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Feedback comments for LD48
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| Timestamp | Since previous | Game | Bigbadbison's comment | |
|---|---|---|---|---|
| Apr 26 08:37:39 | Feelings Not Yet | ♥ 1 | Really like the art style! With such great art you should really add a cover image, you'd probably get a lot more plays! | |
| Apr 26 08:59:51 | 22m 12s | Puzzle Tower | ♥ 1 | I like the graphics, but I think the controls need to be changed unless im missing something. Space / arrow keys / mouse requires 3 hands :) |
| Apr 26 11:02:03 | 2h 02m | Gold Mountains | ♥ 1 | Cool game, Mining Camp is OP though;) |
| Apr 26 11:13:05 | 11m 02s | Deep Cover | ♥ 1 | It was a little confusing at first, and I'm still not sure I understand the mechanics completely, but I enjoyed it! |
| Apr 27 07:08:58 | 19h 55m | Deep Pocket Digs | ♥ 5 | Cool idea, I could see it being really fun once it gets fleshed out a bit more. Coins don't seem to do anything? I would like it if there was something special about not being in drilling mode, so there's a bit of a choice to be made in which mode you want to be in. Right now, you can't really move outside of it so you just always want to go drill. It would be nice if you could toggle to drilling mode in the air, or something to make movement a bit more fluid. It seems a little clunky when you stop after each time you exit the ground (the area with all the vertical single block segments was not fun because of this. |
| Apr 27 07:25:15 | 16m 17s | Compulsive Diggers | ♥ 1 | Nice game! I can see it becoming a real thing. Would be nice if you could destroy/overwrite placed buildings (at least the danger sign, it's annoying if you change your mind there), and I got a little confused with the whole ladder+platform thing at first as well. It would be nice if you could plan your mine a bit more, maybe with some indestructible rocks so you know for sure that they won't go there? |
| Apr 27 07:30:10 | 4m 55s | Asterisk | ♥ 6 | Love the art/soundtrack! |
| Apr 27 07:38:11 | 8m 01s | Swing Shroom | ♥ 1 | + The art and soundtrack are great! - The rope-swinging felt a little clunky |
| Apr 27 07:44:07 | 5m 56s | Fight Your Fears | ♥ 1 | Mood/Art/Music are all great, those red spikes are tough though! :P |
| Apr 27 07:53:05 | 8m 58s | Altius | ♥ 1 | A little slow for me, would be nice if the mining could be sped up. I like the concept though, especially the crystal management aspect, it adds an interesting dynamic. |
| Apr 27 08:02:00 | 8m 55s | Drill Away | ♥ 1 | Cool concept with the reset, the mining is a little slow for me and some sound/animation would go a long way. Great start though! |
| Apr 27 08:08:52 | 6m 52s | Let's get to the core! | ♥ 1 | Capture.PNG Player 2 got stuck at the beginning :( Not many 2 player games get made for these in these jams so +1 for that :) |
| Apr 28 07:17:28 | 23h 08m | Deep Mole | ♥ 1 | It's a pretty basic game but I love the audio! |
| Apr 28 07:22:25 | 4m 57s | 10,001 - A space exploration game | ♥ 1 | Audio and the parallax stars are a nice touch! It's very satisfying to shoot those little critters, just wish there was more to do. Great start for a jam game though! |
| Apr 28 07:30:36 | 8m 11s | Cave Girl - SUPER AQUA GOTH | ♥ 1 | Background music is great! Had no idea what powerups do and enemies were difficult for me to hit. With some more polish it could turn into a nice little game :) |
| Apr 28 07:41:18 | 10m 42s | Khazads | ♥ 2 | Found the enemies difficult to kill, and there wasn't any indication I was being attacked/damaged. In the maze it's a little tough to see the walls, and wasn't sure if those archers? were attacking me. Could be a nice little game once it gets a bit more polish :) |
| Apr 28 07:48:46 | 7m 28s | The Way to Survive | ♥ 3 | Could use some animations for the workers, I couldn't tell if they were just standing there or actually working. The building graphics look great, and I like the concept. Maybe a bit ambitious for a game jam but at least you have something you can work with. I think it could be a fun game with some more development :) |
