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Feedback comments for LD48
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| Timestamp | Since previous | Game | neonjeff's comment | |
|---|---|---|---|---|
| Apr 26 12:51:50 | Gurk's Tower | ♥ 2 | I thought the models looked great and the music/effects fit well. It felt weird always lunging forward on attack but maybe that made it easier. I had a little bit of a hard time understanding if there was an explosion animation and a death animation on the enemies and generally ran away for both, but I think given the time involved this is great! | |
| Apr 26 12:59:08 | 7m 18s | deep bell | ♥ 1 | I am te winner! I like the sprites/animations of the squids! The ambient water sounds felt right too! The jump mechanic felt a bit hard to control, but this reminded me a lot of old calculator games mechanic wise. |
| Apr 26 13:07:13 | 8m 05s | Hammer It In! | ♥ 2 | It took me a second to get how it works, but I made it to the bottom and it broke my nail?! I enjoyed seeing what new thing would be discovered as I went deeper. Changing the music probably would have helped a lot... even just speeding it up as you got deeper. I liked the sections where you couldn't see the nail... I got scared maybe the timing would change. |
| Apr 26 13:18:05 | 10m 52s | Ppbbfftt Mining Ha! | ♥ 1 | I almost beat level 3 on my run. I like the excess of pixels! The game play mechanic was a bit rough, but it was still fun to see explosions everywhere and gibs fill the screen! |
| Apr 26 13:24:16 | 6m 11s | Run little one, run | ♥ 2 | Yeah my sensitivity was pretty high for my taste on this one too. The answer is obviously to move to the back of your cage where the scientist cant reach you and live a happy life! :) I noticed a weird visual glitch on the menu when fullscreen? not sure if that was intentional or not, but it actually looked kind of cool.visual_glitch.png |
| Apr 26 13:31:43 | 7m 27s | GodMode | ♥ 1 | Great artwork! It looks really nice and I could see the dashing mechanic being fun. Some audio would have helped a lot. Some of the guiding text was off the screen for me even in fullscreen (maybe due to ultrawide resolutions?) and I wasn't always sure what I needed to touch, but great job with the time you had! I always enjoy these compo's to see what I can do with minimal time too! |
| Apr 26 13:38:40 | 6m 57s | Katabasis | ♥ 0 | I only made it about half way through, but I like that the game wasn't easy and you provided a playthrough video to see the end! Nice damage display and speed up/down mechanic! This seemed really solid and I'm not sure what I'd change. |
| Apr 26 13:48:16 | 9m 36s | Chimes | ♥ 2 | I really liked this! Did you randomly generate the level layout each time? I killed myself after getting the 3 notes and it cleared their progress bar but still opened the exit and wouldn't let me pick up more. The "e" also never went away after it appeared the first time. The look of this is great and was relaxing as promised! Well done. |
| Apr 26 16:36:05 | 2h 47m | A Well-built Castle | ♥ 1 | Nice idle/clicker. I never felt in danger of running out of water and never had that many choices if I just upgraded whatever was available next. The style all felt nicely done and I liked the 3d effect when moving the mouse. That was a nice addition. The last upgrade did feel like an unnecessary wait since I couldn't upgrade anything else, but I guess that is most clicker games near the end :) My audio had a lot of pops in it that I couldn't tell if it was intentional. |
| Apr 26 16:40:24 | 4m 19s | Deep in the Well | ♥ 3 | Nice simple game! I like that it was clear what the controls were and how they were changing... although reverse controls after reverse controls confused me since I thought they would go back to normal. It is also weird that you keep moving while controls are frozen between levels which sometimes pushed me to the edge to start the next level. Nice death animation! |
| Apr 26 17:05:45 | 25m 21s | Soul Catcher | ♥ 1 | Wow this was much cooler than I expected! It is easy to overpower your fighters and I was one hitting bosses (played through lvl 30). I also didn't realize I could move the catchers until level 14 but that was probably my fault for not reading. Great mix of games! |
| Apr 26 17:13:18 | 7m 33s | Botanica | ♥ 1 | Nice first game! I liked the character animations and art style! it looks great. The gameplay is a bit hard for me, but I feel like most platformers end up that way. I died a lot. |
| Apr 26 17:22:51 | 9m 33s | Prospector Paranoia | ♥ 1 | I like the feel of the game and the sound effects are great! I wish I could have kept going deeper but it looks like it is only about 3 deep? I only got ~300 or so my first play through when I was being safe but was around 800 on the 2nd but wanted to get killed to see what happened. I like the ghosts! |
