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Feedback comments for LD48
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| Timestamp | Since previous | Game | Eden Shazar's comment | |
|---|---|---|---|---|
| Apr 27 09:37:47 | I AM ROOT | ♥ 3 | You made a single player version of Achtung! Love it! Great interpretation of the theme as well. The collisions sometimes do some wonky things, and I'd invert the up and down keys since left and right function relative to the heading direction, but this is an adorable concept executed very nicely. I specifically enjoyed the procedural animation of the diverging roots! | |
| Apr 27 09:50:59 | 13m 12s | The Void | ♥ 3 | Holy hell, good job reaching such a level of polish during the jam. It's not a very long experience, but what it does, it does very well. The environment looks great, the voice acting is top-notch, the puzzles are neat, and somehow it's all even packaged up nicely with a title screen, intro sequence and credits. I'm very impressed! |
| Apr 27 10:02:18 | 11m 19s | Sunken Dungeon | ♥ 2 | I loved this! Very well executed. The mechanics are unique but simple enough to follow right out of the gate. I would have liked the attack pattern circles to have some more screen space, especially relative to the pointer at their top. That being said, I can't find much else to nitpick here! I felt confident and in control on my second run, clearing through a bunch of floors perfectly without being touched, and was immediately wiped in one floor when I put down my guards — I feel like that's a good balance! |
| Apr 27 10:18:28 | 16m 10s | Deeper into hell | ♥ 2 | This reminded me of games from my childhood right on the first screen. And once I found a save pickup? Sent me straight back to the 90s. The controls are a bit clunky, the level generation can sometimes screw you over and that boss fight is ridiculous, and I firmly believe all those are what gives this game its old school charm! I loved finding ways to deal with messy rooms, even if it did mean cheesing the enemy fire delay when entering a room. Hell of a job making this on your own in two days! |
| Apr 27 10:26:49 | 8m 21s | The Caves Of Caseous | ♥ 0 | This could literally fit on a floppy disk, I love it. The visual style is really striking, and is in my opinion the best feature of this game. As you said, it seems some features are missing to make this a fully playable game - not to mention the fact that in my first game I was trapped within three rooms, and on my second I received several hundred apples mid-battle and started spontaneously walking diagonally and taking damage. Still, all that being said, this seems like an early iteration on a promising game. And really, the art is great! |
| Apr 27 14:51:42 | 4h 24m | Deepest Sword | ♥ 1 | I don't remember ever coming to rate a game on LD, considering every category and filling them all with fives. The concept is great and the execution is just about as perfect as you could expect of a jam game. It doesn't fall short on any front: the art is beautiful, the sound design is great (the squeaks!), the stability of the physics no matter what you throw at it, the feeling of weight and friction, the level of challenge, the level design, even the hints and flavor text - all done to the highest degree of polish you could hope for with such a short deadline. I love it all, please keep making games forever <3 |
| Apr 28 08:00:09 | 17h 08m | Oiligarch | ♥ 1 | Great game! Lots of intertwining little mechanics vying for your attention make it hit on a deeper (hah see what I did there) note in the theme. It seems very fleshed out and quite polished for the time frame! Even the balancing got a lot of love. Good job! |
| Apr 28 08:18:39 | 18m 30s | Holey Hell | ♥ 2 | Man, this is great! The small scope and simple mechanics really make this a fun arcade-y game and make it feel like a classic. The graphics are superb - the colors, layers, sprites and wavy floors all make for both a visually distinct game, and an extremely readable one. Enjoyed this a lot! |
| Apr 28 10:26:03 | 2h 07m | Khazads | ♥ 2 | I really appreciate the work that went into this game, and the scope that you undertook - good job getting this to a playable, and nearly complete state! Still, I have some constructive criticism: - Attacking, which is one of the main and only gameplay mechanics, is quite unclear. Walking seems to stop the attack animation (and maybe the attack as well?), and the only way I managed to defeat the enemies on the first floor was to stand in place, hold LMB and pivot 45 degrees for the pickaxe to touch them. Destroying barrels and chests required me to spin to some similarly unintuitive angle while spamming LMB. - The maze is somewhat frustrating. I believe keeping the camera at a wide shot, not zoomed in, would have actually helped orientation a bit. Also, the archers in the maze are able to target you at any distance, while you have very limited sight, making every corner turned a dice roll to take damage. - Once getting the crossbow, holding LMB only shoots while arrow, incentivizing the player to click repeatedly as fast as possible to shoot. This isn't much of a problem since the game ends soon after, but in general that's both a user experience issue and a potential cause of RSI. Please avoid repeated key strokes or mouse clicks! That being said, congratulations on what you've managed to achieve in such a short time frame! |
