Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Kieron Woodhouse
Feedback comments for LD48
Kieron Woodhouse's games and stats for all events →
| Timestamp | Since previous | Game | Kieron Woodhouse's comment | |
|---|---|---|---|---|
| Apr 26 11:11:33 | The Red Crystal | ♥ 1 | Great job. Really tense and atmospheric. The head bob was a bit disorientating for me - would appreciate an option to turn it down or off in future. But thanks for the game and well done! | |
| Apr 26 11:22:28 | 10m 55s | Sweet Dreams | ♥ 2 | Really good stuff. Beautiful art and solid mechanics |
| Apr 26 11:30:49 | 8m 21s | Into The Depths | ♥ 0 | Great work! Simple but fun mechanics and lovely art. It was quite frustrating getting stuck in the mine without any ladders, though |
| Apr 26 11:35:26 | 4m 37s | Psychology of the Depths | ♥ 4 | Unfortunately couldn't actually play on my ultrawide monitor as the canvas scaled to match the width, cutting off the top and bottom. Looked really interesting, though! |
| Apr 26 11:42:31 | 7m 05s | Into the Dark | ♥ 2 | Really liking the clean and simple graphics and it has a nice moody feel to it. It did get so dark in places that I couldn't really see the enemies or their projectiles, which felt a bit frustrating. But solid gameplay and I enjoyed finding my prize! Well done |
| Apr 26 11:50:15 | 7m 44s | A Fairway Down! | ♥ 3 | That was good fun! Took me 82 hits. Pretty unique take on the theme and I liked some of the little touches, like how the ground closes up behind you as you drop into hole 14. Great work |
| Apr 26 11:59:59 | 9m 44s | Cleaning Diver | ♥ 1 | Beautiful art style and sound design. The game was very relaxing and atmospheric. One thing I didn't like was having to click so much to move. I'd much prefer to be able to click and hold to move around. I also didn't manage to find any barrels despite swimming around for quite a while. Might just be me, but it was a bit frustrating after a while! Really nice work though |
| Apr 26 12:06:31 | 6m 32s | Root Crop | ♥ 1 | Decent idea and nice art, but I didn't really understand what I was trying to achieve. It ended up feeling like a game of connect the dots but that doesn't make a nice picture at the end 😛 I'd have liked a bit more help to understand what my aim is and how to play. Nice work, though |
| Apr 26 12:10:09 | 3m 38s | Well, that sounds fun! | ♥ 0 | Really cool art and great to see a range of different enemies with different behaviours. It's surprisingly tricky! Good work |
| Apr 26 12:14:35 | 4m 26s | DUNGEON SMASHER | ♥ 1 | Cool game. The gameplay is maybe just a little simplistic, it seems like there's no way to fail? But the visual style is awesome are the sound effects go great with it. I don't know if it's supposed to glitch out when I'm smashing but it did that quite a lot. It seemed the camera would just disappear off somewhere else. Great stuff, though, well done! |
| Apr 26 12:23:28 | 8m 53s | Deeper in Debt | ♥ 2 | I only spent $192! The artwork's nice, quite fun, and seems like quite a unique take on the theme. The gameplay is a little simple and a tiny bit buggy, but great job for your first game! |
| Apr 26 12:36:24 | 12m 56s | DRILLER | ♥ 1 | Great work. It looks great, has a great atmosphere and the gameplay is solid. A few of little gripes: unlike @seafishelle, I don't find getting lost in heavy fog very fun! I'd love something just to help point me back to the drill. Another nitpick was that I didn't enjoy clicking 100 times to unload the cubes I'd just mined. Maybe you could let me click and hold to save my fingers the strain? It think it also takes too many cubes to hit 100%. My patience didn't last long enough to get there. It's only minor criticism, though. Really well done overall, it feels like a really well constructed game. |