| Apr 28 07:56:49 | 8m 03s | Beat-Dive | ♥ 0 | I had some pretty severe input lag and low-fps, is it possible to get a windows build? |
| Apr 29 16:26:47 | 32h 29m | Deeper And Deeper | ♥ 1 | Nice work! I like the lighting and the dirt particles. With a bit more polish it could turn into a nice little game. I'd like to see different dirt tiles, maybe unbreakable, or difficult to break rocks, and the proc. gen. sometimes left long stretches 100% filled. The controls could use a bit more flow, It's a little annoying if you're going down a slope and always having to completely stop to collect the gold. Another improvement could be purchasing upgrades of course. Congrats on completing and good luck! |
| Apr 29 16:28:47 | 2m 00s | Shork | ♥ 0 | Tried playing it but it looks like my computer isn't good enough. I was getting like 4FPS on the windows build :( |
| Apr 29 17:02:10 | 33m 23s | Outerstellar | ♥ 3 | Cool game! Well done for a jam, with a couple more features it could be a full game. Music was awesome as well as the graphics. It seemed like saving survivors upgraded your ship? It would be nice to have some control over what got upgraded. Maybe if you add resources then it adds a bit of a dynamic between rescuing survivors and collecting more resources. The one thing I didn't like is the drag, you're in space after all ;) |
| Apr 29 17:09:43 | 7m 33s | Grave Hammer | ♥ 3 | Good job! The sound is really well done. The hammer swing is nice, it would be nice if it was expanded a bit more so you had more options. Right now it's just whack-a-mole. It's a jam though, so I get there isn't much time. The smoothie and monster part art didn't resemble too much to me, but the rest of the art is great. I wasn't sure what to do with the smoothies and money either. Congrats and great work, best of luck :) |
| Apr 29 17:28:49 | 19m 06s | Sunken Seas | ♥ 2 | Nice work! It's ambitious for a jam game for sure. In the future I'd suggest scaling it down a bit and focusing more on polish (especially the first area). Once you start going down into the cave the atmosphere really picks up though. For 72 hours it's an impressive amount of work though! Congrats and best of luck! |
| Apr 29 22:16:29 | 4h 47m | Underground | ♥ 0 | Nice artwork and congrats on finishing it! Could use some animations and I'm not sure if it was just my system but it was zoomed in a lot. I think especially for pixel graphics it helps to be zoomed out a bit more. I'm sure you learnt a lot and I'm looking forward to seeing what you come up with in the future! I too fell on the first platform :P Capture.PNG |
| Apr 30 06:58:04 | 8h 41m | Onigiri Mining Corporation | ♥ 0 | Cool game, Nice humor. I wouldn't eat those onigiris though :P |
| Apr 30 07:03:07 | 5m 03s | TamanDua | ♥ 2 | Nice hand-drawn art and the music works well with the theme. |
| May 5 18:39:47 | 131h 36m | The Crystal Cavern | ♥ 1 | Cool little game! The art is very nicely done and the SFX/music are perfect for it. I feel like you knew your limits and were able to keep the scope down in order to add a really nice amount of polish. After around 100 it seems impossible to continue though, you have to go from top to bottom in a very short time window, maybe the colliders could be a bit more forgiving. Maybe I just suck though :P Great work, and I'm looking forward to seeing how you progress in the future! Anyone beat 106? Capture.PNG |
| May 5 19:01:40 | 21m 53s | Dream Burrow | ♥ 2 | I really liked it! Sounds and art went together really nicely. Gameplay was pretty basic but at the same time really fun and well done. I don't think the "cheese arrow" is really neccessary and if anything just distracts when you need to be focusing on those critters that are out to stop you from having a good time. Well done and good luck! PS: I got 82 cheeses, not sure what the record is :P |