| Apr 28 13:39:41 | 3h 13m | Abyssonaut | ♥ 1 | Beautiful game, and a great original mechanic to drive it! I get the vibe there are some secrets I haven't fully uncovered, is that the case or am I misinterpreting some world building? Either way, the game is great! |
| Apr 28 14:29:42 | 50m 01s | Deepspace | ♥ 1 | Fun game! It's definitely balanced on the easy side, with various combinations being relatively easy to assemble and definite game winners. All in all it feels like a nicely made, very simplified FTL. Good job! |
| Apr 28 14:46:38 | 16m 56s | Cave Rider | ♥ 0 | dead.png Is this a good score? Who knows! I agree with some of the previous feedback: the enemies move very fast, and their spawning locations are sometimes so far off to the top or bottom you can't see them until you're dead. All that being said, the graphics and sounds are adorable, and I love the cart just rolling on after dying. This looks like it could be easily expanded upon to be a fun, compact game. |
| Apr 28 16:48:40 | 2h 02m | Squareroot mining | ♥ 1 | strategy.jpg Thought I'd be able to screenshot my score at the end too, but oh well! The game had a nice vibe to it, and navigating around was quite fun for the first five minutes or so. Then I noticed I have more time left than I've already been playing, and implemented this cheeky strategy. I think it's safe to see the game might need a small balance tweak :) Other than that, good job! It's a nice little game, and the music bops. |
| Apr 29 08:37:30 | 15h 48m | Just Photo Cat | ♥ 2 | I love the idea of this game, and it has some great vibes with all the strewn skeletons and that background music. The animation is incredible too! But I did find the camera finnicky near walls, and whatever you used to detect if the desired objects are in the image seemed to work very inconsistently. The game feels like it's full of secrets, especially with those adorable cosmetic items laying around. I also love how the mechanics incentivize you to observe the world around you instead of just moving through it. That being said, I still have no idea where the guitar is; after five minutes of looking, I took random pictures of the area and one of them just worked. Overall this is a very cute game. Good job! |
| Apr 29 09:07:15 | 29m 45s | River, Carry Me Away | ♥ 5 | An incredibly evocative experience, with beautiful art direction and fantastic music. Although - and I say this with much appreciation for what you've made - I'd hesitate to call it a game. It's a fantastic short tale, told in ambiguous terms and with a lot of emotion, but the interactive aspect of it could almost have been left out without affecting the overall product. I'd have loved to see this as a short video, give my full attention to the fantastic art and soundtrack and let them carry me through the narrative. Still, though unorthodox for a game, I think you've done an amazing job! |
| Apr 29 09:24:42 | 17m 27s | Unto the Eight | ♥ 1 | This is so great, if balanced a bit on the artificially difficult side for my taste. Not that that's bad - I suppose you aimed for a Minit-ish drive to explore the world iteratively, accruing knowledge and planning your path along it over several playthroughs. I truly love that - it shines through, and I think it was achieved well in this game (especially for a compo!), but I found the lack of light to be a bit too debilitating too soon, and the heat mechanic a bit too punishing; once your fire dwindles to a single tile radius, it feels less like being lost (which is a feeling and mechanic I fully support!) than simply waiting for the timer to tick down to start anew. Overall, I do think this has loads of potential to become a full game, and one I'd happily pay to play. The sense of exploration is fantastic; I have a real soft spot for games that incentivize you to observe your surroundings and take them in, and where quests and errands require you to inhabit the world instead of follow a marker. Good luck continuing development! |
