Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Cubanfrog
Feedback comments for LD48
Cubanfrog's games and stats for all events →
| Timestamp | Since previous | Game | Cubanfrog's comment | |
|---|---|---|---|---|
| Apr 28 14:12:39 | Lost Child | ♥ 1 | A fun little game! The art style for the terrain was very solid and the general design of the characters was good. Audio effects could have had more impact in them, but the main theme was catchy. Also good enemy variety. | |
| Apr 28 14:44:23 | 31m 44s | Operation Gridius | ♥ 3 | Overall a fun game! General aesthetic of the game was quite fun and reminded me of old children books. I especially liked the main character idle animation. The songs was a bit gloomy compared to the rest of the game and the squid sound seemed like a bug, as it was way too loud and seemed to play the same sound every frame of the program. The gameplay was simple but quite intuitive. I managed to find all the bombs during my first game, but I feel like it could have been very easy to miss one of them. Good job! |
| Apr 28 14:57:44 | 13m 21s | Mining Robot | ♥ 3 | Very fun idea, and with little tweaking could become quite addicting. I liked the background music, but I would have wished that drilling a mineral would have had a larger visual/audio cue, as it took I while to realize how do you mine minerals. I also got stuck into the mine with mine minecart, as I didn't realize that there was a teleporter at the bottom of the mine. |
| Apr 28 15:10:41 | 12m 57s | Depth of Death | ♥ 1 | Very moody and cohesive game! The opponents were quite too tough and slow, and the shotgun felt useless. The long 180 second monster section was too long. The underwater section was very impressive and it made the starting slog worth the playthrough. |
| Apr 28 15:20:02 | 9m 21s | Deep Dreams | ♥ 3 | Overall a Great game! The music and visuals were very impressive. The gameplay was a nice twist to the bullet hell formula, as after I realized that I don't have to shoot all the time like normally in bullet hell shooters, the movement felt quite tactical. The second last map was the hardest as most of the spawning projectiles felt a little random when appearing. Maybe the projectiles could have had some indicators from where they appear that could have made some deaths feel less cheap? |
| Apr 28 15:36:16 | 16m 14s | Parentage | ♥ 1 | Wow this game was really creepy. I kinda expected what was going to happen but it didn't help at all in the end :D The overall presentation was nice, but the game was pretty slow at start. I felt like the game could have had some small element in the beginning to make the beginning of the game a little more exiting as I first thought that the game was bugging out as there were nothing to see for like the first minute. |
| Apr 28 15:56:09 | 19m 53s | 50 Step Treasure Hunt | ♥ 1 | The general gameplay loop of the game was really good, even if the word puzzles were a little out of place. I would have liked to have a button to reset the whole game, as sometimes I forgot the clue and needed to got back to read it and then walk around to reset the game. Art style was very cute and the Baba is you inspiration was clear. Good work! |
| Apr 28 16:04:15 | 8m 06s | Abyss | ♥ 1 | Charming little game which reminded me of Downwell and such. Music and graphics had an old-school vibe going for them and the pixel art was solid. The green enemies seemed a little too easy as the you could just wait in an upper platform and shoot them from there. Maybe player could have had a taller view of the map and some time constraint could have been added to the game? Overall nice work! |
| Apr 28 16:15:45 | 11m 30s | Altius | ♥ 1 | A nice little game with clear progression. I wish going deeper wouldn't have costed anything, as my first playthrough was stopped quite abruptly by realizing that I don't afford going deeper. Some verticality and platforming could have also been nice to make the maps more varied, but this would have required quite a bit of tweaking with the enemies. The game would have benefitted a lot from audio. UI for the game was really well done and the graphics were well done. |
| Apr 28 16:32:51 | 17m 06s | DEPTHS OF THE INDUSTRIAL COMPLEX | ♥ 0 | Very ahmospherical and surprisingly fun game (I was first expecting a walking simulator :D). The platforming was solid and actually required thinking at some points as the dash mechanic was very strong. The sounds seemed to be very quiet, I don't know whether this had something to do with my computer or what. The amount of 3D enviroments was very impressive and I liked the general aesthetic of the factory. The textures of the walls made navigation at some points a quite hard, and for small while I was stuck at the door by the bridge as I couldn't see the opening in the wall. Good work overall! |
| Apr 28 16:49:49 | 16m 58s | Catlantis | ♥ 4 | Very solid game with a strong presentation! The graphics and animations for the terrain and the creatures were really good. The gameplay mechanics felt good, even if the game was quite easy. The final boss was the only difficulty spike in the game, but I the battle didn't really feel impactful as the boss just took so many hits. Also I think that the game could have ended after the battle, as rising back to the surface didn't really feel necessary. Great work! |
