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Feedback comments for LD48
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| Timestamp | Since previous | Game | Anaxie Studio's comment | |
|---|---|---|---|---|
| Apr 27 06:53:30 | Running Late | ♥ 2 | Could just be me, but I could fingure out how to pull out the phone! Haha. Cute game and nice sounds. | |
| Apr 27 07:04:35 | 11m 05s | STARPOON | ♥ 1 | I like that it keeps you thinking! Cute and clean graphics. Color swaps were neat to see too 😊​​​ It lagged a little on my browser, in case you'd like to know. |
| Apr 27 07:20:40 | 16m 05s | A Taste of the Past | ♥ 4 | When I first saw the game, I was excited to play what I assumed was a cute pasta game with lovely art, but what I was met with was a touching, deep narrative. The game looks and sounds great, and the story is touching (albeit I must say some dialogue in the beginning feels a little disconnected like when grandma is talking about something and Mei follows up with more laments about food). In spite of all these great things, one of the things I like most about this experience is that it could resonate with someone going through something similar to what Mei is going too. Great work, guys! |
| Apr 27 12:16:24 | 4h 55m | LAYERS | ♥ 1 | Love the graphics and sounds! The simple, clean Itch page fits the page very well. |
| Apr 27 17:36:51 | 5h 20m | My Innermost Criminal | ♥ 1 | We love love love the idea. It's so clever! Perhaps even worthy of a full game? We encountered one (game breaking) bug in the first level with the light where after rewinding a couple of times we got stuck in rewind mode causing the game to pause indefinitely on death since we could no longer rewind. Great work! |
| Apr 27 17:55:58 | 19m 07s | Abracatabra DBDBDeep | ♥ 1 | As soon as I saw that it was a potion mixing game, I was really excited to check it out. Fun concept and we like that the slimes change color! It was a little hard to understand what the enemy slime was doing and we were confused by the attack speed numbers since we are used to attack speed being shown as attacks per second rather than time between attacks, but overall a cool experience. Could be fun as a campaign :) |
| Apr 27 18:27:38 | 31m 40s | Into Debt | ♥ 1 | Was excited to try this one out. The guide is helpful and the theme is nice. We must admit we felt pretty guilty doing this stuff tho haha. The colors and sounds are nice. Something to consider could be adding "office" background noise to really add to that "call centre employee" vibe :D It could be good to add a bit more feedback on some of the actions to help keep track of when something is done and what's going on. |
| Apr 27 19:22:01 | 54m 23s | Bunny Bunny Dig Dig | ♥ 0 | We really really like this game. How could you get it done in just 48 hours?! Itch page and game art looks great, sounds are good and the gameplay is a lot of fun! Arrows/WASD work well for this game and feel good to use. |
| Apr 28 10:57:58 | 15h 35m | Deep Bomb Galactic! | ♥ 2 | The game has that old-school browser game feel and cool sounds! It's satisfying to get chain reactions and even more so when clearing the whole screen. It could just be me, but I find it a little hard to aim. Even if my mouse is in a precise spot, it feels like the bomb goes off at a slight offset. Maybe it's just that the hitboxes are a little bigger than they look. I wish you could preview upgrades/bombs before buying them, but I really like that they are there and that there are so many to choose from! Good job on your game! |
| Apr 28 11:07:53 | 9m 55s | Eva Power Plug Nap | ♥ 0 | A lot harder than it looks! I think part of the reason could be having to keep track of those 6 buttons. The bars also move quite big distances. Music ties everything in really well, though! Does Rei have their own story? :) |
| Apr 28 11:16:02 | 8m 09s | Tato - Potato | ♥ 2 | Didn't think I'd find someone who loves potatoes as much as me! Clever take on the classic snake game, keep things interesting. Sounds are fun too. Good job! Didn't have time to try to get a higher score, so here is our highscore for now ;)chips.PNG |
| Apr 28 12:46:10 | 1h 30m | Bunny Box Breakout | ♥ 1 | Like the colorful graphics and the sound design, although I kinda missed some music. The tiles coming closer and closer really help create a sense of urgency. If you plan to keep working on it, adding combo counters and effects when erasing a lot of tiles at once could be fun 😄 I wish the tiles would erase themselves a little faster though, especially when it's the consequence of the previous row of tiles clearing up. Neat little game. :) |
| Apr 28 19:34:05 | 6h 47m | Immersion | ♥ 2 | Interesting atmosphere. Love the sketches you posted. We kinda missed having some sounds in the WEB version, but appreciate the "deepness" of it ;) |
| Apr 30 11:25:03 | 39h 50m | Crumbling Caves | ♥ 2 | The building really cool and UI is neat. I like the puzzle element that comes with the blueprints, but the drag and drop seems to have an offset which is distracting. Music and sounds alright but I find the vocal parts can be confusing because they sound too much like what gameplay sounds usually sound like. Art is nice and roll bug enemy really rekt me haha. Stats on loss are nice too. Good game overall and fits the theme well, great job guys! |
