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p-brighenti

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TimestampSince previousGamep-brighenti's comment
Oct 5 00:03:38 Danger Beat ♥ 3 Loved it! Although it took me a couple of seconds to realize that the game used WASD controls! I was trying to click the highlighted vinyl with my mouse. Edit: Never mind, I hadn't read your itch page. My bad!
Oct 5 00:17:44 14m 06s Rogue-Life ♥ 0 Really like the music! The concept of the game reminds me of Minit! I noticed that when you get to the treasure room the game doesn't "end". This is allowing the skeletons to move out of bounds as you can see in this capture: https://imgur.com/a/H6LA1td Hope it helps and keep it up!
Oct 5 10:16:18 9h 58m War of the band ♥ 0 The animation for subdued enemies is pretty cool! Maybe you should consider a key different from ALT since when playing on a browser it causes the top menu bar to toggle on/off.
Oct 5 11:04:52 48m 34s Rampage Derby ♥ 2 Only played against bots but this was pretty cool!
Oct 5 11:27:51 22m 59s Lonely UFO ♥ 2 Cool idea, but I think the "I had to be patient" puzzle could have only 1 section that made you wait instead of two. Felt like I was stuck there not being able to do a thing for a long period of time just to be "punished" instead of rewarded for it.
Oct 5 11:34:44 6m 53s Robotic Rewind ♥ 2 Wow, very impressed! Like everything about it to be honest. I like how you played with the player's expectations of trying to collect all the coins right away and showing that the order in which you collect them is important. You also have a surprising amount of levels for 48h. Well done!
Oct 5 11:39:39 4m 55s Paper Hell ♥ 2 I really like the feel of the game, great job!
Oct 5 11:41:55 2m 16s looper ♥ 0 Too bad I can't play it :(
Oct 5 11:46:03 4m 08s Kosmosrunda ♥ 1 Very cool game idea and great art and music.
Oct 5 12:00:12 14m 09s StackOverflow ♥ 2 Big fan of these kind of games!
Oct 5 14:47:05 2h 46m The final loop ♥ 1 Cool idea. I like TD games a lot and removing that static nature of your units is a cool twist. I think you could release multiple waves at the same time during the same round. For example, when you have 5 clockwise and 5 counter clockwise, they could leave the ship at the same time. If you plan on building upon the idea, maybe adding another dimension could be cool, like have multiple floors and whatnot. Kudos on the game!
Oct 5 14:57:16 10m 11s Crystal Curse ♥ 3 Nice concept! The game feels a bit hard to pick up since you have to figure out which traps work for which enemies, but that's the point, I think. I just wish that after I killed an enemy with a trap, the next time that enemy appears, an indicator for which trap hurts him would be shown above it or something like that. In the midst of figuring out which enemies are new or not and which routes they are taking it becomes kinda difficult to manage, even when you already know some enemies. Overall I'd say this can be expanded upon immensely and I think it's a very cool idea worth exploring. Very cool graphics as well!
Oct 5 15:03:50 6m 34s WhereIsMyWand? ♥ 1 Love the idea of being able to change forms to access different parts of the map (although you can kinda go out of bounds haha). Loved the parallax on the background!
Oct 5 15:14:40 10m 50s Between Times ♥ 2 Congratulations on submitting for you first game jam! I think one thing that could make the game feel better would be better collision checking as to improve how the character interacts with the world. Wish I could pet the cat!
Oct 5 15:24:56 10m 16s Altered Nexus ♥ 1 Amazing amount of content and polish for 48h, great job! Nice message at the end as well, mad props.
Oct 5 15:33:46 8m 50s F=g(m1m2/d^2) ♥ 1 Well, I have no idea what I'm doing, but this was fun!
Oct 5 15:40:04 6m 18s Rail ♥ 2 Love the music and sound effetcs. Pretty neat game idea as well. With so may enemies it gets chaotic dodging them without altering the course of the ball. Very cool!
Oct 5 15:49:04 9m 00s Fire Loop ♥ 2 Loved the music on the title screen and the little dancing guy! I always liked mobbing in games that required heavy amounts of grinding like ARPGs or korean MMOs so this felt good. Kinda wish there was more of a visual feedback on when the ball is sucessfully shot and when you can shoot the ball. A visual clue would still require player coordination but would feel better overall, imo. Congrats on the submission!
Oct 5 16:19:30 30m 26s The Elder Ruins ♥ 1 Cool game and levels! The particles make shooting things very satisfying.
Oct 5 16:23:16 3m 46s Terraform Express ♥ 0 Like the idea but found it a bit confusing to play and couldn't make much of it, unfortunately.
Oct 5 16:29:53 6m 37s Barrel Roll ♥ 1 When I try to download the Windows build, google drive prompts me to request access to the file. This is probably deterring people from playing the game. If you manage to make it truly public, let me know!
Oct 5 16:35:02 5m 09s In The Loop ♥ 2 Cool concept but you have a pretty serious bug. When you start the game the ball hits you and starts moving left. If you don't rotate the paddle and just follow the ball until you collide with it, the ball's movement will now have it's X inverted and it will try moving right. the thing is, your paddle is to the right so it sticks to the paddle. You can just keep moving the paddle left and right without ever rotating it and get an infinite score!
Oct 5 17:09:28 34m 26s WorldOfColorcraft ♥ 1 Game crashes on launch for me in Win10
Oct 6 12:21:26 19h 11m Ouroboros ♥ 1 Super cool! Just wish the player moved a bit faster through WASD while still keeping the dash as it is.