and interesting take on the theme. I especially like that you need to run a debug application on the side. This is a really nice touch. Some levels are a bit too hard and I would also say that the game might be too long. A shorter but denser experience works better for game jams :) |
| Apr 27 07:53:00 | 23m 35s | Holey Hell | ♥ 2 | Holey Hell this is good :D .. and hard quickly. I think my best score is 9 I really like how each biome have their own obstacles. And of course visually this is brilliant. |
| Apr 27 08:13:18 | 20m 18s | Abyssonaut | ♥ 1 | This is a great entry. I absolutely loved it. On the descent, the idea of the baloon is interesting and engaging and a good way to learn the mechanics. And on the way up this become really intense, a really great moment where everything comes together. This is brilliant. The game also shine because of its mood. The visuals, sfx and music fit together really well to create a world. Is there some auto targetting when throwing rocks at the enemies? I thought it was easier than expected which felt really nice when under pressure. |
| Apr 27 08:28:15 | 14m 57s | Quick Scrap | ♥ 0 | I thought it was a Jam entry so I was surprised it was a compo actually because it has polished visuals, music sound effect, a good amount of levels, etc. impressive. Overall the game is good with tight gameplay and a good challenge level. |
| Apr 27 08:40:26 | 12m 11s | SNS.LSS//DRK.NSS | ♥ 1 | The art direction and sound in this entry really kick ass. The abstract shooter style makes me think of Kenta Cho's work. I really love how the enemy evolve between each level. It's like player's perk in rogue like turn on its head. And some evolution are really cool. If I may nit-picky I would say it didn't force me to play radically different so the experience didn't change much overall, well except the the difficulty of course. Great work! |
| Apr 28 16:57:33 | 32h 17m | A Shallow Dive | ♥ 1 | A very nice and clean puzzle game. A bit on the short side but I tend to prefer short game that are well polished liked this one that longer ones. |
| Apr 29 05:23:56 | 12h 26m | Speleo | ♥ 1 | The sound design is just so cool in this game. I also really like the minimalist art direction, the colors used especially are really good. The game is good and straightforward. I would say that the collisions box on the rats are a bit too generous. It often feel better is they are smaller than they look. But otherwise congratulation, this is a really neat compo. |
| Apr 30 08:09:14 | 26h 45m | Moth extraction | ♥ 2 | Oh wow that is so gross and brilliant at the same time. I especially love the contrast between the horrible goal and the nice and comforting color palette. I really struggle to get the moth out and I some point I was able to do it using the other end of the tool and I think its beautiful. |
| Apr 30 08:33:43 | 24m 29s | Into Conflict | ♥ 1 | I think as it was said before, the interface is a bit difficult to understand at first. Which counter am I is the biggest issue at first. The battle system is also a bit opaque. But I like the idea of a integer strategy game in the style of rymdkapsel. World domination with low number to make is more digestible. It seems the gameplay is skewed toward stealth attack at first and go ballistic as soon as the focus is on you. I spent a good time with the game. Congrats :) |
| May 1 09:51:44 | 25h 18m | The Caves of Dirt | ♥ 1 | This is a really nice compo entry with some really good level design. I like that you drop a block at your feet and so can use it to step up. It create some interesting puzzle. |
| May 1 10:19:23 | 27m 39s | Turnip Brothers | ♥ 1 | I am so glad I played this entry. At first I thought it was nice but maybe a bit too simplistic. I also found a bit difficult to see where I could go. But the realization this is not just single screen self-contained puzzles but actual a whole single world was a nice twist. The mood with the music and visual is also really good and atmospheric. I reached the bubble and the flowers. So overall the game feel very solid as a whole. This is a great submission and I loved the time I spent playing it. Thank you! |
| May 1 14:09:22 | 3h 49m | Doug: A Miner Drilling Incident | ♥ 2 | Really nice and charming entry. Everything is really well polished. My only small complaints would be that it is sometimes a bit unclear when the gravity will change. |
| May 1 14:28:41 | 19m 19s | Depths of the Mind | ♥ 0 | An unexpected mix of genre, that was quite funny to go to a stressful situation to reflect on life and be inspired, I liked the control of the submarine with the ballast that consume your air. It was quite smooth and created a nice tension. Going down was relatively easy but I was getting really anxious since going up will consume much more of my air. The contemplation per second depending of the depth work also quite nicely. Overall a very nice entry. Well done. |
| May 4 16:40:48 | 74h 12m | Diggy the Dig | ♥ 2 | What a really nice game. It starts like a very standard platformer but how the bone is used throughout the level makes it really stand out. Having the bone bouncing back walls is a nice idea, especially when used to make the character double jump. Really well done. |
| May 6 15:52:52 | 47h 12m | Who Designed This Ship?! | ♥ 1 | My High Score is 123 but I think I was pretty lucky :) A nice enjoyable game. Well done! Screenshot 2021-05-06 at 17.50.32.png |
| May 6 17:02:51 | 1h 09m | Lower Lower | ♥ 0 | Easily one of my favorite entry I played for LD48. I was totally hooked. The game is brutal (especially the beginning), with instant death, lack of visibility, sparse checkpoints, but that really makes the experience unique and tense. I also love the minimalist approach. There is no enemy or score or timer. This is just you and the cave. The music and sound effect also participate in making the descent incredibly moody. Great work! |