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Scharma

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TimestampSince previousGameScharma's comment
Oct 5 22:34:19 Space Loop ♥ 1 Cool Breakout twist! The 3d perspective nicely mixed things up, and getting the ball stuck between tiles was as satisfying as ever. The sound effects, although not bad, were quite loud, so I'm glad you put an option to mute them there haha. My first playthrough I mashed the button and quickly couldn't fire again, is there an ammo limit? If so I think it would be cool to have it shown on a HUD. The second time around, I fired carefully, and it went smoothly, I do wish there were some more variety. Solid entry, and good job all around!
Oct 5 22:42:15 7m 56s Mouse Wheel ♥ 1 This was a awesome surprise. I started playing thinking I would get motion sickness, and the puzzles were gonna be simple. Instead I was met by an incledible well made movement scheme, well thought out puzzles (always keeping things fresh and challenging) and an on theme art. I don't have much criticism (which is always good haha) except that I really missed some kinda of music or sounds. Well done lad, superb submission.
Oct 5 22:48:19 6m 04s Spacelink ♥ 0 Nice game, specially loved the homemade art and music! I wish I had some kind of preview of the trajectory of the satellites, as it was mostly a guessing game for me (eventually I put some out there, and the aliens stole it). Congrats on your submission!
Oct 5 22:54:27 6m 08s A Really Bad Day ♥ 1 Congrats for the submission! I liked playing your game, the drawings were cute, the sounds were nice. I had some problems though: 1 - You know when you are on a "bad timeline" because decisions stop branching, so you just click the whole way through till you get to the beginning again; 2 - I would love if it had a "click to show the whole text", as waiting for it to tipe itself out got quite time consuming after some time. With that said, I think you got a really solid idea here, and it could be expanded into a myriad of different games (I kept imagining it as an dating sim, for example). Good work!
Oct 6 12:28:55 13h 34m Ouroboros ♥ 1 Nice game! The movement feels right, the dash is well done, the particles are incredible, main mechanics fun, loved the aesthetics you went to with this project. There were some things missing, like screen shake, more enemy variety (although the boss fight was superb) and game lenght in general, but you did very well given the time limitation. Incredible job, congratulations! oroboro.png
Oct 6 12:36:16 7m 21s Red Baddies in Blue Sky Town ♥ 2 Congrats on your project! I liked the general idea, the music is cool, and sound effects are nice. I had some problems with the shout mechanic, were I didn't quite know its range (and sometimes it flat out didn't work). Rewind was fun at first, but got frustrating as more and more baddies popped out in the city, and the lack of a mini map or something on those lines made the game a guessing game of where to go next, where I had to rewind every few seconds. Nevertheless, I had quite some fun, so well done!
Oct 6 12:43:09 6m 53s Loop Skate ♥ 0 Great game! Had fun for quite a while. I do think the standard difficulty is too high, reducing the starting speed to 20 made wonders haha. I think this game would benefit from a mechanic that made the camera farther depending on the speed you are currently, as in the top speeds is barely possible to plan ahead. Liked the music, although maybe the loop was a little too short, and found the aesthetics cool all around (maybe some smaller menu buttons? haha). Congrats, lads.
Oct 6 12:47:49 4m 40s Loophole ♥ 1 Well done! I like the aesthetics, cool music, and very fond of the cinematic transitions you put in there. I had some problems with the player collision, as I didn't quite know my size, and some times I thought for sure I would fit through, but I didn't (and also other times where I thought I wouldn't fit, but I did). Overall cool game, so congrats :)
Oct 6 12:54:40 6m 51s Vampire Problems ♥ 2 Congrats on your submission! I had some major problems with the player attack, as the range was very short and I had to trade blows with the enemy, a thing you don't really like on those roguelikes haha. It was specially a problem because it removed most tatical thinking, as I couldn't do much more then stand still and hope to kill the enemy before he kills me (tried strafing, for not much result). Also, I found hiden on the menu audio sliders, but they didn't seem to work, the game was mute the whole way through. I loved the sprites though, very stylish!
Oct 6 13:06:22 11m 42s Bermuda Triangle ♥ 2 Congrats on the submission :) I love the tower defense formula. I don't know if you guys made the music, but I think it wasn't the most pleasant, so I'm glad there was a button to turn it off. The sound effects were downright terrifying, but quite fun! At first I was overwhelmed because I couldn't read the buildings descriptions and game instructions while the waves came, but I found out you can pause with space bar later. I had quite some good fun on the first wave! I seemed all powerfull with my destruction sea station, but after the first wave I just lost, and I still don't understand why :( It was overall fun to play, and I think it can become a really cool game given the needed polish. Well done!
Oct 6 13:21:30 15m 08s Locomotion Commotion ♥ 3 Congrats on the submission! I think the sound effects could be better mixed so they would be on the same level (e.g. the train horn was suuper loud compared to the rest), and the upgrades better tuned. Increasing the train length and putting some objectives to protect could be a cool way to change things around. I'm glad there was some enemy variety, and upgrading your character was as fun as ever (although damage is clearly the best upgrade haha). had fun for awhile, so nice job! train.png
Oct 6 13:28:55 7m 25s Looping for lööps ♥ 2 Cute kitten! I liked the idea, although the way it was implemented was a bit too trial and error for me. I often had to replay the whole thing because I didn't quite grasp what the buttons do in time haha. The music is cool, but I wish it didn't repeat all the way from the start everytime I replay the game. Platforming is solid and tight, and optional collectibles are always an nice addition. Cool game!
