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Feedback comments for LD49
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| Timestamp | Since previous | Game | NicMagnier's comment | |
|---|---|---|---|---|
| Oct 4 07:12:27 | You can't leave | ♥ 1 | It's a really nice game. I love the minimalist presentation. The physics of the plank is also quite fun, it's unstable enough to always have to keep moving and correction the orientation but it is also more stable that it seems because it doesn't fall after the first crate hit it. It was probably tricky to balance(ah!) that aspect. My highscore was 1m09s. Really well done. | |
| Oct 4 09:40:55 | 2h 28m | SCANLINE | ♥ 1 | A very interesting concept. I love how you use this technical limitation of old computer and made a puzzle out of it. It took me a while to understand the order when object disappear depends of the object position when the number of object per line cross the threshold. So an object can still disappear even though it is not on the line anymore. It gets pretty tricky. I was stuck on a puzzle, but midway through writing this comment I got a ah ah moment. Passed for more levels and now I am stick again. I think I have an ideas how to solve it but that require a lot of fiddling around and risk to be stuck or die and to restart from scratch. Undoing moves would have been a big plus. Overall, really nicely done. I am hooked. |
| Oct 5 08:52:02 | 23h 11m | Floor Falls | ♥ 1 | The last level is really extremely well done with several ah ah moments when you figure out something to prgress a bit further. Having to work out floors you already solved to be able in the upper ones is a great mechanic. So yeah the difficulty ramp might be very steep but the design of the last level is quite brilliant. |
| Oct 5 12:54:09 | 4h 02m | Meltdown | ♥ 0 | It was a bit difficult to undersatnd at first, especially figuring what what we should do at first and what are the various components. But it uses very well the theme unstable because things gets out of hand pretty fast :) Well done! |
| Oct 5 15:56:20 | 3h 02m | Cytoplasm Madness | ♥ 4 | Really cool game. I really love the art style and the music. It plays well. Maybe my main issue would be that the bullets are a bit too fast and difficult to dodge. But otherwise, well done. |
| Oct 6 07:53:25 | 15h 57m | Don't drop it! | ♥ 1 | I was a bit confusing at first because I thought the bomb would explode at any hard impact so I made it harder for me that it is. The concept is good and the difficulty ramp made me engaged throughout the whole game. One advice I would have is to not put too much variety in a game jam. You have quite some type of blocks and that takes a bit to fully digest them and explore them to their fullest. So I think having fewer blocks would have been benefitial, for example the dizzy one is interesting but a bit more frustrating than other blocks. And you showed that you can do some nice level design and I think this is where the game shine more. So TLDR, use fewer mechanic but use them in interesting ways in the level design. Overall the game is really nice, well done! |
| Oct 6 10:10:03 | 2h 16m | Pink Dragon | ♥ 1 | A platformer where the platform are very unstable is a good idea. I think the game would have been a bit more enjoyable if it was a more generous toward the player, for example platform falling when you stand on them instead of just touching them, rotating platform with more friction, platform closer to each other etc. But I like how the atmosphere, a scruffy and crumbling building, is used in connection with the gameplay (platform breaking down, dangerous falls). There is some nice unity there. |
| Oct 6 13:16:06 | 3h 06m | Catastrophic Journey | ♥ 0 | I like how original the concept is. This is purely focused on where to go next and how to balance potential risk. It's quite simple but there is some good elements to make each turn interesting, which terrain is there, what risk I might encounter, where is the next village etc. The main issue I had was the lack of feedback when getting hurt and gaining health. I understoof way too late that cillages were giving back some health wich is a crucial machanic to be able to progress. |
| Oct 8 08:56:05 | 43h 39m | Save the Reactor | ♥ 2 | that was a ton of fun and a ton of stress :D Really well done on the game, the various controls are fun and varied and it keep you on the edge throughout the game. Some button are a bit small which add too the stress but overall I do not have issue with the game. It looks great, sounds amazing and play really well. Top notch! |
| Oct 8 09:01:10 | 5m 05s | SNOOZLE! | ♥ 1 | I really had fun. At first with all the introduction levels, I though the gameplay was a bit too shallow (click the star, collect the moon, etc.) but that the presentation was fantastic. But I was suprised when you started to introduce proper puzzle levels because I didn't expect it at the point. So I would say that there is maybe too much tutorialization and that it doesn't really show the real game early enough. Oh and I loved the transition, when you yoom in the guy in the UI being the next level. That super well done and a really nice touch. Amazing work on the game!! 👏 👏 👏 |