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jogy34

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TimestampSince previousGamejogy34's comment
Apr 4 18:14:17 Icarus: The fall is an inevitable ♥ 1 It's a cute concept but I couldn't figure out what any of the items besides the portal one were for. Touching any of the other ones just ended your run and it was much easier to just get enough flaps to make it across than to buy anything else. There was also a problem with the left platform (which I assume is where you are meant to get to), I either hit an invisible wall or just flew over it and fell infinitely.
Apr 4 18:49:09 34m 52s Eggspiration Date ♥ 3 The concept was nice and the art was great. The jumping and gliding were a bit difficult to use and seemed inconsistent but there were only a few short platforming sections so I was able to get though it although the arch thing was a headache and I almost quit at that point trying to get to that egg. Also, you should allow the camera to move through the invisible walls that prevent you from going outside the island.
Apr 4 20:04:55 1h 15m An Inevitable Race ♥ 0 It looks fantastic and plays fairly well but it's a bit lacking in actual game play, once the others show up it seems like you can just stand still and it doesn't make any difference. Also, I feel like I'm missing something. I'm not sure what triggered it but a pink orb showed up on one of my play throughs and not the others but it didn't seem to change anything except that it was following me around until the end.
Apr 4 20:17:41 12m 46s 2D Platformer ♥ 2 Great job and congratulations on finishing your first game jam especially a 48 hour one! I would recommend using https://itch.io/ (or similar) for hosting instead of google drive as well as git (https://github.com/ or https://bitbucket.org/) for code and source control though.
Apr 5 01:40:29 5h 22m Glue Bot Galaxy ♥ 1 Definitely an interesting way to take the theme, I really liked the concept. The art was great and the background music really fit. I was a bit confused at the end though and wasn't sure if I had won or not or how well I did though. I really wasn't a fan of the face guard being in the way when zoomed in to shoot and I ended up taking advantage of a bug that if you stopped holding right click while still holding the left click that you would continue shooting. Also when zoomed in, the aiming up/down felt like it wasn't doing anything, looking at it again the glue streams look like they are changing but I think it would have been better if the guns actually moved or the whole head tilted. Also, there was a bug that the mouse stayed locked when you return to the main menu after completing a level so I had to reload the page each time.
Apr 5 02:03:20 22m 51s [Don't] Prune the Money Tree ♥ 3 I liked the art style and the music was pretty chill. I thought the game play was fairly boring though, for the most part I was just sitting there waiting for a bell to ring then clicking a few buttons. Maybe could have been better if you could buy additional trees or something so there was more to keep track of. The upgrades were a nice touch but I couldn't really see any appreciable affect they had outside of the light bulb which I'm not sure I actually needed in the first place. I also never actually ran into a situation where a branch would stop growing from clipping it too much although maybe I just never clicked it soon enough since there wasn't any incentive to clip them when they were small.
Apr 5 02:18:37 15m 17s evaporate ♥ 1 ⛄️ Whoo, Snowman crew! Cute concept and nice art style. I was not prepared the first time and killed them initially but was able to get it on my second go. Talking to them was a bit difficult though, you have to get really close to continue the dialogue and there was one time that I was behind them trying to shield them from the sun and they said something so I had to put down the umbrella and run around to the other side hoping the sun wouldn't move too much in that time. Couple bugs I noticed, nothing too bad but just wanted to point them out. If I tried to look around the camera would all of a sudden jump randomly. In end menu, if you ended close to the umbrella you could still pick it up an spin it around.
Apr 5 06:28:44 4h 10m Final Forest ♥ 0 Fun game, it took me a few tries but I eventually started getting the hang of it. Unfortunately in my last run after I got to wave like 10 or 15 or something it all of a sudden crashed on me when trying to move to the next wave. I do wish there was a drag to select because it can be hard to click on enemies at times. It would also be handy to be able to tell the wolves and bears to patrol a certain area.
Apr 5 15:25:34 8h 56m BaraRun ♥ 1 Nice game, it was fun to play. It could use a bit more variety in the layouts, after a while it did get a bit stale. There was a point that I made it just past 900m and fell down a hole but was about 10 seconds in front of the wave. When the player gets ahead of the wave too far it could speed up until it catches back up to them which would give a constant urgency to the situation. And if they fall down a hole it would be a good thing to check that and kill them immediately rather than needing to wait. Or you could make it so you could potentially get out of the hole like being able to slowly climb vertically so there is a bonus to getting far in front of the wave.
