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| Timestamp | Since previous | Game | jogy34's comment | |
|---|---|---|---|---|
| Apr 26 21:52:23 | Need more deep: Donut cover | ♥ 1 | The graphics and concept were nice but the movement was a bit weird. I wasn't really able to look around at all because of the acceleration. Their top speed was reached immediately and if you were in the air you couldn't control it at all. If they moved slower this wouldn't be a big problem but as it is, with one jump it's hard to not just fly over half the level. | |
| Apr 26 22:35:12 | 42m 49s | R.O.B.t. | ♥ 2 | Loved the aesthetic and the level designs were interesting. I did have a bit of trouble looking around at times especially when I wanted to look at something above me. The first area looks like it just abruptly ends at the bottom, adding fog or something like that at the bottom may have given a better illusion that it keeps going. Overall great game though. |
| Apr 26 23:00:23 | 25m 11s | Untitled Bruce Game | ♥ 2 | Nice game and well executed. The undo mechanic was nice but I think having a limit on the number of times you can use it in one level or some other way to limit it would have been good. As it is currently, being able to spam it as much as you want makes it extremely easy. |
| Apr 26 23:17:34 | 17m 11s | Toad in the Hole | ♥ 1 | The game looked and sounded great and I liked the extra collectibles but the massive amount of conversation got annoying quickly and kind of ruined it for me. The text seemed to take up 10+ times longer than the actual platforming and gameplay parts. |
| Apr 26 23:32:12 | 14m 38s | Dive | ♥ 2 | I wasn't really sure if the goal was to hit the fish or avoid the fish. The first time I played I tried to avoid them all but then the second time I tried to hit them all and it didn't seem to make a difference. Also, it felt like the sub was just staying still vertically and just moving left and right, maybe adding a background image scrolling upwards or having the things the flowers and particles moving upwards would have made it feel more like you were moving downward. |
| Apr 27 01:14:25 | 1h 42m | Deep Space Hope | ♥ 2 | I had a lot of fun playing that game. I really liked that as you approached the shop music began to play from it, that was a really nice touch. It was fun to just fly around destroying the meteors. The credits at the end were a great idea rather than a standard scrolling credits screen. I do think that last screen would have been a great place for an easter egg or something though. I also tried flying into some of the planets (including the last one) thinking something might happen but I just bounced off of them. I do think the boss towards the end was a bit of a let down though, I had a harder time taking down each of smaller enemies than I did that. |
| Apr 27 02:03:55 | 49m 30s | Planet Driller | ♥ 2 | Fun and relaxing game. I liked being able to upgrade the drill and the achievements were a great touch. The game looked great and the background music was really nice though the drill sound did drown it out quite a bit. I also thought your choice of gold as the higher tier of drill was a bit interesting since gold is a fairly weak material though 😁. |
| Apr 27 02:17:27 | 13m 32s | 100 | ♥ 1 | Nice and relaxing game. I liked the background music and it was a really nice touch to have people talking to you when you've reached certain depths. |
| Apr 27 03:22:11 | 1h 04m | Alien Dig Invasion | ♥ 0 | I had some fun playing this. The collisions were a bit janky though which kept annoying me and the costs for the forge and the armoury were flipper which caused some confusion. |
| Apr 27 12:51:30 | 9h 29m | Deep Space Worm | ♥ 3 | Definitely an interesting game. The worm was a bit tricky to control at first but I got the hang of it after the first planet. I'm also not sure if there were only three planets or if I was missing something. When I destroyed the 3rd planet there were no more arrows and I just went in a random direction until I died. I was a bit surprised that another worm appeared when I destroyed the planet cores, I would personally have thought to make the worm grow rather than spawning a new worm. Nice job overall though! 🐍🐍🐍🐍🐍🐍 _(No worm emoji on windows so have some snakes instead)_ |
| Apr 27 17:47:06 | 4h 55m | Shiny Depths | ♥ 1 | It would be nice if you could just hold down left mouse or to mine. Also, it was a bit frustrating that you couldn't mine the block directly above you. It would also be useful to have some sort of a warning when you're running low on health. Overall I had fun playing it though. |
| Apr 27 18:02:55 | 15m 49s | Hit Ground | ♥ 1 | Nice concept, I always like it when games allow you to get upgrades. I was confused my first few times though though because I didn't know if you were supposed to hit one button then the other or if you were supposed to hit them at the same time. Having them both switch every time makes it hard to get into a rhythm with it, if they only changed the one you press I think it would have been better. Also, when you lose, saying "Game Over" threw me for a loop the first time because I thought the game was actually over when you just went back to the top and could buy upgrades. |
| Apr 27 18:22:52 | 19m 57s | Whatever It takes | ♥ 1 | That is a really cool concept. Took some getting used to but it was quite a bit of fun. Some of the platforming was a bit difficult, having checkpoints throughout the level might be a good idea. I am generally bad at platforming though so that may just be me. The moving vertical moving platforms were annoying to wait for if you got there are the wrong time especially if you kept dying over and over like I did. Overall great game though, this is one I could see a fully fledged game come out of. |
