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Feedback comments for LD47
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| Timestamp | Since previous | Game | oillen's comment | |
|---|---|---|---|---|
| Oct 7 12:11:25 | Rampage Derby | ♥ 1 | Mr. Portgate Studios, I have 3 things to say: 1) it's simplistic 2) it`s fun 3) when is the next update for the masterpiece known as Aeldun? | |
| Oct 7 12:18:03 | 6m 38s | Waves Industrial | ♥ 1 | It's a factorio lite, all the most important things work quite well - your conveiors are fascinating like the 'original' ones. |
| Oct 7 12:35:21 | 17m 18s | Unscripted | ♥ 1 | Really good at generating a mood, I felt confused like poor K4. From the gameplay perspective it remembered me on your entry "Blaze from Outer Space" - though imho there items were better used than in this entry. The first time you can actually use a item is after two combinations of them, the game did not tell you that items can be combined - I believe Blaze did, indeed I don't play a lot of point&clicks. and then you actually get literally the items you need and get told where to use them ... so it feels to me that it's hard at the start and then turns to idle-difficulty. Thats a lot of words for actually the only point I want to criticize on your game, the rest is pretty good from controls to artstyle - actually I would like to play longer & more complex versions of your games that might go for 1-3h. Well done Gabriel. |
| Oct 7 20:59:27 | 8h 24m | Chroma Clones | ♥ 1 | It is a good solution to the theme, yeah it is a bit counter intuitive, but polishing a small game made during a 3 days jam or so, can easily take a week. So I would say It is pretty good in the most part, especially for working alone. |
| Oct 7 21:07:14 | 7m 47s | Goblin Alchemist | ♥ 1 | Nice game primarly about crafting, and solving conflict (fighting undead) in a different way. Inventory & Crafting system works well, though I would have liked to be told the effect of a potion when you consume it (the first time), like the tutorial did partly. |
| Oct 8 12:22:52 | 15h 15m | Creed | ♥ 1 | Cool there are still people using gamemaker out there! To this point I have seen two games with this kind of puzzles, and I am curious that I am ignorant of a genre out there ;) ... You game feels well executed, controls are good, there are plenty graphics with a good artstyle, the music isn't my taste but it isn't disturbing to me, the voice guide is a great detail. A team with 7 members is till now the biggest group in Ludum Dare I got to know. |
| Oct 9 22:21:02 | 33h 58m | Justin Time | ♥ 1 | simple and fun shooter game, the repeating time loop makes you think about optimizing your actions. Personaly I find it hard to evade, due to the large y-size of your character - shots from above or beneath are far simpler to evade. The soundtrack is fun, and I like how Private Justin Time is constantly sweating... pilot-sweating.gif |
| Oct 9 23:02:24 | 41m 22s | Another | ♥ 1 | Good artstyle, both relaxing & but enough action that you have to invest attention. In the beginning I had no clue what the symbols means and thought initially they are a kind of items to collect - figuring out the truth was a part of the fun playing your entry. I have to add that I liked the soundtrack. |
| Oct 9 23:41:18 | 38m 54s | TANKNAT | ♥ 1 | Good entry, addicting gameplay, and you made a good grind combined with the theme. |
| Oct 10 20:08:07 | 20h 26m | Torus The Dolphin | ♥ 0 | Good combination of theme, physics and dolphins. Personally I would disagree with saying the controls were a problem, to me the camera is the actual weakpoint in the game due to its moves making it a bit difficult to steer. Collected all 32 rings & stayed a while in the orbit. One question how many achievment have Torus the Dolphin? Collected Coconuts(all three of them), got Orbit and collection achievments - did I miss some? |
| Oct 10 20:21:36 | 13m 29s | Loop Cure | ♥ 1 | Yo a time-looped soulslike ;) - nice first entry at LD. I've never seen a blender made game in LD... cool. good job. |
| Oct 10 23:27:45 | 3h 06m | Until All Ends | ♥ 1 | "the creation of a humanoid ... the power to overwhelm and destroy ... a product of a tortured brain ... your feeling of helplessness is your best friend, savage!" - Yuri |
| Oct 11 15:44:46 | 16h 17m | A Letter to Haedrics Wife | ♥ 0 | @andidebob du Knalltüte XD ! Ist die Stelle beim Schmied ein Typo mit "... Er sees you..."? - also beim Humor seit ihr Top 👍 |
| Oct 11 15:59:04 | 14m 18s | Orbital Stand | ♥ 4 | Spaceinvaders but you have to stick to a loop - simple & fun game, with nice art and good sfx |
| Oct 11 16:21:06 | 22m 02s | Save The Prince | ♥ 2 | nice entry, strategy games in LD are rare! I had fun in building up my armies and planning the best routes. I wish there were some sounds, more battles than just plain negative events and more different units. good job! |
| Oct 11 16:44:58 | 23m 52s | Everything is Garbage | ♥ 0 | Funny production chain game, looks good and I had joy to play it. |
| Oct 11 17:09:14 | 24m 16s | Edge of Victory | ♥ 0 | Nice rts, with interresting concept. I would prefer to have scrolling at least with arrow-keay or WASD, panning with the mouse is more for realxing strategy games where there is almost no time pressure. It is interresting & fun to figure out the right maneuvers on order to progress between the time loops. |
| Oct 13 21:08:04 | 51h 58m | The Daytona 666 | ♥ 1 | It's fun, actually I don't like racing games, so I am glad you actually made a shoot-em-up. I think the hitbox is one of your many adversaries. You found a good soundtrack for your game, it would be nice if there were also sfx, would like to hear the demons moaning when they got mowed from the hellish skies. |
| Oct 14 16:53:29 | 19h 45m | Dwarven Delve | ♥ 1 | ok let's just puzze for 5 mins ... 30 mins later ... played the 1.1. version, allowing to get rid of items&monsters from the belt allows you to play for as long as you want & make no mistakes. |
| Oct 16 00:33:59 | 31h 40m | LoopyDraw | ♥ 1 | It's fun working together on a big picture. It's more a piece of interactive art than a actual game. |
| Oct 16 00:46:10 | 12m 11s | Trajectory | ♥ 1 | Cool level design, combining puzzles with timing-skill is a good idea for the loop theme. I think there is a kind of a bug in it, when I returned to the menue (by accident) and started on the fisrt level I could not proceed to the next level, but was only able to return to the main menu. |
| Oct 22 00:46:48 | 144h 00m | GUNRAIL | ♥ 1 | Nice game, tried all the maps & conquered them all, partly not really knowing if a strategy will pay off :D btw there seems to be a thing about trains in strategy indie games, do I smell a trend? |
| Oct 22 01:03:53 | 17m 05s | Ouroboros Chess | ♥ 1 | Cool concept, I actually like the rule set, although I have one issue with the current ruleset: the frirst player can set a figure next to the head of the second player and what ever the second one does, the first player can take the head of the other players snake and wins. Ok I am a bit verbous about the one thing I want to criticise - so there are the good things: Concept, Visual Style & Interaction(GUI) |
| Oct 24 00:35:49 | 47h 31m | Hide, Seek, Die, Repeat! | ♥ 1 | not far from "Future Cop: LAPD" ;) |