Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → blob
Feedback comments for LD48
blob's games and stats for all events →
| Timestamp | Since previous | Game | blob's comment | |
|---|---|---|---|---|
| Apr 27 04:28:25 | Downward Frog | ♥ 1 | Love it! Stunning pixel art and simple but smart mechanics ( + fun downwell intro hommage) :D Nailed the mood with the music too, really solid. I just wish the side dodge slowed you down some more, it kept getting me killed. Great job! | |
| Apr 27 04:30:31 | 2m 06s | Get Down Mr. Lucifer! | ♥ 1 | Cool designs and anims! The controls were a bit tough to manage but the concept of teleport combat is neat. |
| Apr 27 08:23:20 | 3h 52m | Legend of the Goblin Hoard | ♥ 1 | Really well done. The move set is well balanced and nice level design and enemy placement though this gets really brutal ( couldnt get past level 3). Harsh that there s no way to regen to starting health in between levels! |
| Apr 27 08:59:25 | 36m 05s | Esophagus' inCRYPTion | ♥ 3 | Nice lil game with a fun theme. It was a bit hard to see the collectibles hidden by pots, reached the end without noticing any then backtracked to the beginning and scanned through each levels again to spot them. |
| Apr 28 03:20:20 | 18h 20m | A Deep Frame of Mind | ♥ 1 | Original idea that fits the theme well. I didnt understand how to get secrets? |
| Apr 28 03:32:56 | 12m 36s | Deeper and Deeper | ♥ 1 | Very cool. Great mechanics around the light management especially with the water. Good job on the camera work too! Kinda weird controls for level selection and that UI is confusing after you die easily leading you to go to the next level. |
| Apr 28 03:43:11 | 10m 15s | Photographic Memory | ♥ 1 | I liked the concept of dealing with a camera and recapturing memories. The game could really use some tutorial or hints of what buttons do / are available. Got stuck at the car pic with no idea of what to do. |
| Apr 28 04:08:19 | 25m 08s | DwarfSweeper | ♥ 1 | This is awesome. Would love: - ability to place flags from any distance - locking flagged blocks from being mined. Otherwise its too hard to jump mine blocks precisely. Hi score: 1387 I could see this game being polished or even adding some non minesweeper additions like consumable items or a progression. Great feeling when you hit a cave opening and it crumbles in succession! |
| Apr 29 01:52:18 | 21h 43m | Stretch B4U Race | ♥ 4 | I always joke about making an MMO for a jam but you guys actually did it - and it works well! That's awesome :B |
| Apr 29 02:19:39 | 27m 21s | Little Lost Sheep | ♥ 2 | Beautiful and touching story with amazing musics. Well done! :D |
| Apr 30 03:41:15 | 25h 21m | The Ancient Key | ♥ 1 | I got 3 endings but two involved ( Spoiler) crows. Is there another one? |
| Apr 30 04:12:16 | 31m 01s | Eldritch Depths | ♥ 0 | Enjoyed the concept of bouncing magic battles though it got kinda repetitive (nothing that couldnt be solved with more content, bullet types and enemy patterns if there is a post jam version). The bullet cost upgrade didnt do anything for me, the cost was stuck at 10. Increasing damage seemed useless :p Good work though! |
| Apr 30 04:28:26 | 16m 10s | Dhromur | ♥ 1 | Wow that was ambitious! Pretty cool you got the map and battles code in and working. |
| May 1 03:26:02 | 22h 57m | Wormy's Dangerous Dig | ♥ 1 | Ah that's a fun idea. Cool concepts to have to go over chasms using speed. Could see some interesting puzzles using length and speed. |
| May 1 21:09:00 | 17h 42m | Deepest Sword | ♥ 0 | Possibly the best entry for this jam so far for me. Very polished and focused design with a funny take on the theme. And gosh it's hard, lost my progress in the final level will have to try again ( its much easier once you figure out the solution - truly a puzzle game!). |
| May 1 23:07:52 | 1h 58m | Bunny Bunny Dig Dig | ♥ 0 | Is there a way to play the compo version? Doesnt seem fair to test and rate based on the post compo version. |
| May 4 02:24:05 | 51h 16m | Deep Dive | ♥ 1 | Flying feels really good and I had quite a bit of fun, but the difficulty felt way too brutal for me. Stopped at level 2 after a good 10 tries. Unfortunately unforgiving that any collisions basically kills that run. Agree with above comment that it would probably feel better if rings had no collision? Great entry nonetheless ( and balancing things in a jam is super hard). |
| May 4 02:42:53 | 18m 48s | Excavatorade - A game about digging | ♥ 0 | That was cool! Nice char design and animations, digging flesh has a nice squishy sound. Pretty classic platforming but solid experience overall. Glad there was infinite lives cause not sure how I was to figure out where spikes were after those big jumps where you cant see the ground. The game ending sentence will forever puzzle me. |
| May 4 06:11:30 | 3h 28m | Spooky Woods | ♥ 1 | Took me a while to realize i could double jump! Cool to see you pushed new mechanics all the way till the end even if they were not fully implemented in levels certainly due to lack of time. Nice lil game! |
| May 5 05:12:02 | 23h 00m | Mycelisation | ♥ 2 | Very original and awesome musics! Is there any place where we can get them? :D |
| May 5 05:52:31 | 40m 29s | The Deep Inferno | ♥ 1 | Fun click fest though it was very easy. I wanna play as the other side! |
| May 15 22:03:08 | 256h 10m | We Have to Go Deeper! | ♥ 1 | That was fun! Pretty big world with great art for a jam :) The 3rd part seemed pretty chill compared to the 2nd! |