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Feedback comments for LD48
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| Timestamp | Since previous | Game | Jorim's comment | |
|---|---|---|---|---|
| Apr 27 09:01:10 | CURSED QUEST | ♥ 2 | Great game! I love the animations on both the player and the monsters. Very satisfying and all in all the game has a great visual style. The UI is very clear and nicely designed. The only thing that I think can be improved might be the difficulty of later levels. A lot of my runs at level 4-5 a mummy or scarab hit me before I land or can see the floor. The scarab's AI is either a bit buggy at time or really hard to parse. But besides those minor gripes the game was fun enough that I came back multiple times to play it! I'm really impressed that you managed to implement multiple powerups as well (although for one of them I have no idea what they do). Also the glowing red eyes when doing magic is a really nice touch! | |
| Apr 27 09:05:30 | 4m 20s | Aquaphobia | ♥ 1 | Fits the theme well! It's a shame you didn't include yourself in the humor catagory as I think you're writing was quite funny. It's a shame the dialogue triggers were overlapping a bit, which made me miss a bunch of it! |
| Apr 27 09:13:55 | 8m 25s | shaftception | ♥ 2 | The game is fun! I was almost turned away by the sequence button obstacle, as I thought it was a piece of UI and that there was an invisible obstacle that was causing me to go gameover. Luckily Bentebent's comment caused me to reevaluate so I could play the game. I think some of the obstacles had just slightly too small area's of success which made the game more about memorization than reflexes. (Might just be my preference though). Other than those two hickups the game was fun, the art is nice and the music sounded good. All in all a good entry! |
| Apr 27 09:51:39 | 37m 44s | Templooter | ♥ 2 | I'm not sure if I encountered a bug or am missing something about the controls. I can move around the tutorial room and whack the target dummy, but if I try to interact with the chest I only get a popup stating "gold collected 0" This keeps popping up when interacting with the chest and after this I can't leave the tutorial room. Therefore I couldn't really play the game. |
| Apr 27 09:57:54 | 6m 15s | Time to grow down | ♥ 3 | An interesting idea, but I'm missing the gameplay aspect of this. Not sure if I'm missing some gameplay mechanics. If not, the visuals are nice and the mood is relaxing. |
| Apr 27 10:23:03 | 25m 09s | LD48 | ♥ 3 | Great game! The gameplay is fun and surprisingly in depth for a game jam. I think the random events add a lot to the gameplay and I think you use them very effectively to create more interesting gameplay with the least amount of added mechanics. The dialogue is sometimes a bit goofy but I suspect that might be a language barrier. So far one of my favourite games in the jam! One thing I might mention if you use sound effects that you didn't create yourself you might want to uncheck the audio category. |
| Apr 27 10:47:34 | 24m 31s | Monday | ♥ 2 | Great jam entry! I like the counter of the amount of infected. I don't quite know why, it just really adds to the fun of the game seeing your impact on the infection. I think the gameplay gets a little bit repetitive at some point. Just because I was curious I kept playing until infected hit 0. After that there were still more zombies even after the counter hit zero, the next time you switch levels the game crashes. Another thing that hampered the fun a bit is it was hard to discern the difference between walls and paths, because they are both flat. Early in the game I spent some levels running circles because the way I needed to go looked like a wall. The art looks good, the mood is funny. All in all I like it. |
| Apr 27 12:24:19 | 1h 36m | [WebGL/HTML5] Who am I? | ♥ 2 | Fantastic puzzle game. The difficulty curve is great. The idea that you go deeper and deeper to get higher in the tower is pretty cute. Great job! |
| Apr 27 12:30:42 | 6m 23s | Deeper Faster | ♥ 1 | Great job for a first jam! The gameplay is still a bit rough, for a platformer ideally you have a lot of control over your character and can clearly tell how the platforms work. From the bit I played the character is sometimes hard to control and platforms are either unclear whether they are solid or are a bit buggy. I like the rainbow blob animation. |
| Apr 27 12:45:30 | 14m 48s | End of my Rope | ♥ 1 | The art is great, I like the 2D characters in the 3D space. The bow and gun feel great to use thanks to the amazing sound design and great visuals. The rope mechanic is very fun to use. The only feedback I have is that sometimes the enemies feel a little fast. The large porcupine thing definitely boxes you in at the start of the fight, a small telegraphing of that giving the player time to rope away would have been nice. But all in all this is an amazing jam title, I hope you all continue to work on this :) |
| Apr 27 12:52:17 | 6m 47s | Tiny Dungeon | ♥ 1 | Cool game! The visuals have a clear style giving the game a very cohesive look. I kept running into a bug where my weapon would stop stabbing. Other than that the game is incredibly polished for a game jam, nice job! |
| Apr 27 13:00:01 | 7m 44s | Some Great Cave Offensive | ♥ 1 | This game has a lot of promise! The level design is very well done. You really get the most out of your mechanic. I do wish that the range of valid shots was a bit more lenient. Right now most screens are so busy you have to be really precise with how you click. As a small bug report: if you click while dying you are able to create a second character. At that point you are controlling two characters at once, which can make some screens unplayable! Otherwise I had fun playing, nice job! |
| Apr 27 13:14:48 | 14m 47s | Welldiver | ♥ 1 | Your game is very polished! Your obstacles are well thought out and enemies are telegraphed incredibly well. A very nice entry. |
| Apr 27 15:12:31 | 1h 57m | Greenception | ♥ 1 | This game looks like it has a ton of potential! I think if you're developing it further it would be nice to give more of a ramp up to the amount of information you get. Currently it's really overwhelming with all the stats you get right off the bat. Other than that the game sounds chill, looks nice. |
| Apr 27 15:40:33 | 28m 02s | Little Lost Sheep | ♥ 2 | Nice art style, fantastic writing and lovely music. What an amazing jam entry. Good job folks! |
| Apr 27 16:03:05 | 22m 32s | HOOKSHOT HELL | ♥ 2 | I like the art style, the voice of the little helper guys sound cool, unfortunately the way the camera works makes me really motion sick so I can't really play it. Looks like it has potential though! |
| Apr 27 16:27:17 | 24m 12s | Deepest Sword | ♥ 0 | The idea is very innovative, though I think a lot of the level design could have been more lenient. Often I could see what I needed to do, but couldn't get the sword in just the right spot. |
| Apr 27 17:38:01 | 1h 10m | Drillromantik | ♥ 5 | The game is nice! A lot of tiles implemented for a jam. |
| Apr 29 18:00:39 | 48h 22m | I have no idea what I'm doing, but it won't stop me | ♥ 2 | So I'm still not entirely sure if I missed a link in an ARG or you really are a new game dev 😛. But hey if you got this just based on a udemy course, completing a game jam is really difficult and you made a pretty finished product in a really short time. Don't be to hard on yourself. |
| Apr 29 18:22:40 | 22m 01s | Dante's Harvest | ♥ 2 | I think this has great potential, but fell just short of really being fun. The art is very unique and the style feels very cohesive. The game feels incredibly polished. It just seems very difficult to the point of making it hard to play. I'm not sure if I am missing some mechanic, but it seems nearly impossible to keep up with the enemies. In the very first level by the time I had gathered enough souls there were already so many enemies at the wagon that by the time I had placed some towers and cleared the wagon, the wagon was nearly destroyed and enemies would already start to overwhelm the towers. In the later levels I could barely survive long enough to get to the next layer as soon as the timer ran out. I think the game has a ton of potential, but it was too hard to get into. |