Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Eden Shazar
Feedback comments for LD47
Eden Shazar's games and stats for all events →
| Timestamp | Since previous | Game | Eden Shazar's comment | |
|---|---|---|---|---|
| Oct 7 09:13:00 | Do-While-For | ♥ 1 | Hangs at 90% for me too. Would love to play once it's working! | |
| Oct 7 09:19:37 | 6m 37s | Aouf Run | ♥ 0 | The game doesn't seem to want to run on my machine, even with antivirus and such disabled. Any tips? I'd love to give it a go! |
| Oct 7 09:31:31 | 11m 54s | Traderman | ♥ 1 | Oh god, the sounds are definitely the highlight here in my opinion - such a cute addition! Otherwise, this is a solid base for little game. The camera and controls could use some polish for quality of life (I read that it's possible to move the camera, but got caught up in the game and forgot all about it, and shift+E to gather gold is a little clunky). Thank you for your game :) |
| Oct 7 10:01:56 | 30m 25s | Returning Home | ♥ 1 | Solid game! I liked the interpretation of the theme - stable orbits are natural endless loops, why didn't I think of that? The graphics and audio are simple, but fit the game perfectly. The slight gradient of the background gives a feeling of emptiness, and the music sets the spacey atmosphere nicely. The core gameplay loop works well as the collection of crystals aids your survival in two ways: gaining currency for upgrades and clearing a path in your orbit for your ship. A few small things that I think might make it a bit more interesting without too much added work: 1. Upgrades that also enable you to better collect crystals, as it becomes a little tedious as the costs grow and your method of looting stays the same. 1.5. Being able to shoot constantly by holding the mouse button down - help battle repetitive strain injuries! 2. Being able to direct the thrusters when landing, adding another degree of freedom and making sure the landing portion of the game is still challenging even with a fully upgraded ship. 3. Start with the camera zoomed out! We want that beautiful planet view, and all those rings of debris! |
| Oct 7 10:17:36 | 15m 40s | Smoothing things out | ♥ 1 | For those confused by the lack of a description: it seems the game uses WASD to control one dot, and the arrow keys to control the other. A/D and left/right switch its position and W/S and up/down move it inwards or outwards, respectively. I'm not sure if this game has a goal or is just a small tool to make interesting shapes. The name seems to suggest a goal, but I didn't manage to do anything to progress the game. I did play around with the shapes for a couple of minutes though :) |
| Oct 7 11:03:33 | 45m 57s | Layers of time | ♥ 2 | For fairness's sake, I played the jam version and not the post-jam fix. I'm assuming Q for left is fixed in that version :) I enjoyed the concept - it starts with something that's been done quite a lot, but then I realized I needed to time handovers of the box, forming a kind of a relay chain with myself. That's a cute feature! Sadly, I did find it clunky enough to dissuade me from finishing the third level (though I did manage to launch myself into the stratosphere that one time, which was fun). The game works well graphically. I don't know if it's intentional or not, but the very edges of the screen just display clamped colors as if the game was rendered to a texture that's slightly smaller than the screen size. Bug or not, it's and interesting effect, somehow even tying in a bit to the "loop" theme. Thank you for your game :) |
| Oct 7 11:12:35 | 9m 02s | Computer Goes Brrrrr | ♥ 0 | Nice visuals! Your description mentions W and S to dodge, but I assume that's a typo because A and D seemed to be the only keys that work. O and P also seem to do nothing, as the game played no sound at all. I saw no timer to beat, so I just looped around for a while :) The balls of energy that look like powerups didn't seem to be gettable - is that a bug or did I misinterpret something? There's also a frustrating little issue: when the tube\track bends around, it seems to affect the ship's location and slide it to the sides. This causes some unexpected movements which make it harder to dodge the red spheres. I enjoyed giving this a go, and the reflections on the ship are a fun visual addition :) Thanks for your game! |