| Apr 26 17:25:47 | 2m 56s | Nostril Navigator | ♥ 0 | Hahah nice idea! This game made me a little nauseous in fullscreen since it was so zoomed in, but the idea was well executed hah. |
| Apr 26 17:33:54 | 8m 07s | Deep into the vibe | ♥ 1 | Cool game! I was thinking about making a rhythm game a first too but also realized that would be a lot of work for 48hrs. I like the music! |
| Apr 26 17:38:17 | 4m 23s | Deep Sea Diver | ♥ 1 | I liked the mood of this a lot! The music fit the underwater feel and it was very clear how it worked. I've never seen Stencyl before, but it seemed to work for me! |
| Apr 26 17:43:35 | 5m 18s | Beautiful blob | ♥ 1 | I could only make it to 80% but really wanted to see the ending. I like the music a lot... it fit the feel of the art style. |
| Apr 26 19:03:38 | 1h 20m | The Hunt for the Plastic Bag | ♥ 1 | Yeah I like how things work but once I got a few things upgraded it seemed to take forever to make enough money to keep upgrading. I almost missed that I needed to go to the shop to do upgrades a first too and was wondering where I find more fuel under water. Nice art and UI! |
| Apr 26 19:04:54 | 1m 16s | Infinity Fall | ♥ 0 | itch also couldn't find the game for me.. |
| Apr 26 19:08:45 | 3m 51s | Pipes All the Way Down | ♥ 1 | Nice simple mechanic that was easy to understand and required some thinking to do well! |
| Apr 26 19:15:56 | 7m 11s | Deep Paper | ♥ 2 | Cool idea! I remember playing a claymation game as a kid and have thought about trying to create something like this! I imagine it is pretty time consuming! |
| Apr 26 19:22:27 | 6m 31s | It came out of space | ♥ 1 | Killer rabbits! I love the music and the pitch shifting down to add dread! |
| Apr 26 19:48:05 | 25m 38s | Haunted Pizza Delivery | ♥ 1 | the loss of flying made it much harder... also the skeleton on the 3rd level is taller than the step above him I think? it kept killing me on it after going over him so I'm not sure how to pass that level. Nice art though! One way I've used so you don't stick to walls is to add a Physic material with 0 friction on the walls. |
| Apr 26 20:03:20 | 15m 15s | Dream of the Glowing Umbrella | ♥ 1 | Really nicely matching style to everything! I flew myself across the map and went over the edge detect on the right. I found the edge of the dream. Untitled.png |
| Apr 26 20:10:52 | 7m 32s | Fish Loop | ♥ 1 | I didn't even realize how to eat fish the first time through and had 0 at the end ... second time I had 15... not sure what is supposed to happen or change at the end? I like the style and mechanics though. I wish I could swim faster though. |
| Apr 26 20:19:31 | 8m 39s | Tato - Potato | ♥ 2 | WORMS! Hah now I see why you were interested in the masking I did vs maybe how you did it. I'm now curious if it is different! I tried eating my tail at the very beginning and noticed the beginning of the worm doesn't count which was a little confusing at first. I imagine that is so the trailing segments don't trigger collisions which makes sense. I removed all my colliders except for the first segment since I wasn't really using them but for wall detection. Untitled.png |
| Apr 26 21:15:02 | 55m 31s | Square Diver | ♥ 2 | Very clean submission! I like the subtle screen bend effect and the music a lot! Where is the music from? free source/midi/played? Well done! |
| Apr 26 23:14:24 | 1h 59m | Dive | ♥ 1 | I enjoyed slamming some fish! Nice! |
| Apr 26 23:37:05 | 22m 41s | The Depths (Ultimate Edition XXI) | ♥ 2 | This is a hard platformer but had a lot of cool features. I was able to fall on the ceiling on the first level and run straight to the ending :) I couldnt figure out how to get past the skull in space. Well done! |
| Apr 27 13:43:17 | 14h 06m | One-Butt Alien Corridor | ♥ 1 | Cool idea @peachtreeoath! It took me a bit to mentally switch between them correctly but once I did it worked pretty well. I wish there was a slow flip 180 or something because spinning 180 takes forever. I guess if they were mechs that would make sense though. Do these aliens not have butts? :) Oh I never really used the guide at the bottom but I did think that was a cool addition. Maybe having a second count down at the end to add suspense would help since I wasn't sure if I was even close when I died on the level 4 ending. |
| Apr 27 16:41:26 | 2h 58m | w o r m | ♥ 1 | I liked how smooth your worm movement and trail was. Mine was done less smooth and I'm jealous. It was also interesting how you stay at a size and then all of a sudden grow pretty fast. I wish I got bigger and could escape the lava :) |