| Apr 30 11:34:12 | 9m 09s | Drill | ♥ 2 | Neat game! The little "tutorial" in the main menu is a great way to test things out and get a quick idea of how the game works. Also fun that that's how the player interacts with the menu. Wish the drag hitbox was a little bigger, I found myself having to reclick the drill a fair amount. Glowing crystals and sounds are great! I wonder if there are any secrets/easter eggs around, could be a fun thing to have if not :D |
| Apr 30 11:44:42 | 10m 30s | Descend | ♥ 2 | Really cute art and love the talking sounds. Controls are intuitive. It's a little sad to think the little animals are dead. And they are going down... Like to the fiery flames? 😅 At first glance, the start of the dungeon doesn't really suggest that it's a special place, it looks like it could just be some tunnel or part of a castle. I think make it look more mystical/scary somehow would help set the scene. However, even though the game was short I found myself quickly bonding with the characters. Really like the overall style of the game. Could make for a neat adventure game/RPG! I wonder what was beyond. |
| May 1 17:59:57 | 30h 15m | Boundless Depths | ♥ 1 | The graphics and lighting are really cool! Sometimes it feels a little weird that you can dig diagonally and it took us a while for us to find any cargo. The fuel and cargo bars could contrast a little more. The concept of the game is nice and having to balance the fuel adds something to it. You have to find a balance between following your urge to keep digging and going back to the surface. It seems when you go straight down you don't use fuel, which I suppose could be seen as both a good and a bad thing. Impressed by the visuals, though! Fun game and great job! |
| May 1 18:21:29 | 21m 32s | Debt Collector | ♥ 2 | Was excited to play this one! The race element makes things pretty interesting and having to choose between whether to get a better upgrade or "save" your money adds another layer on top. Kinda wish there were shortcuts for the upgrades so you don't have to stop clicking. Looks are cool and it's addicting. With more content or some kind of "campaign" mode, it could be even cooler! Sad to see some people cheat the leaderboard (?) Overall a nice game with nice sounds and graphics :) |
| May 6 17:59:28 | 119h 37m | Into Conflict | ♥ 1 | Interesting concept, we like the balance between reputation, rebels and invasion/expansion. We were a little confused in the beginning as to which color we were and what was generally going on, but we eventually caught on. The main "issue" was we didn't understand you had to click multiple times to invade. It could help to have the camera be centered on your nation when you start the game and add some more labels/tooltips. It would make a fun online io game with some more polish. :) |
| May 9 14:53:10 | 68h 53m | Blub blub Ottersub | ♥ 2 | The fish are indeed really cute! Like some other comments have mentioned, it would be cool to have more feedback on actions and pictures taken. I was also kinda confused as to how to get to the eel. Would also be cute to get to "see" the picture as a little image when going back to the surface with a new fish! It's a fun concept, kinda like Pokemon Snap but underwater. Could be fun if developed further :) |
| May 9 15:02:37 | 9m 27s | Reversyphus | ♥ 1 | Really cute, nice sounds but could use some music. Pushing the gold feels smooth, but I wish you could walk normally by holding instead of having to press repeteadly. Really like what you did with the water puzzles. Simple yet entertaining :) |
| May 9 15:09:17 | 6m 40s | Bubble Diving | ♥ 1 | SO SO CUTE! Really love the graphics and effects overall. The game seems simple, but it still has so much depth (hah)! Sounds are also good and I really like how the music changes as you go deeper, it's a nice touch that really adds to the mood. The game looks and feels polished and is fun to play, great job! Could make a really awesome mobile game/campaign. |
| May 9 15:19:03 | 9m 46s | Edgar qui court | ♥ 1 | Good sounds and cute game. The controls could use some polishing to really make the game feel tight. My best tip would be to allow the player to still jump when they have JUST gotten off a platform since it can be pretty hard/unintuitive to time the jumps right without sliding off platforms otherwise. Coffee was funny. :) |
| May 9 15:30:09 | 11m 06s | Deep into the mines | ♥ 0 | Great effort! We also learned a lot during this jam. If you want some feedback, a four-directional sprite would have made aiming easier. Perhaps an option to shoot with spacebar could have been nice too. I noticed this thing where sometimes the grid lines will show. I think it's some kinda Unity thing but no idea how to fix it. Hope to see more! |
| May 18 17:44:23 | 218h 14m | Dig To The Core | ♥ 0 | We'd have to agree that the first rounds are very short and although the controls are simple, it's not easy to understand how the game works at first. The graphics and particles are nice and cohesive. With some balancing (and perhaps some music), the game could be a lot of fun! :) |
| May 18 17:51:01 | 6m 38s | Random Deep | ♥ 0 | Very interesting concept. It was fun to play around with. Throught the playthrough, we kinda missed having some kind of sounds. A little more "juice" in the form of both particles and sound effects would make the game even more interesting! Creative use of randomness for sure, though! |