Apr 5 17:22:55 1h 57m Genocide Greebo ♥ 0 Definitely a peculiar game and art style. I was never really sure what I was supposed to be doing and I also felt like I was always getting places in ways that weren't intended but I couldn't figure out how I was supposed to get anywhere. I got outside almost immediately and eventually started scaling walls by continuously jumping when next to them to get around and I wasn't able to figure out how to get back inside. At some point it gravity bugged out and stopped working as well. The mouse was also broken for me, it seemed to capture it and never release it. After a little while I figured out I could use the arrow keys and enter to navigate the menus.
Apr 5 20:41:07 3h 18m STUDY LADY (cookie mix) ♥ 2 Fun game, the art was great and I really liked the concept of looping through the worlds. A couple of things I would have liked to see are the items change slightly once you upgrade them to level 10 or something and also when you go into a different world that the background music would get some effect or something additional added on top of it. Overall great job though!
Apr 5 21:22:42 41m 35s Freemine Castle ♥ 1 The game looks phenomenal but I wasn't a fan of the actual game play. It was really annoying that I could only sprint on certain parts especially when I had to keep traveling up one of the bridges. Also, all of the transitions were really choppy which was somewhat jarring. As far as gameplay goes, the first level was just walking straight which was extremely simple and seemed out of place. The rest of the levels just seemed to completely rely on being random though. The door level maybe had a trick to it or it may have just been a coincidence and I got lucky, I couldn't really tell. The rock level seemed to just be random guessing and hoping for the best which isn't fun especially when you have to wait a while to try again after each attempt (this is where I got stuck on forever), unless I missed something and there was some way to tell which rocks to jump on. The last level I still have no idea what was going on, I would enter the third or fourth room and then get teleported out of it, I eventually beat it by just randomly running through fast enough to the end to complete it and I have no idea what was actually said at the end cutscene. Again, really stunning visuals but the rest wasn't the best.
Apr 6 04:23:26 7h 00m Pyre ♥ 1 Wow, great music, visuals, and story telling. My only complaint is that it was over so soon. Fantastic job!
Apr 6 04:32:53 9m 27s TEST TECH S.A.Your expiration is inevitable. ♥ 1 The art and sound were cool. I liked the concept of your controls functioning as your health but I kind of wish the controls dropped off randomly instead of in the same order. Nice job!
Apr 6 14:23:55 9h 51m Fight and die! ♥ 3 It is unfairly difficult to kill anyone to the point that it isn't even worth attacking if the point is to just survive as long as possible. You do so little damage and take so long to attack that you are pretty much guaranteed to get hit if you try to attack.
Apr 6 20:06:01 5h 42m Overthrow of the King ♥ 2 I do not speak Russian (I think) so I have no idea what's actually going on in the game so can only vote for a few of the ratings. It looks nice but the controls are a bit floaty and getting past certain parts seems to rely on bugs. It also relies way too much on just killing the player out of nowhere. Dying in unavoidable ways rarely makes for a fun game, it just ends up being unfair.
Apr 6 22:42:16 2h 36m Cosmic Castaway ♥ 1 Cool game although a lot of the time I was just getting frustrated. I was able to solve the map puzzle easy enough but then for the music box puzzle I wasn't able to find papers by the door for the longest time. There was no indication they were there, I just accidentally moved my mouse over them at some point. Outside of that the text was way too fast and I kept missing things that were said, it should have been a click to continue thing rather than automatically continuing. I got the second and third endings but I don't want to wait around for 20 minutes to get what is presumably the first ending. And trying to extract the device.zip kept saying that it was corrupt. Apparently the default Windows zip system didn't recognize that it was encrypted with a password so I had to download another program to get to it. Overall great game though, I liked that you took advantage of knowledge from playing it a second time as well as that it is being played by a person on a computer. Unfortunately though, I'm not able to rate it at all, the options aren't showing up on this page for some reason. Let me know if that gets sorted out.
Apr 6 22:48:24 6m 08s Hurrikeyn ♥ 1 Nice job, it was fun for a bit and the music was great. I really liked that the menu navigation was done through typing as well. Although the main menu saying play instead of medium when it explicitly said Easy and Hard kind of threw me off. Also, I have no idea how this fits into the theme if I'm being honest, but great job regardless.