Oct 6 13:37:22 8m 27s Escaping the Void. ♥ 2 TimeLoop.png I actually got it first try so I had to replay it after reading the comments about the time loop lol. It was a cool experience! Short but well made, nice sprites, my only criticism is that the sound effects started to feel repetitive towards the end. Nice work, well done! :)
Oct 6 13:46:19 8m 57s Dig Down ♥ 1 Congrats on your submission! It was a cool idea, although I do wish there were some more ways to extend the time, maybe some kind of consumable that you could stock up for a big run. Also, I think it would really benefit from an auto mining with holding down the mouse button, for acessibility reasons. I did encounter a bug where I dug to fast and ended up stuck on the ground. digdown bug.png
Oct 6 14:06:42 20m 23s The return of Bill ♥ 3 gerbil.png I still don't quite understand the win condition, but had fun along the way haha. The metroidvania upgrades were nice, and the platform did the job, but the jump felt strange. My favourite was the wall climbing. The intro was superb! I usually dont like those, but you guys made an incredible job with this one. Well done, lads :)
Oct 6 14:13:15 6m 33s Party Pooper ♥ 1 Nice job! The art is incredible, the plot was super funny, and the diarrhea strangely fits super well with the theme haha. Gameplay wise, the concept was solid, complete bathroom laps while killing monsters. However, I didn't quite understand the upgrade effects, and most were a guess work for me. Also, the bigger monsters don't seem to drop more loot? Anyway, I had a lot of fun, and I'm still surprised by the cool comic intro and plot that fit like a glove. Parabéns, arrasaram!
Oct 7 16:52:17 26h 39m Imperial Eggnog Incorporated ♥ 1 Nice game, super chill. The Papers Please formula was applied nicely, with a more chill theme, which made it kinda relaxing. Congrats!
Oct 7 17:55:25 1h 03m Contract Killer ♥ 0 Liked the way you implemented the theme, could be expanded in various fun ways, solid project there! I did have perfomance issues however, probably because my pc is a potato that can't handle unreal's post processing haha
Oct 7 18:02:20 6m 55s Human Generator ♥ 1 This was surprisingly great. Although simple, you made it real juicy, it felt great to play! The speed got out of control just at the end. It was real fun, I loved playing it. Really humorous also! Congrats!
Oct 7 18:09:42 7m 22s Resurrection ♥ 0 Great experience all aroud! Loved the music and art, and the cinematics were well put together. I do wish the platforming section was more permissive. Parabéns!
Oct 7 18:18:35 8m 53s Parry knight ♥ 2 Congrats on your project! There seems to be a floating pixel on some frames of the animation. Also, the game would benefit greatly from a fight where you could practice the parry freely, to get the hang of it before putting to practice on dangerous situations! On a last note, enemies could be better placed on my opnion, as I could walk for a ton of time avoiding most of them. Congratulaciones!
Oct 7 18:23:43 5m 08s 360 ♥ 2 This is perfect. The juice. The "plot". Its the best jam game I ever played.
Oct 7 18:36:02 12m 19s Recurso ♥ 1 This is a really cool idea! Keep working on it, I'm super excited to where you can go with it.
Oct 7 18:41:30 5m 28s Astroline ♥ 2 Cool Hotline Miami like! I do wish the controls were more tight, and that the respawn timer was faster, I kept dying a lot and had to wait a ton
Oct 7 18:57:14 15m 44s Mission ∞ ♥ 3 This game art is outstanding! Its such a shame its so dark, I kept losing my cursor and not seeing enemies. Congrats, though, very stilish and moody game!
Oct 7 19:04:42 7m 28s Rock 'N Load ♥ 2 This has so much potential!! I loved the gunplay, the beat is fun, there is good variety to the enemies, the dash is well implemented (although I think it needs some kind of stamina bar, as I would just dash nonstop). The only problem is the ammo is SO LIMITED. When I started going wild and having fun, I would miss a single shot and have to restart the whole thing, such a bummer! But please notify me if you end up changing it. Superb gunplay, well done.
Oct 7 19:18:20 13m 38s Yes! ♥ 1 Congrats on your submission! Although simple, its a nice base for a 3d platforming project. I had performance issues while moving the mouse, so its was kinda hard to play.
Oct 7 19:27:31 9m 11s LOOP ♥ 2 Very cool concept, I loved playing it! The WASD movement wasn't working properly, so I used arrow keys, but thats the only "criticism" I have, other then the length. I'm very interested on what you come around with this base, it was very fun, congrats!
Oct 7 19:30:45 3m 14s Something's Changed (Minsk 2118) ♥ 2 Quite an experimental experience, like it a lot. Congrats!
Oct 7 19:34:35 3m 50s Ribbon ♥ 2 Incredible mechanics, I'm speachless, congratulations.
Oct 27 19:22:29 479h 47m JANTOR ♥ 2 Superb! I do wish it was more forgiving though lol