Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → exopunk
Feedback comments for LD48
exopunk's games and stats for all events →
| Timestamp | Since previous | Game | exopunk's comment | |
|---|---|---|---|---|
| Apr 27 13:05:57 | Down Golf Down! | ♥ 1 | That was fun, i really like the consistent art style, as others have said the platforms are a little hard to see and is a little difficult to see the depth variation. Also not sure if it was indented but you can still shoot the ball while in air and you can spam it. Overall nice entry! | |
| Apr 27 19:29:59 | 6h 24m | Quick Scrap | ♥ 1 | That was really well done, i liked the controls/movement stunning the enemies instead of killing them added a really nice twist, i also liked how the astronaut was looking up and down :P Overall it was a great experience well done! |
| Apr 29 23:30:57 | 52h 00m | 6 Feet Under | ♥ 3 | Just finished it, that was beautiful, i loved the whole 1-bit aesthetic, the art the music everything was amazing, very well done. The main mechanic was really well developed, i only had a minor issue that when you are transitioning from a platform to platform it was difficult to get the timing right since the same key "burrows" i think there should be a little more leeway while transitioning and the burrowing starts, overall it was awesome, great job! |
| Apr 30 00:14:20 | 43m 23s | Blackout | ♥ 6 | Such an wholesome experience, really enjoyed it from start to finish, i liked the story and the twist, humor was on point. The art and music was really well done, overall it was amazing, great job. |
| Apr 30 00:37:22 | 23m 02s | Endoparasitic | ♥ 0 | That movement is really creepy and interesting at the same time, i loved it, all the mechanics were very unique. That last sequence was pain inducing but worth it :D |
| May 1 00:01:30 | 23h 24m | Abyssonaut | ♥ 2 | That was a really nice experience, loved the flow of the game from start to finish. Props to the music for building tension, the art is top notch also, overall it was awesome in all aspects, great job! |
| May 1 00:32:20 | 30m 50s | Rabbit Rappel | ♥ 2 | I didn't manage to finish it but i can see the potential, the rappel mechanic is really unique and interesting combined with the gun propel, i liked the art style a lot and the small details like lighting the lanterns up with the bullets. I would love to have a lookahead mechanic in order to be able to see what's ahead or below, overall it was a really nice experience props to all of you, great job! |
| May 1 20:53:10 | 20h 20m | Deep Sea Mining | ♥ 1 | That was fun to play, well done! I like how you guided the player with a tutorial and that it was triggered depending on the situation (ex when the oxygen was running low) i would have liked them to be disabled after the first time they were shown, for the dialog i would have liked to able to skip to the finished phrase instead of going to the next phrase when pressing "next". The upgrade system was solid i liked that you didn't lose your upgrades when you died, but i would have preferred to lose a fixed amount of money on death and when you don't have money left then die or go in debt or something like that, it would have made me take more risks. I liked the graphics a lot and the little touches like the shattering of the crystals and the enemies dissolve. Great job overall! |
| May 1 21:18:51 | 25m 41s | Swing Shroom | ♥ 1 | Just finished it, love the ending! The art and audio set the mood nicely, i loved the "de-motivational" quotes on death :p The controls when swinging were a little bit off for me, especially when you tried to gain momentum by swinging back and forth the felt like they were to direct, like it was moving the character to the direction but not affecting the momentum gained while swinging to the correct direction (not sure if that makes sense). The level design was really nice i liked the shortcuts that you had, overall it was a great experience, good job! |
| May 1 21:45:27 | 26m 36s | Ropedive | ♥ 0 | Just finished the game, I really liked the clean style and the juicy effects, the horizontal screen shake, the particles, the dash clones everything was on point, the only effect that felt off was the time freeze when hitting the enemies, it felt a little bit too long, maybe a smaller duration and some camera zoom would help. I had a small issue where the character went off screen on top, and also one time the character went of the side it happened on flipped L corner and i think i re-dashed right. Overall it was a really nice experience, well done! |