Apr 6 23:04:09 15m 45s DeadFlame ♥ 1 It was fun at first but once I cleared out all of the zombies in the immediate area around the fire and they didn't keep coming after me it got really easy and fairly boring. I did love the thriller dance in the main menu although if this wasn't a game jam I think that would have been better as an easter egg you need to find.
Apr 6 23:39:09 35m 00s E P I L O G U E ♥ 3 I liked the art and it was an interesting concept but I really feel like I'm missing something. I played through it twice and tried to do different things the second time but nothing ended up any differently. If all there is to it is the bad things happening to each character then it really feels more like an extended cutscene than a game. There was no strategy in any of the fights seeing as any additional characters couldn't do anything and you can even still just spam space bar and eventually win most of the time.
Apr 7 01:11:34 1h 32m I'll buy us some time ♥ 3 Nice entry, I found it fairly fun. The sound effects were fun and I liked the idea that the different weapons would attack different portions of the circle. I do wish more than one could attack multiple rows though, maybe a spear that attacked one wide on all four columns or a bomb that hit a 2x2 or something. If you were to continue this definitely having an upgrade or shop system that allows you to change out the weapons you choose would be awesome. My biggest complaint though is that there doesn't seem to be any way to tell who is going to attack before the red icon pops up, all it looked like to me was that it was random. I think it would be better if each different unit had it own behavior like it would attack after a certain number of moves, or if it was in line with two other units it would attack, or something that you could use to strategize which enemies to take out when. Pretty much every time I lost because 2 or 3 enemies on opposite sides of the circle would just decide to attack and there wasn't any way I could figure out that I could have prevented it which just feels unfair.
Apr 7 20:42:57 19h 31m Till It's Over ♥ 4 Great job, it was an interesting concept but it did get kind of boring after not too long. I wish there were some kind of upgrades you could get or something else besides just food. Or if there were other things you needed to do besides just find food. It would be cool if there were other bunkers you could move to since your walking range is only so long. I also think there should be some kind of negative for losing 1 or 2 people instead of just making it easier (I got to day 34 by purposely killing 2 people right away, I wanted to see if something happened after a month). Also that your sprite and the dialog should change depending on who was still alive.
Apr 8 04:05:04 7h 22m Kiwis Can't Fly ♥ 0 That was a really adorable game and I definitely enjoyed it. It has amazing visuals and sound design, although I do wish it had some sort of a score/rating at the end. I could see this going on after the jam to be a really unique rhythm game that I would definitely play. Great Job!
Apr 8 04:40:15 35m 11s Holy Furbals ♥ 2 Nice job, I had some fun with it and was able to win the second time around when I realized you could fix the glass by shooting it (that is definitely some special glass 😄). I do wish there was some better indication that you got hurt though, it sort of felt like I was just phasing through all of the enemies until I noticed my health dropping. There also wasn't much strategy to it besides just spamming shoot and running in a circle. And yeah, like you mentioned the download was a bit wonkey but I eventually got it, you may want to think about using https://itch.io/ to host the download or something else.
Apr 9 01:58:35 21h 18m The Dam Repairman ♥ 1 Nice job on that, it was fun to play and I was able to get just under 2000 for the score. This would have been a great thing to have a high score saved and also would have been cool to have like a global scoreboard. I do wish there was some indication of how far away you can be to a crack to be able to seal it, there were quite a few times where I thought I was close enough but couldn't. I also think the cracks could have contrasted a bit more against the background. They could get hard to see at times.
Apr 9 02:30:21 31m 46s Garden Guardian ♥ 1 Nice job. I think it really could have benefited from being able to buy upgrades. Also, after a certain point it was easy to stay alive but nearly impossible to actually plant and harvest melons.
Apr 10 04:51:02 26h 20m The Unfortunate Tale of Mr. Bones ♥ 1 Nice game, I had fun playing but was only able to get past $700 once. I liked the upgrade system as a whole and though it worked really well although I think the towers and the upgrades that stacked on top of themselves (damage, fire rate, etc..) got too expensive to be worth it fairly quickly. I also found a bit of an exploit where you can place the portals and turrets outside the arena and just stand in a corner since the monster AI would just try to make a straight like towards you.