| Oct 7 13:50:49 | 2h 38m | Phase Decay | ♥ 1 | Impressive! Solid interpretation of the theme, and you managed to squeeze some good graphics and audio in the time limit! I did give up a couple of tries in, mostly due to the issue raised here already, that some hallways are simply blocked off on certain loops. I would have enjoyed that as a mechanic much more if it had forced me to adjust my plans on the fly when seeing a burning corridor, and go take care of something other than I meant to. If that's already the situation, sorry for having missed the other options - I'm mostly referring to the upper exit of the turret hall, since it's blocked on the second loop on which I already know I need to go there to get a bunch of stuff done. Regardless, I did enjoy my couple of attempts overall, and I do like the idea of the reactor progressively ruining the ship and sending you back! |
| Oct 7 14:12:58 | 22m 09s | RAIL LIES | ♥ 2 | Well that was confusing - which I guess is part of the point, so good job! I haven't managed to finish the game, but I did somehow find myself outside of the train (it just ended with a door to nowhere so I stepped out), and then managed to see the engine but not get inside it. Honestly, I as trying to figure out the logic of the game throughout and didn't manage to understand what strings are being pulled behind the scenes to make this so confusing. I do think it would have been more enjoyable had you received better clues as to what you're supposed to do. I also encountered a game breaking bug, where the character began floating and was eventually far enough away from the floor to interact with things, and later even too high to pass through the doors. |
| Oct 7 14:26:34 | 13m 36s | Stuck | ♥ 1 | The atmosphere is really nice - the art style and sounds work well to convey the dreariness of everyday life, and the "work" mechanic really takes me back to my dull office days. Like I see others saying in other comments, I didn't manage to finish it "successfully", or break out of the loop, if there is such an ending. I worked, drove, ate and slept - very fitting of the theme :) |
| Oct 7 14:37:48 | 11m 14s | Minecart Dungeon | ♥ 1 | I beat it! It's a well executed game that focuses on one mechanic and tries to explore it over a couple of levels, and it fits the theme well! It would have been nice to have either tighter loops to shorten the downtime, or even better, to match the time it should take you to plan your next sequence of moves with the time it takes you to reach the next lever. Thanks for the game! |
| Oct 7 14:56:18 | 18m 30s | FIND THE LOOP | ♥ 1 | Very good for a first attempt! I agree with previous feedback, so I'll try not to repeat everything that's already been said, though I did encounter a game breaking bug by reaching a ceiling I couldn't get down from, and then even losing the ability to jump completely. The graphics are nice, so it's a shame to have some pitch dark areas - try adding a low intensity global light! |
| Oct 7 15:08:42 | 12m 24s | Time Crash | ♥ 3 | Good job, this is impressive! And as a solo development? Damn! It's a simple mechanic that's given a couple of layers of complexity through a larger number of symbols to choose from, and their variety. It reminds me of card games such as Set and Jungle speed with that familiar anxiety to juggle all that confusing information in your head against a time limit. I would have liked to see some more depth through iteration over the core mechanic, or an ending (is there one? I think I reached level 15). In any case, impressive work! |
| Oct 8 08:13:04 | 17h 04m | Aztec Ride | ♥ 3 | It's really great to see a submission so polished and to the point (and from some familiar faces from GameIS, no less!). This is a very fun interpretation of the theme into a small game, whose scope fits the jam perfectly but still provides enough complexity in its tradeoff mechanics to encourage replay. The art and audio are incredible, and the camera movement is a brilliant design choice. Honestly, I can't think of any negative feedback. Good job, and thank you for the game! |
| Oct 8 08:42:31 | 29m 27s | Lily The Bee | ♥ 2 | Such a cute aesthetic! It's a nice little interpretation of invaders, wrapped in a rhyming bee story. I'd have liked to see this iterated upon, maybe you can stumble on something pretty interesting! What bothered me the most is the size of the shot - it even took me a bit to realize I was actually shooting. The cutscenes were pleasant, and I agree with previous comments regarding @laurent's calming voice (though its volume is slightly too low!). Good job :) |