| Apr 26 14:27:26 | 1h 51m | ATOMIC deepness | ♥ 2 | Great work. The 3d models are cool - I'm especially fond of the angry looking cockroaches! You've created a dark, gloomy atmosphere without making it too dark to see. It's quite fun to play and the mutations mechanic makes it more replayable. I think the main area that could be improved if you had more time to spend on it would just be fleshing it out into a more varied game. Good stuff! |
| Apr 26 14:37:54 | 10m 28s | Tic-Tac-Run! | ♥ 2 | Well I had fun! Ran for 2:52. The music kinda slaps - that kick drum is super punchy and made me want to keep playing 😂 The gameplay is pretty solid, although it sometimes feels like the obstacles are a bit too close together. Having to quickly move two spaces in a really short space feels quite challenging. Good job. |
| Apr 26 14:45:19 | 7m 25s | The Cavern Of Madness | ♥ 2 | The sound when you fall down to the next level had me laughing out loud. Love it! But I did think the platforming felt a little clunky, and I didn't like some of the levels. In particular, I don't like the levels where you have to react as soon as the level loads or you'll die. It doesn't give me a chance to figure out what's going on and feels unnecessarily punishing. Apart from that, the graphics were pretty nice, decent audio and a pretty fun game. Great job! |
| Apr 26 14:50:49 | 5m 30s | Deep Within | ♥ 2 | Not bad! I was a little confused about how to actually exit the cave at first. Maybe a bit more signposting would help. But I had fun trying to clear my debt |
| Apr 26 14:58:23 | 7m 34s | Tower of Darkness | ♥ 3 | I'm having trouble running the HTML5 version or even downloading a Windows build. Please @ me if you can fix it or host somewhere else so I can check out your game! |
| Apr 26 15:03:35 | 5m 12s | Metal Miner | ♥ 1 | As you mention, it's not a very complete game, but there are some solid mechanics here that you could build on. One suggestion - have you thought about giving the player a light source? It gets real dark underground! Some nice 3D models and animations, and some appropriate SFX. Nice job |
| Apr 26 15:11:26 | 7m 51s | Codename::GreyHat | ♥ 1 | Hm, it didn't quite work for me. The terminal prompt wasn't in the right place and everything gradually wandered up on the screen until it disappeared. I know you mentioned needing to run it at 1080p, but it seems like the Unity player is set to run in fullscreen, so I have no control over the resolution it's running it. That might be something to revisit and make sure it can run on all screen sizes. I also had no idea how to solve the problem. Simple commands like `cd ..` didn't work so I just got stuck in a directory with no obvious path forward. I really liked the idea, but it just didn't quite come together for me. @ me in a comment and let me know if it's something I'm doing wrong. I'd love to give it a proper go so I can rate it! |
| Apr 26 15:24:07 | 12m 41s | The circuit | ♥ 1 | Very cool concept and well executed! Nice art and a polished experience. Would, of course, love to see more levels and some audio, but great job |
| Apr 26 15:56:00 | 31m 53s | Foldception | ♥ 1 | Very cool, and an original take on the theme. If I had any criticism, I think the pacing might be a little off. Most of the games are quite short and fast paced, but it felt like I was spending much longer on the pong and the "don't touch the sides" maze levels. I also found it a bit too repetitive by time I reached 50+, but that's fair enough for a jam game! Visually, it's excellent, and the audio is good too. Great job. (Edit: Actually, looking at your screenshots, I think I had a small bug. In the 'turn over the correct pair of cards' game, the cards had no back, they just disappeared when flipped over. This made it a little harder to tell where the cards were supposed to be, but it was still playable) |
| Apr 26 17:18:33 | 1h 22m | Prospector Paranoia | ♥ 1 | The art style is great. The gameplay feels just a little slow and clunky, but it's got a nice atmosphere. Well done! |
| Apr 26 17:25:36 | 7m 03s | Space Jump | ♥ 1 | Liked the soundtrack! |
