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James Kusardi

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TimestampSince previousGameJames Kusardi's comment
Apr 27 03:12:47 Golem ♥ 2 i love the concept!! the gameplay is also really fun, it does feel a bit difficult and i feel like shooting isn't always straightforward (but i definitely could have missed something), but i definitely think this has a lot of potential to be something super dope!
Apr 27 03:20:23 7m 36s Super Drill Diver! ♥ 2 suuuuper clean art, fun gameplay! running around with the drill and shooting feels great, and all the sounds work well for the mood. if i had any issues it would be that jumping can sometimes feel a bit too floaty, but i don't think it's such a big problem.
Apr 27 03:42:50 22m 27s Vax Quest ♥ 1 very fun, feels like a very classic bullet hell with a relevant twist - i feel like i'd like another button for shooting, because while i like being able to play with one hand, it doesn't always feel like the most comfortable setup
Apr 27 03:48:20 5m 30s T.O.P.O ♥ 2 nice and simple! i enjoyed it a lot, hitboxes do feel a little bit unforgiving and i wish i had a better understanding of how the boosting mechanic worked (seems like it's just on a timer?), but overall feels good to play!
Apr 27 04:01:45 13m 25s Depths of Mind ♥ 3 i enjoyed the brief experience! it took me a bit longer than it probably should've to catch on to what was going on, but when i did, i was quite invested. Luis is a real one. :)
Apr 27 04:08:57 7m 12s Forage ♥ 1 interesting game! i like the idea, but the movement being so wonky and constantly needing to go back to the tree is more frustrating because of it. something else that might be useful is a little bit more of an explanation about combining plants? unless you want it to be a complete mystery, which also makes sense for the game too! nice work :)
Apr 27 04:26:24 17m 27s Deepest Sword ♥ 1 super creative! a bit frustrating at times but definitely worth it
Apr 27 04:37:45 11m 21s Deep down the Abyss ♥ 1 you definitely did a great job with the atmosphere, the whole setting feels brilliant and amazing. unfortunately, i couldn't even get past the first god, mostly due to not really understanding what was going on - so i resigned myself to just looking at the art and clicking around for a little bit to enjoy the sounds (and imagine the animations :P) despite wanting to keep it more mysterious, i feel like at least some instruction (in the game) for players would go a long way!
Apr 27 04:49:17 11m 32s Ziggurat ♥ 1 probably my favorite entry so far! controls feel crisp, art and sounds are good, all the levels felt sufficiently challenging but solvable! amazing work :D
Apr 27 04:55:06 5m 49s Iby's Descent ♥ 1 really neat! controls feel crisp for the most part, i only wish climbing staircases was a bit tighter. the particle effects on the wand are also cool, although at some point it stops working and i couldn't get much farther than level 4ish as a result.
Apr 27 05:07:50 12m 44s The Little Boring Drill ♥ 1 not rly sure what's going on but i really like this type of game - with more polish and maybe a guide of some sort, i feel like i could easily burn hours and hours into this game
Apr 27 05:17:44 9m 54s DAYDREAM ♥ 3 pretty neat, story seems sad but fairly well written and definitely interesting - couldn't get very far due to my poor platforming skills, but i like the music and general vibe. the differences in art style can feel a bit jarring at times, though.
Apr 27 19:40:43 14h 22m 20.000 LIGHT YEARS deep in THE SKY ♥ 3 everything about this experience was fantastic! with more i could see this being a reaaally cool product, the voice acting especially kept me immersed. i did have an issue where if i skipped the first planet i couldn't get anything, but i loved this so much!!
Apr 27 19:46:43 6m 00s Badger Break-In ♥ 1 i like the movement mechanic a lot! super slick, works well.
Apr 27 19:58:49 12m 06s Bad Faith ♥ 2 interesting story, i thought the choices you gave were often creative and interesting. i never really felt like i knew what was going on (but i was hooked!), although i might give it a shot later to see if there's a possible better ending?
Apr 27 21:20:47 1h 21m Comatoast ♥ 1 i can definitely see how this would hit a spot for some people's sense of humors, but unfortunately the humor wasn't for me. i did find the platforming somewhat interesting and pretty enjoyable, even if it felt quite difficult at times!
Apr 27 21:43:30 22m 43s Shovel Guy ♥ 1 simple but good execution! idk if it's intended but being able to place the stone blocks anywhere (including midair) means you can cheese levels, but i still had fun!
Apr 27 21:56:41 13m 11s Monkey Quest ♥ 1 a super clean game, everything fits well to deliver a great whole product! i enjoyed the whole thing, and found the mechanics really well done :)
Apr 27 22:06:46 10m 05s How I Learned to Stop Breathing and Start Sinning ♥ 2 good execution, i enjoyed it (although i didn't finish). some additional stuff that i feel like would really liven the game up are indications of when you get the note right (both visual/auditory) and maybe some sort of indication of how long the rhythm portion is?
Apr 27 22:16:28 9m 42s WHITE RABBIT ♥ 0 the graphics are cute, but the jump felt a bit...sticky at times? it felt a bit unresponsive. i didn't finish, but i enjoyed what i played, and might give it another shot later!
Apr 27 22:32:54 16m 26s Crystal Mites ♥ 0 i loved it! the bouncing mechanic is hard to get at first, but once you get a hold of it it's sooooo fun and satisfying :D
Apr 29 16:46:00 42h 13m Dongeons & Potions ♥ 2 very fun! potions are cool, although i wish i had more of an idea of what some of the effects did. i'll definitely be playing more of this later to at least try to beat it :)
Apr 29 16:58:48 12m 48s Upset Crab ♥ 1 like others have said, the attack can feel clunky, but something about a crab with swords hit the spot. only other thing might be that the roll's distance sometimes feels too tight. loved this! amazing work :)
Apr 29 17:00:02 1m 14s Abyss ♥ 1 nice work! i feel that the gun might feel a lot more rewarding if it was more responsive or if some of the enemies (like the small ones) died to 1 shot instead of 2. also feels like there's not much incentive to defeat enemies over just fall.
Apr 29 17:06:03 6m 01s Dig It Out ♥ 0 interesting work! i enjoyed it a fair bit, between the flavor of the bg characters and the silly pricing of things - could definitely be something players could sink hours into with upgrades and such, but that's also probably not rly the point of the game.
Apr 29 17:11:24 5m 21s Deep in the Graveyard ♥ 1 really really impressed! i loved the strategizing that came with the simplicity of the game, although it seems like the zombies move randomly which can sometimes screw over the randomizing. i do like how fast-paced it is, and like the whole package
Apr 29 17:29:41 18m 17s Craftmine ♥ 2 a short but sweet experience that had me wanting more! i did find the jumping sound quite annoying and distracting - with a bit more polish on upgrades/combat this would be something reaaally fun that i could dump hours into haha
Apr 29 17:40:29 10m 48s H.M.S. Rustbucket ♥ 2 i really liked the art and music, but couldn't seem to get the game to work?...i'll have to give it another shot later, not sure what the issue was :/
Apr 29 18:13:07 32m 38s Mineshaft Muddle ♥ 1 fun! some of the pixels are kinda chunky (probably as a result of scaling), but overall a good experience
May 1 07:58:03 37h 44m AMIAPS DD: A Man In A Potato Sack Digs Deep ♥ 1 still in the process of trying to beat it, but the mid-game progression is the best imo - i don't mind the length, but the beginning's almost instant returning is frustrating, and the late game feels like a slog with not enough upgrades to make it feel like you're making significant progress. still enjoyable!