Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → zeu31
Feedback comments for LD47
zeu31's games and stats for all events →
| Timestamp | Since previous | Game | zeu31's comment | |
|---|---|---|---|---|
| Oct 6 01:34:35 | Crystal Curse | ♥ 2 | The art is really beautiful. And the controls are nice. But I feel like it is missing a double jump, and the enemies should be slower and/or we should be faster. The only way to tell which traps work is by trial and error(?), but we are punished for mistakes. So it feels a little wrong. I really like the idea tho. | |
| Oct 6 02:19:17 | 44m 42s | GunTron | ♥ 2 | Nice concept. It is a little too easy, but it is better be too easy than too hard tho. |
| Oct 6 18:10:22 | 15h 51m | PARAM | ♥ 1 | Nice mood! The art and the music fits really well. Walking in a such small circle makes me a little dizzy. Not sure if a bigger circle would solve it. |
| Oct 6 18:44:10 | 33m 48s | Magical Marissas Troubles with Time | ♥ 1 | Very nice art! The gameplay is really good, my only problem is not being able to move the camera. Also very funny music. =D |
| Oct 6 23:24:47 | 4h 40m | SpaceMan | ♥ 2 | Lovely art. The game mechanic is really interesting. I just wish there was a way to know how many orbs are left. the level design is pretty nice too; the way that the level turning thing is in a pit, when you can't jump out of it really makes you assume that it does something important. |
| Oct 7 18:23:55 | 18h 59m | Shunk Stark | ♥ 1 | The controls are nice. The level design is really good although some jumps are too “thigh” for my tastes. Different animations for walk, idle and jump states, would make it even more juicy. I wish there was some visible exit object to collide, because sometimes it looks like you made in time but you didn’t. Also some feedback when you die/win even if just a sfx. |
| Oct 7 18:52:10 | 28m 15s | Hell Glider | ♥ 2 | What a nice game! So polished This noose mechanic is really nice. Now I want it in every game. =) |
| Oct 7 19:08:06 | 15m 56s | For-Ever | ♥ 3 | I really like the concept. But, like the others said, it is a little too punitive. If the punishment were smaller, each individual level could be harder. |
| Oct 7 21:34:35 | 2h 26m | Yesterday Again | ♥ 0 | Really funny game. It is an interesting idea. I just wish there was an away to know the right answer other than guessing. Something like ZeonBlue said. Or maybe some disposition system. |
| Oct 7 22:06:21 | 31m 46s | lonely in space | ♥ 1 | really cute game, very polished too! the art style is really lovely. the game mechanics are really nice, the oxygen thing adds a much needed difficult but without being too hard. |
| Oct 7 22:36:47 | 30m 26s | Precious Pergatory | ♥ 1 | the art and sound are good. they do create a nice atmosphere. but like the others said the controls need a little more work. |
| Oct 7 23:05:31 | 28m 44s | I am not a murderer | ♥ 1 | I think the idea has potential it could work with, almost, any genre. I wish that you had to navigate from point A to point B instead of just waiting. Controls like nuclear throne would be nice too. |
| Oct 8 19:27:18 | 20h 21m | Space Loop | ♥ 1 | The idea have potential. It is really fun to break more than one block with just a ball. It would be nice to have some straight walls to bounce the balls on, or something like that. because those round once is pretty hard to use for that. also been able to aim freely so you could take more blocks at once. you could use W and S to move. Like the others said the aim is not very precise which is pretty frustrating. The textures makes it even harder to see the depth On second level it is hard to tell which blocks you already hit once. also the game screen is cropped. |
| Oct 8 20:04:04 | 36m 46s | Project Loop | ♥ 1 | the idea is pretty interesting. I like the character design. I would love to see an update. |
| Oct 8 20:29:28 | 25m 24s | Circles | ♥ 1 | nice idea! very good start. if it increased the speed as you hit would make it more interesting. maybe some punishment for missing too, like going back one level, or just a sfx. also making the transition faster. |
| Oct 8 20:43:19 | 13m 51s | Lucky Lefty Loves Loops | ♥ 2 | Nice take on the theme! That collision sound is so satisfying tho. |
| Oct 8 21:22:39 | 39m 20s | ARCPG | ♥ 1 | You could have show the character level. and maybe the gear name. would be extra funny. |
| Oct 8 21:49:41 | 27m 02s | Escape the loop | ♥ 1 | Controls are really nice. And the level design is good too. There are some cheap kills, like you enter a portal and die without even knowing why. But it is not so bad since the punishment for dying is so small. The portals are a little confusing, but I guess that is the intention. |
| Oct 8 22:15:41 | 26m 00s | Loop Invader | ♥ 1 | Awesome game! So polished! A reload button would be nice. The second control scheme is so much better tho. |
| Oct 8 22:29:42 | 14m 01s | Athletic Loop | ♥ 0 | The sprite of the big cube really didn't communicated that you could pass under it. And you have such small window to jump the smalls ones. The game mechanics are fun to play tho. |
