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Hugimugi7

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TimestampSince previousGameHugimugi7's comment
Oct 4 10:39:57 What's Under The Teapot? ♥ 1 Unfortunately I think the timer isn't syncing with the changes. Also because after each new addition the older items aren't shuffled and the new item has different tint to it, it makes the gameplay less about memorizing and more about just looking for different colored pedestald and clicking it. Good job with 3D models for a solo jam, but the gameplay was quite lacking.
Oct 4 11:06:19 26m 22s Mages Arena ♥ 1 I couldn't figure out how to shoot fireballs at will, it fel like it was completely random when it registers the key press for the fireball. At the begining the diffrent HUDs on top of each other gave me an headache and I needed to restart and read the controls multiple times so that I could finally close all of the different HUDs. I couldn't figure out how to earn more money, though the level system was more intuitive (every 10 seconds). It should have been told somewhere when you get new levels and how to get money. If the fireball shooting had some logic I could understand and some other mechanics were explained, I could imagine myself playing it longer than what I did now.
Oct 4 13:58:17 2h 51m Garden Panic ♥ 2 I didn't know exactly how things worked out at the beginning and thought that the petals were attecked by the clouds, but later after re-reading the tutorial I figured it out. However I didn't quite get the function of the wheelbarrow or the animals. I liked the gameplay contrast between defending attackers during the attack phase and the phase where you just cut down crops to gather resources. Very reminiscent of Oak Defenders, actually. 😉 But I would have liked there to be more interesting encounters during the harvesting, maybe some sort of enemies or challenges. Or even rare items popping out of the bushes occasionally. As for the aesthetics. The color pallette was an interesting choice for this type of a game, but it weirdly fits it. Though I felt the graphics to be lacking, everything was communicated with visual cues pretty well. Music and audio could have been better, but considerng that there wasn't audio person working on the project(or was there?), it's impressive. Good to see you back on LD, @barret!
Oct 4 14:16:32 18m 15s Sneaky's adventure ♥ 1 The grey arrow camouflaged too well with the stone tiles and only WASD movement had animation. The gameplay was fairly easy when you just keep on running, which could have a penalty to keep you from constantly running. Also the can throwing made some parts unnecessarily easy and the sound waves didn't have a noticable effect on the gameplay for me. The music created very mysterious, hazy but unnerving atmosphere which I really liked! I also think the graphics fir fairly well for it's night-styled atmosphere. Would have liked there to be more sounds, though. I think the gameplay is fairly interesting and can be axpanded for more engaging and immersive experience!
Oct 4 14:36:34 20m 02s Card Empires ♥ 2 Great job! I don't know if there's a game exactly like this already and you've got the idea from there, or that you came up with this(in which case amazing job!), but this is very polished and well made
Oct 4 17:31:35 2h 55m In Season ♥ 3 I love the unique idea and audio in this game, creates a very nice atmosphere!
Oct 7 00:04:47 54h 33m Silvi ♥ 1 Honsetly this is very elegantly made! Super cute and realxing. No rush in doing anything. Just enjoy the moment and the growth of the plant, it's a quite meditative experience!