iaandrei 2021-04-28 20:03
I didn't really understand the game and the text flew by really fast. I'd say the game is alright for a first entry. Good work!
Foon → Ludum Dare Explorer → LD48 → Lucido
By animalx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.33 | 8 | ||
| Fun | 2.75 | 8 | ||
| Innovation | 4.00 | 8 | ||
| Theme | 3.41 | 8 | ||
| Graphics | 3.58 | 8 | ||
| Mood | 3.83 | 8 |
I didn't really understand the game and the text flew by really fast. I'd say the game is alright for a first entry. Good work!
I ate a burger, found a hole in a rock, but not sure if there was an item in the chest. I believe that the concept of the game was really good, maybe you should try it once more but then with a team.
That was a really cool puzzle game. It looked really great but I'm not sure I understand the connection between the amount in the lucid bar and what happens in the dream from a lore perspective. I get that things change in the level based on how full the bar was. Also it was a bit weird that the amount of money you had went up as you slept. I did run into two actual problems though, One was the hitbox on the key made it difficult to pick up. The other was that my mouse wasn't being captured correctly. Great game overall though.
_**Mouse issue info if you're interested:**_ I have a weird setup where I can use my mouse across multiple computers (not monitors, completely different computers via 'Mouse Without Borders') so it may just be a fairly rare issue. My mouse could move across computers when in your game but couldn't change what monitor it was on when focused on the computer actually playing the game. ~~This is just speculation but what it looked like your game was doing was locking the mouse to the specific monitor somehow but the mouse was just being hidden so when I moved the mouse to where it would move to my other computer, it would get screwed up. I also use unreal though and haven't seen this issue. I'm not sure what you're doing but what I do is set the input mode to 'Game Only' when not in a menu ('Set Input Mode Game Only' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameOnly() in C++) and to 'Game and UI' when in a menu ('Set Input Mode Game And UI' in Blueprints and UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx() in C++). I am fairly new to unreal though so this may not be the correct way to do things.~~
@iaandrei Thanks! I know the puzzle is not too clear, I'll try to time manage better next time! Wanted to get too much done and didn't realize how short 48 hours actually is! Thanks for giving the game a go though!
@killua Tasty burger, huh? The hole in the rock is the first part of the puzzle! I've added a small clue section if you want to give it a go with that! Clarity for sure needs a lot of improvement. Thanks for checking it out :) I might just continue working on the game after the jam and see if I can make the puzzle better and clearer.
@jogy34 Woah, you finished the puzzle? That's awesome, well done. Wasn't expecting anyone to get to the end to be honest haha. Thanks for the feedback, I had planned to have a simple combat system where you would have to slay dream monsters to get money but I had to scratch that (one of many features I wanted to add) pretty early on. Not sure about the mouse capture issue, I'm using those nodes when switching between UI and the game. I would try to fix it but I don't have a setup like that
Hey. It took a while to get understand the mechanic but i got there but a semi-tutorial would probably help so players dont bounce off. I think this is a nice concept. But i found myself sleeping a lot to get reset the shop so i could get the lucidity down, then the oppositite to get it up (actually yoga mats were handy to collect for quicker management). But once I got the swing of it was enjoying working the puzzles. Sadly i tried to throw the key and lost it so that ended my playthrough :( Really great job and idea. thanks and well done
@jj2oo2 Thanks! That's some follow through you have there, well done! Thanks for the feedback, a tutorial would for sure have been nice and I'll try to either add that for my next jam or spend more time on making the mechanics clearer. Sad to hear you lost the key, the physics in unreal can be a bit buggy sometimes, but you were pretty much done with the game, I'll count it as a victory ;)
**_Re: Mouse Issue:_** I was working on a new unreal project and apparently I'm an idiot and I've just never opened my own (or any one else's) UE projects in full screen while I was connected to another computer. Not perfect but the best solution I found was to check each tick if the mouse should be captured and that the game was actually focused then set the mouse position to the center of the screen. Probably a really rare issue that just isn't worth worrying about though.
Great Idea, very love it. Hope you continue working. Also stack in place with triange, is it like it shoild be?