| Apr 29 09:45:05 | 20m 23s | Just-one-more-tile miner | ♥ 2 | Interesting little puzzler! I could see this expanded upon to make a nice, compact game. At the moment, the balancing of the cards seems a little off, and maybe the hand size and play area a bit too small, but those could be adjusted and improved if you were planning to do that :) Branching was a cool little mechanic to expand your play options, which I found about almost accidentally. I think having some animations to better explain the flow of the game would help in that regard, and in general when starting to play; the rules are a bit unintuitive in my opinion, even after having read them. |
| Apr 29 10:01:53 | 16m 48s | Deep into the Woods | ♥ 2 | The music slaps right off the bat! I liked this game, even though I've reached a level that was a bit too messy for me to get through! The atmosphere is nice and creepy, and the mechanics are simple but well built. Good job! |
| Apr 29 10:20:31 | 18m 38s | Red Archer | ♥ 1 | This feels like a really nice prototype! I could easily see it being expanded upon to make the basis for a pretty cool game. I believe this style of movement could be very fun with a couple of small improvements: * Slow the game down enough for real time aiming to be feasible. In the first round or two I managed to get hit some shots without slowmo, and it felt great to hop between the enemies. * Have the portal appear a the top of the towers! Force us to redo the level if we haven't ninja-mastered it! * As was mentioned before, the slowmo toggle is a bit odd. It'd likely work well with some restrictions to its use. Overall, good job! I enjoyed my quick playthrough! |
| Apr 29 17:21:53 | 7h 01m | THE PIT | ♥ 0 | What a solid game! And it looks amazing too! The movement mechanics are very tight, for the most part. The combat feels fluid when you get it right, but can be a bit frustrating at times when getting sniped out of nowhere, or when aim-assist-slashing into an enemy right as they let out their fireball. Still, those are small nitpicks in an overall great experience! |
| Apr 29 20:00:38 | 2h 38m | Boombox | ♥ 4 | That's so great! So clean and polished! It looks like you knew exactly what you were doing from the first minute and didn't waste any time. I really can't find much to complain about - the visuals and sounds are great, the core mechanic is solid, the different puzzles feel varied and balanced. Outstanding job! |
| Apr 29 20:19:16 | 18m 38s | Depth | ♥ 3 | Holy hell, I can't recall ever playing a game with the smell of blood in my nose throughout. This is a true horror game, and every aspect of it serves it as such. The graphics are amazing (posterizing and pixelizing as a function of depth? Genius), the sound is horrendous in such precise ways (the background drone, the truly sickening thuds), the level of difficulty is tuned to pixel precision. I can't say I've enjoyed it in the regular way you do a game, but I have a lot of appreciation for the level of craft in making such an evocative experience. Incredible work. |
| Apr 30 15:40:18 | 19h 21m | Vox Machina | ♥ 0 | I like the atmosphere that the game sets, and the varied creatures in it. I do have several complaints, though, that in my eyes make the game a bit unplayable at its current state: * It's sometimes quite unclear what creature you managed to defeat, if at all, when playing their tunes. To me, playing the audio sequences associated with them in each creature's vicinity would be riskier, clearer, and make make for better gameplay. * The core mechanic of the game is supposed to be emanating sequences of sounds, but there aren't actual sounds associated with them. If that is the case, and assuming this is mostly due to the time constraints of the jam, I'd have simply removed all descriptions of making sounds in favor of explaining the mechanic that does exist. * The repetitive audio is quite harsh with high frequencies, making using headphones pretty unpleasant to use. * As a side note, the web version didn't work for me at all. I was stuck on the main menu and most of its elements seemed pretty glitched out compared to the Windows version. You might want to check that out! All that being said, the theming is quite nice and I appreciate the effort that went into making this; it's very non-trivial to get to this product! |
| Apr 30 15:42:06 | 1m 48s | ROOTS | ♥ 2 | Sub-50! roots high score.png I think it's safe to say I quite enjoyed this! I only have good things to say about this game, but I'll emphasize one: adding a time trial as a balancing feature is a stroke of genius. The game pretty much ends when it should, upgrade-wise - you're just more likely to win than to lose at a certain point. Instead of painstakingly balancing for the point to be near the end of the upgrade chain (and risking losing out on players who aren't willing to get there, too), the game just switches its goal, and you can choose whether to continue or not. Just amazing design. Other than that, all aspects of the game just shine, really: the graphics are great (the offshooting roots, the main root filling up as the camera pans back to the top, the water level display); the music is a nice background bop that doesn't overstay its welcome; the sounds effects are on point; the upgrade system explores the core features nicely. Really great work! |