| Oct 8 22:53:41 | 23m 59s | FROGS Training to be Heros (In a large 'wheel-thing') | ♥ 1 | This game is so much fun to play. Nice job! |
| Oct 9 16:46:20 | 17h 52m | Stuck in a Loop | ♥ 1 | the art style is pretty nice! |
| Oct 9 17:03:02 | 16m 42s | The Loop | ♥ 3 | The level design is pretty nice! It really makes the most of this game mechanic. |
| Oct 9 17:25:38 | 22m 36s | Loop Swat 'em Gravity | ♥ 1 | Interesting mechanic. Very fun to play. It can be a little frustrating sometimes tho. |
| Oct 9 18:03:51 | 38m 13s | M4LL0's Journey | ♥ 1 | the sound is pretty well done. the gameplay is a little bare bones, but it has potential. also cute bot! |
| Oct 9 18:16:44 | 12m 53s | [LD47] Falling Asleep | ♥ 1 | I don't know if anyone else is having this issue, but I can't download it. it gives me an "access denied" message saying that I need to request access. |
| Oct 9 20:05:41 | 1h 48m | break | ♥ 1 | pretty fun game! it just need a little more juice. also buy things with only one button press would be nice. the art is very cute. and I love the music too. |
| Oct 9 20:57:39 | 51m 58s | How to kill your grandparents | ♥ 1 | very interesting idea, I just have 3 suggestions: * have gold be a reward for fighting, like it drop over time or by damage or both. so you have a reason to fight even when you can't win. * make the collision more forgiving, because sometimes it looks like you took damage even though you dodged the bullet. * and more juice! Like particles, sfx, frozen frames etc. Also the music is pretty good! |
| Oct 10 03:14:18 | 6h 16m | VHS Loop | ♥ 3 | very nice game! so much fun to play. some thoughts: - the level design is pretty nice, it uses very well the game mechanics - I wish the hint text would go away after some time or just be more on the background/be less bright. - It is a little hard to tell what those pink blocks are doing, just by looking at it. - since you walk so slow it would be nice if the level were smaller to remove needless walking. - the keys should stand out more than the walls. I also found the wall bug, needlessly to say that I finish the game! :D |
| Oct 10 19:25:47 | 16h 11m | Looping | ♥ 1 | Very nice idea, it can be expanded in so many ways. Some thoughts: \- some variation to the step sfx even if it is just randomizing the pitch. just to keep it fresh. \- since we walk so much, it would be nice to have a faster speed. \- I think that sometimes the punishment is too high, like in the level 17 if you fall the pit you get send back to level 16. It does not fit very well with the trial and error vibe that the game has. If you ask me, I think that you should only be send back to start of the current level. so no one would have fear of trying things. \- also in level 17 it feels so wrong not be able to just shoot diagonally, I don’t know what to make of it tho. |
| Oct 11 02:40:45 | 7h 14m | Curly's Chase | ♥ 1 | the art and sound are so good! takes a little time to get the controls, but since the punishment for messing up is so small it is not a big deal to me. |
| Oct 12 17:04:29 | 38h 23m | The Boy On The First Floor | ♥ 1 | the music and art are really nice. the attack is a little hard to use. I wish we had a wide view of the level, because, in the boss, you end up having to dodge bullets in a split of second. I like that the levels are small, but I wish it had a little more stuff going on. |
| Oct 12 17:51:56 | 47m 27s | Grab Your Nutz | ♥ 2 | I love simple arcades games like this! I think that the branches should kills you too. or at least make you lose nuts. also the nuts coming from the top feels a little weird. you kinda lose the possibility to implement that risk and reward thing where you can speed up to get more point or slow down to be safe. and the speeding up overtime. like the others have said, dodging the bird seems to be more of a luck thing. I think if there was an indication, like a arrow, telling where they will be coming from, we would at least have a fighting chance. it's a pretty funny game too. |
| Oct 13 13:34:22 | 19h 42m | Snek | ♥ 0 | really great game! the game mechanic is so nice; it has so much potential. the different tail pieces really helps to keep things fresh, without them the solution to puzzles would be mostly the same. would be nice to see a post-jam version with more levels and tails! |
| Oct 13 17:50:21 | 4h 15m | Retake | ♥ 1 | well, it is pretty funny! |
| Oct 13 18:26:29 | 36m 08s | Loop Frogs | ♥ 1 | fun game mechanic. the art and sfx are pretty great too. I wish there was a way to restart the loop earlier, because sometimes I miss the window and have to wait the end of loop. |
| Oct 14 21:55:15 | 27h 28m | Dude Ranch | ♥ 3 | nice horror game right there! would be nice if the dudes run away from you when you get too close, because then you would have to rely more on your lasso skills. I wish that throwing the lasso where more responsive, not sure if it was some lag issue here, but when I start charging it take a little while for the arrow appear. it is barely noticeable tho. |