| Oct 8 09:22:34 | 40m 03s | ME! vs the unrelenting alien invasion | ♥ 2 | Fun game! It's nicely polished for the time limit. I really appreciate the dialog system! I don't know if you had some of it implemented in advance, but it has all of those nice-to-have features that make it feel that much more finished, like timed text and gibberish narration. The mechanics were enjoyable, if slightly clunky when one ship is barraging the planet, forcing you to keep your shield pointed to it, while giving you little time to peek and shoot it it. I'd also suggest a "toggle orbital direction" button rather than "left and right orbit buttons", as the directions could get confusing depending on your current location in orbit. Still, it has solid gameplay that's quite fleshed out for a jam :) I'm not sure if I finished or softlocked the game though: once I reached level 15 enemies stopped appearing 🤷 Good job, and thank you for making this! |
| Oct 8 11:45:09 | 2h 22m | Goblin Alchemist | ♥ 2 | I loved it! It's a solid, contained experience, and I'm a sucker for secrets and mysteries. I would have liked to have more of an incentive to venture outside, since I quickly understood I needed a couple of safety potions for excursions and could then mostly experiment in my loop. My suggestion would be to have rarer ingredients farther away from the loop, or even some necessary ingredients that only spawn in the ghoul's vicinity. Dying was also slightly frustrating as your discoveries aren't persistent (but the other hand, aren't randomized either and stay the same between games). Other than that little constructive criticism, I can't complain! This is the game I've spent the most time on by far, and I thoroughly enjoyed it! |
| Oct 8 11:55:23 | 10m 14s | Paper Planes | ♥ 0 | I love it. It's extremely polished and controls nicely. The mechanics are simple and fit the theme, and the few rules that govern the game make it quickly devolve into complete chaos, not even allowing for much planning ahead. Good job! |
| Oct 9 10:27:42 | 22h 32m | Office Life, the Work-Life Balance Simulator | ♥ 2 | I enjoyed it overall. Some little quirks almost made me quit the game too early: the nearly imperceptible visual feedback of something being interactable, the repeating layout of the rooms, the drawers being so difficult to pull out of the desks, which most of the time reward you with nothing. After getting the hang of all those, I was pleasantly surprised to see a small series of puzzles, with the third providing a bit of a twist on the previous two. I appreciated the thought put into the placement of clues - the first ones are always quite conspicuous, and the ones after that tend to require use of the game's basic mechanics. I also noticed the background music originating from the elevator, which is a nice touch, but also a slightly missed opportunity to have the ambiance be a drab elevator tune, fitting an office building :) In general, the game's aesthetic is also pleasing: simple, time-efficient 3D done nicely. Great job, and thank you for your game! |
| Oct 9 10:41:02 | 13m 20s | At What Cost? | ♥ 1 | It's a nice little experience, and a good, straightforward interpretation of the theme :) Two small nitpicks: - Knowing there will likely be several characters on the screen at once at any given time, I would have either toned the copies' sounds down or changed the characters' sounds altogether to something that would be a bit less obtrusive when played so frequently. - My machine is getting pretty old now, but it probably still shouldn't be running a 2D web game at a low framerate (also making the game slightly unresponsive). Maybe you have some heavy calculation done in the update loop that you could be doing less frequently, or updating something that doesn't need to be such as inactive copies of the player? Other than that, I enjoyed your game - good job making something that polished during a jam :) |
| Oct 9 10:55:42 | 14m 40s | A Hamster's Journey to Nowhere | ♥ 2 | That was great! I'm always curious to see more interpretations of the godawful idle genre, and it's definitely one that begs to be explored with a theme like "stuck in a loop". The graphics and music are super cute, the upgrades are appropriately ridiculous, and most importantly - it doesn't actually suck you into the endless loop of an ad-filled idle game :) It would have been nice to have some sort of an ending as a small reward for purchasing all the upgrades (I'm assuming there isn't one when reaching max speed with the final wheel... right?). Thank you for this little gem! |
| Oct 9 11:02:09 | 6m 27s | Hamster Happiness | ♥ 0 | So cute! I like the simple set of mechanics that quickly allows you to know the hamster as you would an actual pet, with all their quirks. Also, projectile vomiting hamster spinning in a wheel is an instant +1 to the overall score. |