| May 3 12:02:12 | 68h 20m | Rabbit Rappel | ♥ 2 | What a neat little experience! The rappelling mechanic works very well (although something feels a bit off about the energy dissipation?), especially combined with the limited impulses the weapon gives you. I'd say the combat is definitely the weak side of the game in its current form, as it provides little challenge that doesn't tie in with the core mechanic. Having said that though, the game is very enjoyable overall, and feels like it's teeming with little secrets just out of sight - even if that isn't the case! I'm very glad for you that you've decided to expand it to a full game and excited to see what will come out! |
| May 3 12:24:39 | 22m 27s | Dante's Harvest | ♥ 3 | I feel like this is a strong basis for a good, tight gameplay loop, just imbalanced at the moment. The action-tower defense combination can work very well, and the basic mechanics are there, but I agree with previous comments saying the game is both difficult to get the hang of (took me a while to figure out the wagon sells the defenses!), and after that, to advance in. Still, it looks and sounds good, and is honestly something I'd love to play through after a few more balance changes and feature additions, if you're planning on doing that! |
| May 3 12:45:34 | 20m 55s | Dungeon Painter | ♥ 1 | All in all, this is a solid little experience and very attractive visually! There are some sticking points I'd like to point out though. The coloring mechanic is awesome, and looks very cool, but lacks a complimentary mechanic to help it drive the gameplay. Anything that would either force you to move more quickly, or just a simple limitation on the amount or frequency of shots, would elevate this game a lot in my opinion. In addition, the recurring leaps of faith did little for the game, and even kind of clashed with the coloring mechanic. I'd say that if those exist they should either always be safe, or alternatively used intensely to take the game in a Super Meat Boy direction of quick iterations while getting to know the level and recognize its patterns. Still, despite those small issues, this is very impressive to have accomplished in a compo! Very good job! |
| May 4 13:54:34 | 25h 09m | Trail Of Pigs | ♥ 1 | This is truly a near-perfect submission in my opinion. It feels so distilled, as if everything unneeded was trimmed off, and the rest polished to a very high degree. It captures a complex set of feelings on par with This War of Mine and the Last of Us, making the player regret his own actions while having to justify them. It has several layers of scarcity and resource management driving the narrative, all while having a very limited set of features. Both the visuals and the audio work are incredible and serve to set an atmosphere not only of survival, but of horror. I think you've done a remarkable job, and I would love to see this concept developed further. |
| May 8 15:06:17 | 97h 11m | Dome Romantik | ♥ 2 | Such incredible work for just 72 hours! I enjoyed this so much I went back to finish it after having it freeze on me during the first playthrough. Every aspect of this game is so polished! |
| May 9 09:27:45 | 18h 21m | Katavasi | ♥ 0 | That's a pretty good entry for just one dev! I found it somewhat difficult to stay alive for too long; not shooting to focus on dodging actually made the game a bit more manageable for me. I had some problems with the readability of the levels, especially after entering a wormhole with a bunch of enemies and bullets all around me. Still, it's a solid little experience, working smoothly and accompanied by nice simplistic graphics and audio. I enjoyed giving it several goes and managing to go a bit deeper every time! |
| May 15 09:12:43 | 143h 44m | The Last Spores | ♥ 1 | SAFE.png What a great entry! The aesthetics are lovely (that branching! The art!), the navigation around obstacles is flawless, and the mechanics are simple to learn but difficult to master. I do believe the game can generate many unwinnable layouts, but conquering one that is winnable is a real joy. Thank you for the experience, and good job! |
| May 15 13:16:52 | 4h 04m | Infinity Driller | ♥ 0 | Nice Motherload vibes in this one! I enjoyed the game quite a bit, and would have been happy to continue playing a bunch more with an expanded upgrade system. Good job! |
| May 15 14:06:30 | 49m 38s | Dongeons & Potions | ♥ 1 | A nice little experience! A classic little gameplay loop, well built and running smoothly. I especially enjoyed the sounds, although the balancing was slightly off making some of them a bit too quiet. Good job! |