| Apr 26 17:38:32 | 12m 56s | The MindDiver | ♥ 3 | Really great stuff! The art style is brilliant. Combined with the audio, it creates so much depth and atmosphere. The gameplay was just a little bit too slow for me, probably because I wandered up and down for ages before realising I could pick up the key without being in the same room as it. Apart from that, really great work for the 48hrs! |
| Apr 26 17:59:51 | 21m 19s | Umbra | ♥ 0 | Nice! Really solid core gameplay, some fun levels, great art style, decent audio. All round great entry, really enjoyable. I think it could turn into a great full game with more time to flesh it out and refine the mechanics. |
| Apr 26 18:04:43 | 4m 52s | Dungeon Diver | ♥ 1 | Really nice visual style, decent audio and the gameplay is tight and fun. Great stuff. Just a shame I suck at it 😂 |
| Apr 26 18:10:21 | 5m 38s | Rover goes deeper | ♥ 1 | Nice puzzle game! Would appreciate some audio, but good work in all the other aspects. |
| Apr 26 18:20:41 | 10m 20s | Better Safe Than Sorry | ♥ 2 | Quit confusing to learn the mechanic but it is quite unique and fun to play once you get the hang of it. |
| Apr 26 18:30:42 | 10m 01s | Trposhi | ♥ 2 | I really liked this. It looks and sounds good, and the gameplay is fun. I only wish there was something bigger to work towards. That would have kept me playing for longer. As it was, I didn't see much reason to keep digging! |
| Apr 26 18:43:43 | 13m 01s | Deeper and Deeper | ♥ 1 | Fantastic! Looks stunning, the audio complements perfectly and the mechanics are unique and pretty tight. Great stuff 😁 |
| Apr 26 19:05:04 | 21m 21s | In the Hole | ♥ 1 | Nice concept and some decent mechanics are implemented well. The one major flaw is it seems to cost 2 minerals to extract 1 mineral, so I can only ever rack up more debt? Some good work here, though, and I could easily see it turned into something more complete with just a bit more time. |
| Apr 26 19:11:43 | 6m 39s | trabitboy_ld_48 | ♥ 1 | Nice game. Simple but fun, and some well thought out levels. |
| Apr 26 19:23:35 | 11m 52s | Mullet Time | ♥ 1 | Hey, I'm having trouble getting the entire game window visible. My monitor is 2560*1080, so maybe that's the issue. The top and bottom of the game are cut off since the aspect ratio is much wider than 16:9. Worst of all, it cut off the settings I needed to change the resolution in the video settings menu. Something to think about for your engine, maybe. What I could see was a lot of fun. Some of it was a little tricky, like the jetpack felt too sensitive for me to be able to negotiate the spike-lined corridors without hitting anything, and there were a _lot_ of bullets flying at me at times. But an excellent start for the 48 hours, well done! |
| Apr 26 19:35:30 | 11m 55s | Surface | ♥ 0 | Fantastic. Really polished, looks great, fun to play, great music (love how it picks up when you get into the action). The change in pace between mining asteroids and aerial combat is very enjoyable too. Heck, even the little bit of backstory is well thought out. |
| Apr 26 19:42:47 | 7m 17s | Ziggurat | ♥ 2 | This is amazing! Visually stunning, an excellent soundtrack, and really solid platforming. Outstanding to pull this off in 48hrs |
| Apr 27 08:51:03 | 13h 08m | Leaky Faucet | ♥ 2 | This is very cool - a well put together mystery and the writing draws you in. I still have more to dig through to find the culprit! Fun take on the theme too, great job. |
| Apr 27 10:02:46 | 1h 11m | Plunge | ♥ 1 | Nice game. As others have said, the bouncing is more irritating than fun but there's some solid gameplay and a simple but well put together art style. Good job! |
| Apr 27 15:54:37 | 5h 51m | Gone Diggin' | ♥ 1 | Fun and very replayable. The way the levels rotate but you can still keep digging down was pretty unique, and the mechanics are simple, solid and fun. Great art too! My main criticism is that the action's over so quickly. I'd have loved a bit more depth to really get invested in a run. As it is, I feel like I'm just getting started and then I'm out of time. |