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Echo GameWorks

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TimestampSince previousGameEcho GameWorks's comment
May 3 01:03:16 Astral Descension ♥ 1 Great work! The game was entertaining and the music fit. As others have mentioned, the difference walkable vs non-walkable tiles are difficult to see (at least on my old monitor). Really liked the idea of having multiple ends. That's always a great way to get engagement on short jam games where people want to experience more.
May 3 01:09:59 6m 43s Stabalot ♥ 0 Really liked the idea of swapping between the two main mechanics. Graphics and controls were clean and the game fit well with the team in really interesting way. The music loop was enjoyable but a little bit short. Great work!
May 3 01:17:50 7m 51s Descent into Madness ♥ 0 Solid game, easy to pickup, and fit the theme well. Once I got down into the 40's area, it was pretty impossible to not hit something. Would have been nice to have a bit more control. Overall, great work!
May 3 01:37:39 19m 49s Reach the Core ♥ 0 Fun little game! I really liked how the controls felt - a lot of 'weight' behind the movement. Only complaint is one of the patterns, I didn't feel like I could ever hit the gap between rocks just right. Overall, great work!
May 3 01:45:50 8m 11s Under The End ♥ 1 Really impressed with the amount of mechanics you were able to build into the game in such a short amount of time. Clean and easy to learn. Great work!
May 3 01:49:48 3m 58s Dreamcatcher ♥ 1 Solid concept that could use polishing. Some of the text was really small and the direction of the game wasn't 100% clear. For a first compo, really awesome work!
May 3 01:53:00 3m 12s Deep(er) Purple ♥ 1 That is one agile cat! Really fun to move around and I thought the music was on point. Great work!
May 3 01:58:00 5m 00s Dwarven Mines: Hunt for the Evergreen ♥ 1 Art, music, and ambience was great. Didn't run into anything challenging though - just moving right. The lighting was great. Awesome work!
May 9 19:48:24 161h 50m Deeper Into The Mind ♥ 2 Really liked the the animation on the main character and the mood. The music was well done, too. Great work!
May 9 19:56:14 7m 50s Line ♥ 0 Controls were simple and easy to use. Really liked the color scheme, character animation, and the theme. I thought the music fit the ambiance really well. Great work!
May 9 20:06:01 9m 47s Subsanity ♥ 1 Quaint, perfect controls for an underwater vehicle, and really enjoyable to play. I thought the music was great across all the areas. That extra bit of polish was awesome. Great work!
May 9 20:10:21 4m 20s Shoot 'em Down ♥ 1 Enjoyed the art and controls. Super rough only being able to take one hit. Definitely gave it a couple tries though. Great work!
May 9 20:16:32 6m 11s RogueRally ♥ 2 Always enjoy myself a programming game! Straight forward controls and increasingly interesting puzzles. Really liked the background music - gave it a good vibe. Great work!
May 9 20:23:48 7m 16s MineWell ♥ 1 Great art, sound, and polish! Really liked the mechanic of the powerup move - makes it a much more unique game. Awesome work!
May 9 20:29:23 5m 35s Dahla's Journey ♥ 1 Really liked the concept and art style! The animations were so smooth for pixel art. My only gripe is that it was hard to tell if there was a way to strategically know where the enemies were moving. Sometimes it was just moving back and forth in place until an opening happened. Generally though, I enjoyed playing your game - great work!
May 9 20:33:14 3m 51s Shatter Blocks ♥ 1 The controls were on point and the dash mechanic was extremely satisfying. Great work!
May 9 20:39:36 6m 22s MINOTOAD ♥ 1 Really like the mood/world building in this. The action was challenging but fair. Did get soft locked after the first boss, but still had a fun time up to that point. And kudos on the landing animation on the enemy frogs - super satisfying. Great work!
May 9 20:42:08 2m 32s Sheep Deeper ♥ 0 That is a mind-bending challenge! Nice implementation. Great work!
May 9 20:52:00 9m 52s Squiddies decent ♥ 0 Had a lot of fun with the gameplay loop - did about 20 levels. I also though the controls were really good which is an important in a game like this. Great work!
May 9 20:58:35 6m 35s Fall In Line ♥ 2 I can see what the vision was and I like where it was going. However, the scope is pretty big for a gamejam and the lack of polish puts a bit of a damper on the underlying mechanics. What you were able to put in to it shows a lot of good work! The character visuals were cute and the mechanic is great. Awesome work pulling this together!
May 9 21:04:53 6m 18s Deeper Every D8 ♥ 1 I don't know what it was - maybe how 'uncanny valley' it is, but I was chuckling and enjoying myself as I played through it. Nice job creating something really unique!
May 9 21:09:01 4m 08s Fat Larry at the All-U-Can-Eat buffet ♥ 1 The premise cracked me up and it was an interesting take on the theme. The music was a bit repetitive as you go through the levels - either a longer loop or variations would have been nice. Great work!
May 9 21:14:43 5m 42s ATOM ♥ 1 Those are some ridiculous physics, but I loved it. With some polish and time, there is a lot of interesting protentional in this. Great work!
May 9 21:19:55 5m 12s Diggleoid ♥ 1 Controls and polish were great! Thought the SFX and art were on point as well. It took a while to learn how the rocks/ground fell, but it felt fair and enjoyable. Great work!
May 9 21:37:35 17m 40s Untitled Simulator ♥ 1 Definitely an interesting concept and you can actually learn stuff about Hitler along the way! Great execution - thanks for making this.
May 9 21:38:36 1m 01s Ziggurat ♥ 1 Solid theme/mood and controls. The art and music are outstanding. Great work!
May 10 01:10:31 3h 31m Pipe Dream ♥ 1 Loved the mechanics and the theme! The restriction of not being able to demo a pipe really hinders the fun on new buildings/sinks showing up. Altogether, frantic and fun! Great work!
May 15 19:18:56 138h 08m Dig Frenzy ♥ 1 Really like this take on a Tower Defense. Love the way you can manipulate the path. Thought I was being cheeky by surrounding the end point with towers only to find out the enemies can destroy them! Smart anti-cheese mechanic there. Solid core concept - with a graphics overhaul and additional tower/enemy types, you could have yourself a fun little game. Great work!