| Apr 27 21:47:47 | 3h 24m | Deep Into the Night | ♥ 2 | This seemed kind of creepy from reading your description but it was a pretty chill game. The background music fit it so well and the art style was great. I had some trouble keeping up with things but also felt like it was slow paced which was a weird mix. I enjoyed it overall quite a bit. |
| Apr 27 22:44:51 | 57m 04s | Tin Mining | ♥ 2 | Great concept though not much to do (which isn't uncommon in game jams). It looks and works really well, nice job. |
| Apr 27 23:26:48 | 41m 57s | SUBGUNNER | ♥ 1 | That was a lot of fun, really well done. It would have been nice to have a few other options for upgrades, even something simple like heath or fire rate increase. I was able to get everything really quickly and so it was basically as if I just started with them. The boss at the end was cool but really easy, especially since you could just hold down both mouse buttons to fire both weapons continuously and then just wait in the middle of the screen firing down. Overall, great game though, loved the aesthetic and the music fit really well. Nice job! |
| Apr 28 00:54:36 | 1h 27m | Encephaloexcavation | ♥ 1 | Cool concept and nice graphics and audio but it took forever to mine a few blocks and was hard to move around. If you could mine a larger amount of blocks at once or if the mining went faster I think it would have been better. If you were aiming for a roguelike game, those especially tend to allow you to move through the game at a much faster pace. I had a lot of trouble trying to get through a two block tall opening and there were times when I saw something above me but because I dug a tunnel to get to where I was there wasn't any way to reach it. Also, a couple of bugs, the first time I booted it up I spawned inside the wall and then every time I tried to respawn it crashed. |
| Apr 28 01:10:19 | 15m 43s | Dragonborn's Hoard - Mine! Mine! Mine! | ♥ 2 | Graphics were great and I really liked the concept but it got repetitive fairly quickly. Would have been nice to have like a shop or something to spend the money on, more variety of enemies, and more variety in what you get out of chests. I was a bit surprised with the boss bat at the end but that was really just the same as the other bats but more health from what I could tell. You probably already thought about most of that though. Still a great game especially for a game jam. I did notice some sort of tearing issue with the tiles sporadically which made me think it was raining underground at first. I was playing the web version which may be the cause. You should also make sure to add a cover image when you get a chance. That's what shows up in the game list. Right now it's just a couple of gray bars which is the default if you don't add one. |
| Apr 28 01:29:30 | 19m 11s | Under New Management | ♥ 1 | Neat game! I got ready for a jump scare towards the end all for nothing. It would have been nice to have an indicator for things you could interact with, even just the cursor changing colors or something like that. I'm not a big fan of the camera moving when you aren't doing anything but that's just a personal opinion. I also have a habit to use the escape key to close out of menus which quits your game so I may have had to restart a few times... |
| Apr 28 19:13:34 | 17h 44m | Treasures of Bloom | ♥ 3 | Nice art style, the character looked a bit strange but everything else looked great. The space bar didn't seem to do anything most of the time I tried to use it. At one point I figured out that if I kept spamming it then it would eventually trigger and make me swim faster. Cool concept though and fairly relaxing game. The enemies didn't really do much though, they caused the character to turn red but they weren't common enough and didn't chase me that they didn't really pose any threat. I also didn't see any indication of amount of damage, if that's something hidden or if they depleted the air and I just didn't notice, I'm not really sure so didn't know if I was near death or completely fine. |
| Apr 28 19:29:07 | 15m 33s | Fall Miner | ♥ 1 | Nice game, it reminds of of some other (non-LD) game but I can't remember what. It looked great and I really liked the concept. I personally found it really difficult and it was a bit annoying to have to go through the tutorial on each play through. The movement did seem really slow both for jumping between the walls and how fast they were descending, Descending slowly isn't really a problem at all, it just seemed a bit off visually. On the other hand, the character taking a long time to jump between walls as well as changing how long depending on how you got there made things really hard to time properly. I also ran into issues where I would jump to avoid the obstacles on one wall then when I was in the air a new obstacle would appear on the other wall from the bottom of the screen. With the speed moving between walls I would just land on the new obstacle and there wasn't really anything I could do which was frustrating. |
| Apr 28 19:39:19 | 10m 12s | Cave Jumper | ♥ 1 | Really great game, I had a lot of fun with it. Would have been great to have move levels that got harder and more variety in the caves but I'm sure that's more because of the time limit than anything. The graphics were great and the movement felt fantastic. One thing that tripped me up though is that I kept wanting to use the super jump in the air after I had jumped normally 😋. |
