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Feedback comments for LD48
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| Timestamp | Since previous | Game | impbox's comment | |
|---|---|---|---|---|
| Apr 26 08:43:55 | GA GAME ME | ♥ 1 | note: had to disable adblocker for it to load. seems really cool so far, got the double jump. the shooty, the big jump, then got stuck (dropped my handhelds where i couldn't get back to them), didn't see a way to reset stuff, so I guess I'll start again. came back and finished it! that was awesome! great use of the theme. enjoyed the music. love the title screen of each game and how it gives you a hint. could use a bit more to make it a more full game, maybe some more varied powers or combining powers, and the boss battle could be better, make use of more of the powers (i did it only using the shoot power, would have been cool to have to switch between powers to dodge attacks or something) but as a compo entry it's amazing! great work! still jamming to the music. | |
| Apr 26 08:51:58 | 8m 03s | Pretty Flower | ♥ 1 | Background art was very nice, nice transition to coloured once you get the flower. Unfortunately the movement and platformer physics felt off and the footstep sound was way too loud. The puzzles weren't very interesting or challenging, some like using a key to get a key seemed pointless. Didn't really explore the theme that I can tell, perhaps taking the flower deeper and deeper once you get it and using it to bring life to the dark monochrome depths could add to it. Really liked the mood of it, Limbo vibes. |
| Apr 26 09:07:52 | 15m 54s | Lost in Thought | ♥ 2 | It's really cool! It got way too hard for me and I got dizzy, but I really enjoyed it, glad you included a skip level button. The ending was cool too. Very nicely polished. I found it quite hard to judge how I would move after a rotation, I'd sometimes seem to keep my previous velocity and some times I'd appear to retain no velocity from my previous orientation which I found difficult. Wall-jumping felt underused and also difficult to pull off in tense moments. |
| Apr 26 09:18:03 | 10m 11s | Dive & Dig | ♥ 4 | I kept accidentally skipping the dialog, better to give some time before skipping if it's on the same button as the button the player will be using anyway. The SFX were nice but the music didn't go well. Tutorial could have ended after introducing the two modes. Didn't seem to be much difference between the tutorial and "arcade" mode. Having some objective other than not die would be good, things to get more points or recover temperature/oxygen perhaps. At some point I got stuck and got dragged off the top of the screen and "took a wrong turn". |
| Apr 26 09:30:09 | 12m 06s | Ocelot Safari | ♥ 1 | Interesting system for using tools, a bit confusing, also wasn't sure what the bar down the bottom was (eventually figured out it was the day-night cycle, but some more explanation would be good) I managed to build a fire and survive the first night, then got stuck on my second day. The ocelot didn't seem to have a large impact on the game, but maybe I'm missing something. |
| Apr 26 09:38:26 | 8m 17s | Todd the Caver | ♥ 1 | Looks amazing, love the shadows and cave vibes. The controls are super confusing yet hilarious. I wish they were a bit more reliable, I love the idea of a caving game, having to squish my body awkwardly through tight spaces, but this felt far too chaotic and silly. But it is entertaining for a bit. But I couldn't figure out how to actually achieve anything useful with my limbs. Also I think there was a bug where I'd fly up/get pulled in to the air sometimes. Really cool idea worth pushing further I think if you can get the controls tight and reliable. Some SFX when you grab/release would be good. |
| Apr 26 09:41:56 | 3m 30s | Astronomical Assault | ♥ 1 | Great art, funny enemies, dig the music. Didn't really feel the theme from it. Art is really nice but hard to tell bullets from enemies and pickups sometimes. The wave weapon is cool. |
| Apr 26 09:51:34 | 9m 38s | Goldf | ♥ 1 | Nice art, cool idea, I wasn't sure what the point of the grey nugget was. I usually hit myself, maybe the nugget shouldn't collide with the player. Didn't really get much from the theme, maybe if you were trying to hit the nugget down an endless cavern and hit it to unstick it would fit more. Game got stuck/frozen on the 4th level I think. |
| Apr 26 09:57:32 | 5m 58s | To the Center of the World | ♥ 1 | Cool idea using the browser scroller, first thing i did was press End which you handled and it was funny. I then tried to do it properly but got the same message, not sure if that's a bug. |
| Apr 27 00:13:11 | 14h 15m | Find The Page! | ♥ 1 | Another Wikipedia game! (I made one too!) Yours is very polished! Nice that you could do it in the usual browser, I had to make an Electron app. I like the scoreboards and fixed levels, I originally planned to do that too but pivoted to a different style. I think a lot of your levels are way too easy, even after 5 levels it was still ~2 clicks to the goal. Rarely had to explore the topic. I think you could make the levels more challenging to push people to explore more and discover new things. |
| Apr 27 00:31:08 | 17m 57s | The Rabbit Hole | ♥ 1 | I also did a Wikipedia game! I've counted 3 so far =) Looks like we've all done different kinds of implementations, so that's cool to see! I found the layout a bit hard to find the page content as it's the same colour as the main page, maybe different colouring would help? but I like that you removed all the extra cruft from the page so you can just focus on the main bits. |
