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| Timestamp | Since previous | Game | BarelyEvenGames's comment | |
|---|---|---|---|---|
| Apr 26 18:44:04 | Sub-Uber-Marine | ♥ 1 | I'll start off by saying it is really impressive that you were able to get all of this done on a PICO 8 within the 48 hour time frame. Of all the pico games I've played, I think this is the largest in scale that I've ever played! Love the dialogue system and all of the cute references to Spongebob, action movies, moby dick, etc. The one thing that was a little tough for me was figuring out where the heck I was supposed to go. The very first guy had me take him to the vents, and I had absolutely no idea where that was or even if I was supposed to take him there. I wandered around aimlessly for awhile, then ultimately found the vents about 10 seconds before time was up. I think an arrow pointing to where you need to go is essential for a taxi game because a player has no idea where these things are. Overall though, I think this was fantastic | |
| Apr 26 18:56:41 | 12m 37s | The Hunt for the Plastic Bag | ♥ 2 | I had a fair bit of fun with this one, though there's certainly some problems as well. Once you've gotten your first few upgrades, it's near impossible to get any more. The radar doesn't show far enough out and it's almost always the most profitable just to nosedive instead of looking for anything. I think I got a turtle one time which was great, but other than that most of my fish got me next to nothing and took a lot of time to pivot around to grab. Overall though I actually did enjoy this entry quite a bit and would like to see how this concept could be explored more. |
| Apr 26 19:02:18 | 5m 37s | Shoot Them Deeper | ♥ 1 | The game looks and feels really great. I'm like 99% sure though that the game didn't know how many things were actually there though lol maybe I'm just dumb. But great job! |
| Apr 26 21:14:06 | 2h 11m | THE WELL | ♥ 0 | Ok, first of all, the game and the art is beautiful. The music is fantastic and ALMOST made me want to continue to the end. Secondly and lastly, what the heck dude?? No one has this kind of patience. I'm trying to get through like 50 of these games. So yes, I lose the game. But come on man, why |
| Apr 26 21:22:48 | 8m 42s | The Greatest Thing | ♥ 2 | So I got to the part where I had both orbs and the water was slowly rising and then I drowned. It killed me and it was really scary. I really enjoyed the game up until I got the orb...then it became a real chore to play unfortunately. I'm guessing that was the point, but it wasn't really fun. Lot's of mechanics that baffled me a bit from a game design standpoint. But overall I think the art was great and all the mechanics until you got the orb I enjoyed quite a bit. |
| Apr 28 00:32:21 | 27h 09m | Work In Progress | ♥ 0 | Sorry tried to give it a shot, couldn't get it to work :/ |
| Apr 28 00:34:14 | 1m 53s | Hometown Helper | ♥ 0 | Sorry man, I really couldn't figure this one out :/ |
| Apr 28 00:35:53 | 1m 39s | Our Mine | ♥ 0 | Dang couldn't get this to work. Looked fun though! Here's a screenshot: image_2021-04-27_183551.png |
| Apr 28 00:43:53 | 8m 00s | Vibin' Secrets | ♥ 0 | Beat the game, very cool idea. I like the dowsing rods and the cool meters. I didn't really understand the point of the temperature. The last level with the hidden sparks was a little frustrating as well. And I didn't understand the cat guy at the end. But overall, I dug it! |
| Apr 28 00:46:52 | 2m 59s | Stabalot | ♥ 0 | Oh man, got to the third level and boy that was insanely hard. Music was great, and I'm always so fascinated by the cool ideas that pop up with a Pico 8 engine. Great job! Super cute game with a neat and interesting mechanic that fits the theme nicely. |
| Apr 28 00:53:38 | 6m 46s | En Root | ♥ 0 | Very cool idea, though I have to say it doesn't seem like there's much to it once you get about 2 meters in. I don't understand what the point of the nutrients are since you can create vines without out it. It was really hard to understand how to play based on the instructions as well. I didn't feel it was clear that if you just click the dirt, your root will keep growing in the same spot it was already in and it felt like the game was bugging out. I think automatically updated you to the next root that was just created would solve this, then the player could choose the older root if necessary. Cool game though! |
| Apr 28 01:06:40 | 13m 02s | Mineshaft Muddle | ♥ 1 | Loved this game! I would play the heck out of this on mobile. The controls are a bit weird in the menu and take some getting used to, but overall it is a great entry. Love the art, sound, and general design of it. |