| Apr 28 20:18:40 | 39m 21s | Lucido | ♥ 1 | That was a really cool puzzle game. It looked really great but I'm not sure I understand the connection between the amount in the lucid bar and what happens in the dream from a lore perspective. I get that things change in the level based on how full the bar was. Also it was a bit weird that the amount of money you had went up as you slept. I did run into two actual problems though, One was the hitbox on the key made it difficult to pick up. The other was that my mouse wasn't being captured correctly. Great game overall though. _**Mouse issue info if you're interested:**_ I have a weird setup where I can use my mouse across multiple computers (not monitors, completely different computers via 'Mouse Without Borders') so it may just be a fairly rare issue. My mouse could move across computers when in your game but couldn't change what monitor it was on when focused on the computer actually playing the game. ~~This is just speculation but what it looked like your game was doing was locking the mouse to the specific monitor somehow but the mouse was just being hidden so when I moved the mouse to where it would move to my other computer, it would get screwed up. I also use unreal though and haven't seen this issue. I'm not sure what you're doing but what I do is set the input mode to 'Game Only' when not in a menu ('Set Input Mode Game Only' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameOnly() in C++) and to 'Game and UI' when in a menu ('Set Input Mode Game And UI' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx() in C++). I am fairly new to unreal though so this may not be the correct way to do things.~~ |
| Apr 28 20:54:20 | 35m 40s | Match! Drop! Match! | ♥ 0 | Nice game. I really love the take on the theme and it was a lot of fun to play. Having the two different modes that each posed their own challenge was a nice touch and a scoreboard is great to be able to see how you stack up. I think this could make a really great mobile game. |
| Apr 28 22:15:08 | 1h 20m | Hook Fishes - Get Money | ♥ 3 | I had quite a bit of fun with this game. Graphics could use a lot of work but it was a good concept. I have no idea how the actual catching mechanic worked though, I ended up just flailing my mouse around some fish spamming left click and I would usually eventually catch one. I ran into problems where it thought I caught a fish but there wasn't anything on my hook. This was a big problem when the fish I hooked was too big to fit in my bucket and then couldn't remove the invisible fish from hook and then trying to end the day the fish was still there the next day and still couldn't fit in my bucket. I also think those sharks have some sort of rocket strapped to their back with how they sometimes propel themselves backwards 50 feet into the air 😄 |
| Apr 29 03:27:12 | 5h 12m | Into the Dark | ♥ 2 | It looks great and feels great to play. I really like the concept as well. I wish there was a fitting background track to it but given this was a short game jam I can't really fault you guys for that 😄. Really cool game overall. That being said, though I could just be terrible at this game, I do think there were some balance issues. The flashlight ran out really quickly so I didn't want to use it unless completely necessary and I ended up with 300+ of the second material and kept running out of the first. It ended up being better to skip the lights and just get a bunch of generators since they also gave off light as well as recharging my flashlight in addition to being barely more expensive since I didn't have to worry about the second material at all. I got to a point with 2 giant robots once and ran out of ammo before I could kill them and then they killed me when I was trying to run away. The next 6 or 7 times I got close to there (or at least where I thought it was) I fell into an inescapable pit of green death fog. I even eventually noticed zip lines that I thought would bring me over it but I still got dropped in there. I'm sure there was a way out (if there wasn't I would assume it would just kill you immediately) but with the light on all I could see was green and without it all I could see was black so I was just wondering around aimlessly until I died. |
| Apr 29 03:34:23 | 7m 11s | To The Core | ♥ 0 | Nice game, I like the concept a lot. It was a bit annoying to have to restart from the beginning every time I died though. If there were lives per level/play through or something I think that would have been a lot better or as you beat level it would unlock it in a level select or something. Having a bit more variety like digging around the planets to avoid obstacles or something in addition to going down would have been cool. Overall great job especially for your first jam. |
| Apr 29 03:52:01 | 17m 38s | Within Yourself | ♥ 1 | That's a neat game. I really like the idea of each level going into the next level. The puzzles were all really easy but they were still fun. The character being a hand confused me a bit but that may have been part of the story you had planned or may have just been the design you chose. Nothing wrong with it if that's the case, I just think it's an uncommon choice for a character. I also walked into the green strip which took me out to the previous level which I thought was cool though then I just had to replay that level, sounds like you had some feature in mind to make use of that but just couldn't get to it in time. The only real issue I had with it was how the character moved. Moving between tiles was a bit slow and there wasn't really any distinct movement between tiles, if you held down an arrow key it would just seamlessly keep moving. At first I didn't even realize everything was aligned to a grid because of that. |
| Apr 29 13:07:21 | 9h 15m | Hammer It In! | ♥ 1 | Nice game and creative take on the theme. The art was really cute, I liked the variety of the backgrounds a lot, and the background music was relaxing. It's exactly what you claim, just hammering a really long nail. I think I accidentally destroyed the earth at the end though, but that was totally worth it. Nice job. |
