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Hugimugi7

Feedback comments for LD48

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TimestampSince previousGameHugimugi7's comment
Apr 28 14:08:08 Where's grandpa? ♥ 0 I don't know if it was intended, but I could walk right through the final door after filling the cups.
Apr 29 12:15:20 22h 07m Hole ♥ 3 Did you make the graphical assets yourselves during the jam? Music? Really solid hell theme throughout the game. Kinda reminded me of super meat boy, because of the atmosphere as well as the level design and difficulty. 😀 I don't know if it was just me, but the hole hitbox could have been a bit bigger.
Apr 29 12:26:04 10m 44s DwarfSweeper ♥ 1 Very interesting take on the theme, it's so staisfying to find a tile you brake exposes a huge area. I thought that the jumping wasn't necessary since you'll presumably go deeper. The sounds gave it a nice touch, but music would've been nice. Good job on finishing the jam!
Apr 29 12:48:10 22m 06s Chimes ♥ 0 Atmosphere is amazing, but to be honest there wasn't much of any gameplay and the story was quite short too. Such graphics and audio when made by one person in such a short timespan is always a great feat, so good job on that! I hope you consider making it a full game, I can already see the emotional value it might bring.
Apr 29 13:06:13 18m 03s Exiled ♥ 1 Interesting story and the Déjà-vu floors. The deeper and deeper I went it was becoming certain that the gods wouldn't allow the elf back there.
Apr 29 13:17:33 11m 20s Down Under ♥ 1 a Great mechanic that suits the theme amazingly well, very much celeste-like in terms of the levels. Was hoping for more levels, but that's a good thing!
Apr 29 13:30:27 12m 54s Florida Simulator ♥ 1 The amount of planting pots turned out to be innecessary after just two produces enough food while you scavenge lumber. The effect of water constantly rising definitely was an interesting mechanic and added suspense to the survival experience.
Apr 29 13:45:59 15m 32s Deeper into Carnage ♥ 1 It was quite easy to dodge the enemies, but the bullets felt weak when multiple rounds were needed in order to kill even one enemy. My two biggest minuses are the lack of any audio and way too many boxes everywhere (literally hundreds). Also more variety for the floors might have made the game more interesting. Good job finishing the jam, it's always a feat to make it on time! 😃
Apr 29 14:14:43 28m 44s Mandahlia ♥ 1 Relaxing ambience, very well done ending. However there could have been more than just moving in terms of gameplay.
Apr 29 17:04:37 2h 49m Vertabyss ♥ 1 I've never seen graphical style like this before, very unique! Very well done atmosphere, especially the descending was nicely made.
Apr 29 18:21:22 1h 16m rm -rf ♥ 1 I agree with the comments above
Apr 30 20:24:20 26h 02m Deep Snails Night ♥ 1 The artstyle you went with was interesting, I could see the effort put into those backgrounds. Gameplay was a bit generic, but given that it's made by one person over a weekend it's not bad. Definitely the strongest part of the game was it's cartoony artstyle, I would definitely like to see you making graphics for more LD games as well!
Apr 30 20:41:56 17m 36s Amazing Rescue: Space Engineers ♥ 1 The intro cutscene was cute and I really liked the music in the level. It was an interesting idea for the line between the friends, which kept me from going anywhere I could. I could definitely see this being expanded possibly to a full game. You could introduce new mechanics that relate to the oxygen supply line, like for example a new oxygen source or swinging mechanic.
Apr 30 20:58:45 16m 49s The Company Store ♥ 1 Interesting idea for some tiles to be affecting the game negatively. It was quite unsatisfying though because your debt gets bigger even though you did pretty well. But this might be something you intended to do.
Apr 30 21:30:13 31m 28s Eggsplosion ♥ 1 This was surprisingly fun, there was quite a lot of things that interacted well with the core mechanic. There was only one place where I got stuck for a long time and that was after the first checkpoint, it was more intuitive to go down to the place where you couldn't proceed. However, each new concept was neatly introduced and the levels ascended in difficulty steadily without awfully sharp spikes. Great job, when expanded further this could make a potentially good Celeste-like platformer!
Apr 30 22:08:05 37m 52s Deep-fry Deeper ♥ 1 Never heard of churros before, had to look it up. a bit short and the last part definitely the hardest, but it was pretty nicely done overall.
Apr 30 22:29:23 21m 18s Abyss - A Journey Deeper ♥ 4 First of all you should all play and rate others games, because that way your game will be shown to more people and you will reach 20 ratings which will let you have your results. You should also add description of the game and thumbnail etc. The game was ok, didn't know what was happening at first but then realized the story unfolding. It was clear that you wanted to give an emotional experience, but the unclarity of the controls, gameplay and story events hindered the impact. Good job on finishing your first LD game though! 😁
May 3 19:40:54 69h 11m A Dungeon ♥ 1 This was pretty good, for 24 hours there's a lot of levels! There wasn't anything innovative on the gameplay as it is just the usual platforming mechanics, but you did execute them very well which is a huge plus. Loved the coherent pixel scaling and nice music. One thing that bothered me during the gameplay was the restrictively small camera view, I couldn't see the necessary information to make a jump in some situations. But surprisingly well done for 24 hours! 😀