| Apr 28 17:06:40 | 16m 51s | Deep Cover | ♥ 2 | Wow, this was an excellent game with very strong visuals and good sound design. I really liked the character design s of the game. The puzzles were quite simple after I got the general gist of the game, but the presentation was more than enough for a jam game. |
| Apr 28 18:52:58 | 1h 46m | Gold Mine & Debt Relief | ♥ 1 | Great execution of a simple concept! The art style is simple yet very effective and the lighting enhances the general atmosphere of the game. The sound department was a little barebones, as a small music or ambience track behind the game would have greatly increased the tension of the game. Gameplaywise I have no complaints: the general gameplay loop is quite satisfying. Overall good job! |
| Apr 28 19:06:56 | 13m 58s | Maze Of The Minotaur | ♥ 2 | This is a fun idea with very strong visuals! The maze puzzle was executed quite well, as it wasn't too hard, while still requiring actual thought at parts. The art style was phenomenal and I really liked the general colour palette of the game. The voice acting really brought character to the game. My only real complaint is that the background voice effects were a bit loud and occurred a little too often, making the soundscape at times a bit distracting. Good work on the project! |
| Apr 28 20:54:47 | 1h 47m | Crash Lander | ♥ 1 | It's very easy to make a hard game. It's very difficult to make a hard and fair game. It's almost impossible to make a hard and fair game in 72 hours. After over an hour and over 300 deaths, I can safely say that this belongs to the last category. Thanks for making this! |
| Apr 28 21:13:56 | 19m 09s | Erasmus Singh: The DEEPHUNTER | ♥ 1 | Quite fun game with gorgeous artwork! The submarine was a bit frustrating to control as steering was really hard and I ended up feeling multiple times like I couldn't stop myself from dying multiple as a bunch of mines just appeared out of nowhere and killed me. The shock button doesn't seem to do anything? Maybe that could have helped in those kinds of situations. And again the illustrations are amazing. |
| Apr 28 22:00:05 | 46m 09s | Drill Cave | ♥ 1 | This game was great! The art style was very cohesive and the sound design very atmospheric. The platforming was fun, even if some jump drill parts were not that consistent. The amount of levels in the game was respectable and they were designed well. My only complaint is that many levels seemed to have "gotcha" moments, where you just had to guess where to jump, and if you guessed wrong, you had to start again from the beginning. Overall very good job! |
| Apr 29 09:33:11 | 11h 33m | Recursive Dreams | ♥ 1 | Very cool gameplay mechanic which was implemented quite well. At some points going to sleep and awakening on places was quite frustrating as it was almost impossible to know where I'll end up waking, and couple of points I lost quite a bit of progression by just awakening at a wrong spot. Also the parts with the spinning moons were a bit too hard as I got stuck for about 40 deaths in the long strip with two moons going back and fort. Other than that the main idea of the game is very clever and I enjoyed it quite a lot. The graphics were well done and they fit idea very well. The sounds were decent, but I would have liked to have the sound effects to be quieter, as they really popped up from the background track in a distracting manner. Overall great work! It also seems that we picked very similar take on the theme, but we went in really different directions :D |
| Apr 29 11:22:17 | 1h 49m | Corpse Clue | ♥ 1 | Very original and innovative with a really strong atmosphere! This could work great as a puzzle, and would easily be one of the most memorable parts, in a horror game. |
| Apr 29 12:09:59 | 47m 42s | Astral Descension | ♥ 1 | I liked this a lot - simple gameplay and just enough story to keep you going forward. The graphic style and music fit together with the genre, and all in all this was a solid package! It was nice to have extra challenges on the way, though the game was a tad too easy in my opinion. Some thoughts that rose: - Having the starry background move a little, it could make memorizing the paths more challenging (maybe?). - I got confused by the borderless UI on the right and the pits, and thought some arrows just pointed you towards a fall. - The idea could be explored further by f.e. having the player return to the previous, or even older rooms. |
| Apr 29 19:38:27 | 7h 28m | Barochamber | ♥ 1 | There is a fun idea in here with solid presentation, even if it is rough around the edges. The general gameplay concept seemed to be centered around trying to pick your battles properly and it would have desperately needed an additional mechanic to generate some depth (pun intended). The visuals were quite good and fit the general vibe of the game and the soundscape was also good. Good job for making the game! |