| Apr 30 21:51:49 | 68h 45m | Worry | ♥ 1 | I played your game! Check it out! 05:00 https://youtu.be/DHfy_7ZtjHk |
| Apr 30 21:57:47 | 5m 58s | Fallen Angel | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 22:09:33 | 11m 46s | drillerROBOT | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 22:21:47 | 12m 14s | Ocean Dive | ♥ 0 | image_2021-04-30_162139.png I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 22:38:59 | 17m 12s | New Horizons | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 22:46:17 | 7m 18s | Deep Lost | ♥ 2 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 22:59:06 | 12m 49s | Storm: Last Resort | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 23:05:45 | 6m 39s | Project Orpheo | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 23:11:45 | 6m 00s | Tunnel Rats | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 23:25:17 | 13m 32s | A Dungeon | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| Apr 30 23:35:09 | 9m 52s | LuckySwimmer | ♥ 1 | I played your game! Check it out! https://youtu.be/DHfy_7ZtjHk |
| May 1 01:22:22 | 1h 47m | Depth | ♥ 3 | So I really really enjoyed this game. It reminds me a bunch of Super Hexagon actually, in fact it basically is Super Hexagon from a first person perspective, which I think is a really neat idea. The gameplay is extremely addicting and constantly makes you want to give it another go, and I eventually had to move on after about 45 minutes of failed attempts. I think you did a wonderful job implementing the 3D and the mood of the game is great. I definitely have a few concerns though. For one, I think this is way too hard to a jam game. I went through and watched your stream of the game to see if you were able to beat it and if even you can't beat it the majority of the time, it probably needs a bit of tweaking because we certainly aren't going to be able to beat it. There's a couple areas that are a bit unfair I think, and it seems most of the reviews agree. While there is a solution to the 3 hole wall, I don't think the way it's implemented is very fair to the player. The graphics can make it really hard to discern the solution with the low res textures (not that I have a problem with the textures in general, just in this one specific part). It makes it too difficult to see the solution and react within a reasonable time frame unless you get really lucky. This could probably be solved by slowing down this area in some way so the player can see the textures up close a bit before smacking into the wall, even if you were to only slow down in this area. The other big area I think needs some tweaking are the areas where there are tiny gaps you need to squeeze through on opposite ends in both the first and second area. For most of these there are times when it is unreasonable to make it to the other side due to the constant rotation of the path. Most of the time when I made this, I was partially clipped into the wall already which felt like I probably wasn't supposed to be doing this. I few small areas that could be improved as well: If you hit an outer wall in the main game you just bounce off, but if you hit it in the tunnel you die. This doesn't feel quite right because sometimes due to the spinning of the path, you'll feel like you're drifting to one side and want to correct your path, but it will usually kill you. In the area with the wooden doors where you have to press the button, it doesn't make sense that you can ram into the button but nothing else in the game. If you're going to use this mechanic, it's probably best to present it to the player in an earlier area. It doesn't look like something you should be able to bounce off of so I can imagine a lot of people losing a run to this. Starting back at the beginning every single time can be a really big pain, especially when you're trying to learn patterns. For example, the 3 hole puzzle was so hard to figure out because I only sometimes ran into it, and sometimes I would get pretty far into the path before it showed up, and for the first dozen runs I just figured it was a death sentence every time I saw it. I eventually gave up because I kept dying at the second round of rocks in the 3rd area and it would just take so long to do the first 2 areas every single time. Because of this, I never had a chance to learn the pattern and just got really frustrated. Anyway, hope this essay was a fun read. Overall, I really enjoyed your game. Thanks for streaming our games! It was a blast watching your playthrough of my mostly mediocre entry :) |
| May 1 07:20:06 | 5h 57m | Pharaohs Tomb | ♥ 1 | Like I said before, game is wonderful and I love the 2D /3D thing it’s doing. Great game! |