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NateTheGreat

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TimestampSince previousGameNateTheGreat's comment
Oct 6 14:56:12 Raildle ♥ 1 Fun game and a good idea! I ended up doing a ton of small tight loops since there didn't seem to be any benefit to longer tracks (you get more money linearly it appears but it also takes linearly longer cancelling out!). Even with this strategy it took a bit long to get started. I think one improvement would be to make the amount of money you get increase greater than linearly the longer the track so you are incentivized to make longer tracks. I also thought at first that the trees and rocks would maybe make me more money by being more "scenic" but after some experimentation didn't find any increase in profitability from going by making it more scenic. There is definitely a good base game here with a lot of potential!
Oct 9 02:28:07 59h 31m The Magic Steak ♥ 2 Nice concept! It seems pretty similar to our game as well (playing the same level over and over differently). I didn't quite understand what the red ground was but it didnt seem to hurt. Overall great atmosphere and well balanced but quite difficult at times!
Oct 9 02:33:49 5m 42s Inbreak ♥ 1 Wow nice unique concept! Quite challenging at first but once I got the hang of it, it was enjoyable for quite a few levels. Felt like there was a bit of a cheating strategy where you can eliminate a significant section of a ring by getting the ball to almost roll on the inside and spinning it quickly but it was hard to set up intentionally.
Oct 9 02:42:11 8m 22s Ringchaser ♥ 1 Wow that was very difficult, quite relaxing just to focus on one color but trying to get all of them in only 2 loops was borderline impossible. I had the same blooming issue above in the browser but it only happened when I exited a run and replayed. Good job, enjoyed the calm atmosphere!
Oct 9 02:47:04 4m 53s LDJRodeo ♥ 1 Nice unique take on the theme. I was avoiding all of the items for a while because I thought they would block me so I didn't score well at first.
Oct 9 02:55:36 8m 32s Boot Loop ♥ 1 Wow that got difficult. I like the theme and how at first it seems easy and then it turns into a puzzle that makes you think!
Oct 9 05:29:08 2h 33m Super ∞ ♥ 3 This is great. I really like the concept, mood and gameplay! The puzzles are interesting and challenging and it is right on theme for both the main theme and upcoming Halloween!
Oct 9 06:05:41 36m 33s Swing-by ♥ 1 Very hard to control at first but ended up having a lot of fun after I got the hang of it, reminds me of a retro version of the angry birds space physics (although I am sure there are older games that is based off of). Good work!
Oct 9 06:13:18 7m 37s ENILEMIT ♥ 1 Very difficult game. Definitely some potential for interesting gameplay mechanics here. I think my main frustration was that there seemed to be a delay or rate limit on clicking. For example I wanted to spam click a button sometimes or just click it twice really quickly to delay the timeline a bit but the controls were not fast enough to respond. Maybe this is this intentional to make it harder though. I wasn't a huge fan of having to watch a whole cycle before a restart. Maybe the first time you play a level it is ok but if you die several times it gets a bit old. Very atmospheric and relaxing despite the difficulty overall though. Good entry, enjoyed it!
Oct 9 06:21:47 8m 29s ME! vs the unrelenting alien invasion ♥ 1 Good job, fun entry! Really keeps you on your toes trying to track your own ship and the alien ships. Also a clever way to tie in a bit of realism (orbiting things) in a genre that usually disregards gravity as a way to fit the theme.
Oct 9 06:38:39 16m 52s VHS Loop ♥ 2 Wow nice challenging puzzles. Definitely took a bit of thinking and a few tries to get some of the puzzle. Clever use of the theme as well to add an extra layer to the traditional key/door puzzle games!
Oct 9 06:56:28 17m 49s Don't Go ♥ 1 Cool idea and good implementation. I have considered making games like this several times but never actually tried. I am impressed with how well you are able to help the player build a mental map based on the sounds. Would have liked to have had more variety of sounds to indicate more complex terrain but this is really good given the time constraints! The snakes part got me and for several rounds I would sprint/jump through the snake section until I realized at one point that the snakes never actually got me and I could just walk through :P
Oct 9 07:03:58 7m 30s Pumpkalanes ♥ 1 As others said I ate all of the pumpkins at first before realizing my time was not going down. It was cool to start to remember parts of the loop and plan ahead which route I should take. My only issue was that the controls seemed a bit unintuitive since the ghost seems to rotate around a point rather than slide left to right so sometimes it seemed like I would back into a pumpkin and eat it. Good entry and cute graphics!
Oct 9 07:14:42 10m 44s Break In Stay In ♥ 1 My first thought: I always love a good physics-ey platformer game. After exploring a bit: rooms seem to change as you go further, wonder the next one will be, is there a pattern... Next room: ahhh that is creepy... and I died Seems like you can go for a while sometimes without getting any ghost but once I got a ghost on the third room (I think)! My only issue was getting stuck behind the chandelier in the upside down room. I think you may not be detecting the ground under the player so I can be on the chandelier and not be able to jump due to not being grounded?
Oct 9 07:24:30 9m 48s Stuck ♥ 1 I love this art style! Reminds me of world of goo style graphics but maybe a little more pencil drawn and less toony. Good work and very well stylized.
Oct 9 07:28:29 3m 59s Looped ♥ 1 Simple idea but had some nice "self balancing" features. As the circle around you gets smaller this makes it easier, not harder but as you shoot enemies they get smaller making them hard to hit. I found it too hard to hit some of the smallest circles however. Good work!
Oct 11 01:52:34 42h 24m Full Ascend ♥ 1 Looks beautiful with very nice platforming mechanics but very laggy as others have said. I think it was also a bit too difficult but this may have been due to the lag. I noticed a minor bug where some things do not spawn in or wait too long to spawn in at some points.
Oct 11 01:56:44 4m 10s The Bender ♥ 1 The visual at the beginning was nice. I think there is room to expand this mechanic more. I didn't quite understand the story. The hardest thing to figure out was the rocket but this may be a screen resolution thing as the piece I needed was just off the bottom of my screen.
Oct 11 02:01:32 4m 48s Looper ♥ 0 Nice job, really gives me Nintendo vibes with the music and graphics style. Very simple but well polished!