| Apr 29 14:53:59 | 1h 46m | Craftmine | ♥ 2 | Nice game, fun to play. I liked the concept a lot but the enemies were really easy especially with being able to hit them through walls and they barely jumped when I was up higher than them. After I had gotten all of the upgrades I could basically just endlessly dig down without worry except for healing up every so often. It seemed to be generating infinitely which is a nice touch. Could have a bit more variety in what you can do and the enemies you face. I think it would have made it more interesting and harder if instead of being able to upgrade anywhere if shops or an upgrade station or something spawned every so often instead of being able to heal and upgrade whenever. Or a different ore or something for healing at least. Overall great game though! |
| Apr 29 17:33:34 | 2h 39m | drillerROBOT | ♥ 1 | I think this is the first straight Java entry I've see this time around which kind of surprises me that I haven't seen others yet. Nice idea though, I liked the concept quite a bit. It was fun at first but it did start to feel really repetitive after a while. It might help that if you had different kinds goals to reach, like collecting a certain amount of a third kind of material or upgrades you could work towards. Or you could have different kinds of challenges like enemies moving up towards you or something. Nice job overall though! Also, you generally shouldn't remove the window borders unless you're replacing them or if you're using full screen. It makes your game a bit awkward when it's partially blocking your screen and you can't move it at all. There are also accessibility issues I believe but I'm by no means an expert in that area. You can just turn off resizing if that's why you removed them. And Java, from what I remember when I used it, makes it fairly easy to style the window border if you just didn't like the look. |
| Apr 29 20:57:41 | 3h 24m | Pigs War | ♥ 1 | Neat concept, although I'm not sure how the game jam theme fits in. The cutscene at the beginning was great. I do wish there was a way to just change the direction of your character without moving in that direction as well as just restarting a level instead of from the beginning when you died, maybe with a certain number of lives or something. Also english subtitles would have been nice, I was just kind of curious what was actually being said. |
| Apr 30 04:03:46 | 7h 06m | Deep Below Ground | ♥ 1 | Nice game, it was fun to play. That the concept was cool, I liked being able to use different spells against different type of monsters. Could have used a larger variety of rooms though. Would also have been cool to be able to use the collected gems to buy upgrades from a shop every so many floors or something like that. The graphics were nice though I did think the character's movement animation was a bit funny with the arms moving but not the legs. Nice job overall though! I did run into a few problems with the game. Open chests blocked bullets which made it an issue when the wizards would run on top of them. Also, if there was a potion on the floor and you hit the 'F' key and weren't on top of the potion it would completely freeze the game (probably crashed but the window stayed open). The worst issue, however, was that it took up a massive amount of ram and would keep lagging every couple of seconds. Just speculation but if you're running a game loop as fast as you can that might be the problem. If that's the case, you may want to sleep at the end of each loop for a few milliseconds which you could calculate to try to hit a target fps. I used to make games without an engine and that's something that I did when I first started but a memory issue like what I was seeing could be caused by any number of things so that's just a shot in the dark from my own experience. |
| Apr 30 04:14:37 | 10m 51s | Deep Sea Explorer | ♥ 1 | Nice game, music was relaxing and the jaws tune from the sharks was a great touch. With the really slow movement of the sub and not really any danger from the sharks, anchors, or mines it ended up getting monotonous fairly quickly though. |
| Apr 30 04:37:24 | 22m 47s | Alek and the Dungeon of Paper | ♥ 0 | Loved the graphics and the concept was really cool. I did run into an issue where I pushed the boxes into a wall and then couldn't move them out though so had to restart the first time. The second time I did the same thing but got lucky that it triggered something and the door unlocked. Was also a bit of a struggle moving the boxes forwards and backwards as opposed to left/right. Definitely a great start on a game though. Also, I definitely just walked off the very end after the guy wearing a sandwich for a hat which made me chuckle. |
| May 1 02:24:58 | 21h 47m | GLUB | ♥ 0 | That was a lot more fun than I thought it was going to be when reading the instructions. I was kind of sad when I beat the final level 😁. Loved the concept, and the music was nice and relaxing. A couple of suggestions though. There should probably be an option to play without a mic for accessibility reasons as well as for people who don't have a reliable one and for those that don't want to make weird noises because of roommates or something. I didn't have that problem but I could see if being an issue. Second, having a counter for number of bubbles used with a goal for each level would be a good addition. I ended up just hyperventilating when there was only one blowfish left to spam bubbles to kill it. Third, it was a bit weird to have to go into the options before I could start the game. The mic calibration should probably be something done on start up before getting to the main menu (in addition to the options menu). |