| Apr 27 00:40:44 | 9m 36s | The Caves Of Caseous | ♥ 2 | Probably needs some instructions about how to play and your goal. I had a screen full of apples and I wasn't sure what was going on, I gathered I was supposed to keep heading downwards into darker areas, eventually I got into a hole with no exit (I guess that's a gameover?). Fighting was confusing, my character appeared to jump around almost randomly, i'm guessing maybe it was enemies pushing me? But maybe it was a bug, kinda felt like inputs were being ignored or delayed or doubled up sometimes. Love the art (i'd vote up mood if that was an option), the cat player character is super cute. |
| Apr 27 01:09:06 | 28m 22s | Extreme Deep Sea Fishing! | ♥ 1 | Super cool! I love the idea, and the graphics are really cute! The net physics looks great. I found it a bit too hard to actually get fish in my net, often they would hit other fish in the net and bounce off, i think it could be a bit more forgiving. The basic loop is cool, go down get fish come back get money, buy upgrades. I didn't really feel the impact of the upgrades though, maybe they need to be more dramatic. Maybe a display to show how much your current net is worth so you know when to come back up. I couldn't really tell the fish apart and know how much they'd give me individually. |
| Apr 27 01:59:22 | 50m 16s | Abyss | ♥ 2 | Score 365. Very cool effect with the sonar sticking to things. Very efficient way to get great atmosphere. Nicely done! Enjoyed it for quite a while but it began to drag on, I think you need to show some sense of progression to keep players interested, different landmarks or something, change of terrain. I wasn't sure if the terrain was randomly generated or hand-made. It'd be awesome to see interesting things passing by, plants, animals, interesting shapes. Lots of cool stuff you could do with it in the future. The camera was interesting, constantly moving down and to the right at a fixed speed? It was problematic sometimes when I wanted to go down but the camera wouldn't show me below me. |
| Apr 27 02:08:44 | 9m 22s | DEEP GOLF | ♥ 2 | So polished! Really fun and satisfying golf game. |
| Apr 27 04:36:17 | 2h 27m | Push Stack | ♥ 1 | Argh this seems really cool and up my alley, but I can't figure out how to get past the second level. I feel like I'm missing something. How do I manipulate the stack to do anything interesting? Virtual Undo seems like the most important thing, but I can't seem to get it to do anything different from real undo. |
| Apr 27 04:49:06 | 12m 49s | Holey Hell | ♥ 2 | Super cool as always! Needs some music to tie it all together but I love the idea and seeing all the throw-backs to your other games is neat. Controls felt fine to me when inverted. I think the different levels could feel a bit more different, but the wobbliness is rad. |
| Apr 27 14:01:57 | 9h 12m | Diggleoid | ♥ 1 | Awesome! Super impressive with the hexes, looks and sounds beautiful! I found it very difficult to predict what was going to happen with bits of terrain falling and died a lot. Made it to level 2 once, died with 23 points. |
| Apr 27 14:15:02 | 13m 05s | Fathom Pass | ♥ 1 | I think I'd prefer if you hid the results of your actions, showing [-10 morale] or something on an action just makes me not want to pick it, if you let me pick it then i lose morale it feels more natural. |
| Apr 29 09:25:39 | 43h 10m | Inks | ♥ 1 | Lovely visual effects and mood, The mechanics were not particularly interesting or innovative but very well presented. At some point all the purple blobs just turned green and I picked them up and won, not sure how that works. Was problematic not being able to see my mouse cursor as when it goes off the edge of the screen you lose input and I couldn't get keyboard input to work, it would always follow the mouse instead. |
| Apr 29 09:34:21 | 8m 42s | Deep_demo | ♥ 0 | Super interesting so far! Love the visual style, I think once it has music it'll be amazing to finish off the moodiness. I got a game-breaking bug I think when "Boxer" kicked me out of the world, it seemed really interesting suddenly things started moving with physics and lockers falling over, it really surprised me and seemed really cool. |
| Apr 29 09:38:55 | 4m 34s | Deirdre & Pedro | ♥ 1 | Cool little intro, I like the idea. I found it difficult to see the obstacles, and figure out which things were decoration and which things would hurt me. I think giving the obstacles an outline or making them stand out more from that background would help. I'm not sure what the upgrades are for, I won without needing them. I think it could go deeper and add some other mechanics perhaps. |
| Apr 29 09:45:12 | 6m 17s | The Key | ♥ 3 | I really liked all the music! The voice acting to tell me there was no voice acting was odd, probably better without it, so I can read the text without distraction, though the voice sounds nice. The gameplay was a bit random and simple to be interesting and didn't really connect to the theme or story that I could tell. The art was pretty crazy and random and kinda worked. |
| Apr 29 09:59:37 | 14m 25s | ScanR | ♥ 1 | The scanner was very cool and I like the story about going to rescue the hikers. It was fun exploring the caves. The lever puzzles seemed kinda pointless to me as they were, it didn't seem to add much, except for the dropping the rocks, that was cool, more physics puzzles could be fun. I didn't really understand the monsters, or why I was suddenly dying without any feedback. (you shouldn't rely on sound-only cues since not everyone will be able to experience it), even when I knew they were there I couldn't really understand their behaviour or how to avoid them, eventually I guess I just got lucky getting past them. |
| Apr 29 10:08:35 | 8m 58s | Deep Seek | ♥ 1 | Really well polished! Quite hard! A little slow and tedious, which doesn't work so well with the punishing difficulty and having to restart from nothing. The pixel art and effects is quite nice and the sound is great. I wasn't sure what the things I picked up did. |