| May 1 22:04:06 | 18m 39s | Frog | ♥ 3 | I love that you made a game for NES that you can actually run on an emulator, amazing! The level design was awesome and the progression was just right. I encountered some minor issues (not sure if it was an emulator problem or an actual bug): - Sometimes the bubbles were spawn a lot further in the direction i was looking, and sometimes inside tiles - I could move during the respawn The music and art were really really good and fitting to the mood, overall it was a fantastic experience that really hit the nostalgia feels, great job everyone! |
| May 1 22:52:43 | 48m 37s | Goo Grab | ♥ 2 | Wow metaball goo, great lighting and procedural generation, i am impressed very well done! The platform was a little unintuitive i would have preferred it to use it in place from the player position instead of throwing it, but i like that you made it a choice so you can't shoot when you have the platform down. Overall it was a fun experience, well done! |
| May 1 23:33:19 | 40m 36s | Dahla's Journey | ♥ 1 | Loved the 1-bit aesthetic, great job on music and the lore on the page it really ties it together. I would have loved to see one more enemy just to see the different synergies and strategies, also having the enemies move the instant the player moves would improve the player experience. Overall it was a great entry, good job! |
| May 1 23:49:48 | 16m 29s | Safe Cave | ♥ 2 | Oh that was really fun, loved the level design really had a really nice flow and you explored the mechanic really well, great job! |
| May 2 00:27:12 | 37m 24s | Dome Romantik | ♥ 2 | Just finished it, such an awesome experience, i loved everything about it, the gameplay, the idea, the pixel art, the sfx, the serene music at the end! Great job to everyone involved, really glad i played this entry. |
| May 2 00:54:57 | 27m 45s | Ziggurat | ♥ 2 | Loved it, such a wholesome experience, love the art style, the color palettes chosen, how the tiles were combined in a very unique way. Big props to the music combined with the aesthetics the mood is phenomenal! |
| May 2 08:07:15 | 7h 12m | HELL deep is your love? | ♥ 5 | I like the world you have build here, the art and music set a really nice if somewhat sadistic mood reinforced by the gameplay. I definitely enjoyed my playthrough, great job everyone! |
| May 2 08:18:51 | 11m 36s | Holey Hell | ♥ 2 | That was really fun, the concept is really interesting and well executed and i love how fair you made it by being able to choose where to spawn after death and being able to get a glimpse of the next levels. Awesome work! |
| May 2 12:46:46 | 4h 27m | Falling Through Love | ♥ 0 | That's a cool idea, loved the art, i would love to see how you would visualize the arguments :D The gameplay was solid, the bounciness was rough especially on tight spaces but it was part of the challenge, it would have been interesting to see some kind of synergy btw the characters maybe have some debuffs like one character is stunned and the other has to bounce him off, or have them do some movements in sync or something like that to emphasize aspects of a relationship through gameplay. Overall it was very impressive being your first compo game, great job! |
| May 2 15:46:44 | 2h 59m | Worry | ♥ 1 | Just finished it and i loved it, the aesthetics are on point together with the phrases between the levels they set an awesome mood for the game. I liked how the enemies could give you a little hint of where the boxes are with their lighting, overall it was a really nice experience, very well done! |
| May 3 15:03:18 | 23h 16m | TAILSPIN! | ♥ 3 | Managed to collect everything and i had a blast! That's the most complete game I've played in a jam by far, every aspect was top notch: gameplay, level design, graphics, music and sfx, i am just blown away, great work everyone! The level design on 4-3 just wow! I found a minor bug: when you drill down and you have only one tile of space, the character will get stuck and not be able to move forcing you to restart from checkpoint: tailspin_minor_bug.gif Overall it was an awesome experience, very well done everyone! |
| May 3 18:38:18 | 3h 35m | Deeper than Beyond | ♥ 1 | That was a really cool game, i loved the mini games, with some music/sfx the mood would be off the roof. The 3d models and gameplay were really polished for a 48hour game, awesome job! |
| May 3 21:21:44 | 2h 43m | Deeper Sleep Beta | ♥ 1 | That was such a unique experience, very interesting concept and the mood was set really nicely with the letter, the cd and the 90s aesthetic! I don't have much to say, only that i am glad that i played it, great job! |
| May 3 23:00:49 | 1h 39m | Deepest Sword | ♥ 0 | Really interesting mechanic, i enjoyed it a lot! The game is super polished in all aspects great job to everyone involved! |