Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Lenophie
Feedback comments for LD47
Lenophie's games and stats for all events →
| Timestamp | Since previous | Game | Lenophie's comment | |
|---|---|---|---|---|
| Oct 5 21:33:23 | Dead Loop | ♥ 1 | dead link :c | |
| Oct 5 21:34:18 | 55s | Break the Loop | ♥ 1 | dunno about the loop but it sure broke my brain, it's neat! |
| Oct 5 21:39:20 | 5m 02s | MonkeyVM | ♥ 1 | so fun, polished and good looking, congrats <3 |
| Oct 5 21:49:00 | 9m 40s | Untitled: Space Cats | ♥ 2 | it's neat, i got 13850 :3 it was difficult to tell projectiles and collectibles apart tho :c |
| Oct 6 16:55:28 | 19h 06m | I want to go | ♥ 1 | The controls are bit clunky and the quick camera movements when turning gave me a little motion sickness but i dig the mechanics, throwing your spawn point around can make for some interesting situations and levels! |
| Oct 6 17:08:25 | 12m 57s | LOOPLLET HELL | ♥ 3 | 12387 :D That was fun ! I love the background art (even tho I initially confused the purple rocks as obstacles), its colors work amazingly well. I didn't quite understand the powerup system as it sometimes felt like I was replacing a powerup with another rather than stacking them, as hinted by the top left UI elements. Some attacks (particularly from the red ships) feel a bit cheap with projectiles way too fast without a proper way to tell their timing. Auto-firing would have been welcome too :p Good job! |
| Oct 6 17:18:31 | 10m 06s | Stuck In Orbit | ♥ 1 | Pretty solid! The gameplay works well and you're quickly hooked into playing more and more waves. Sadly the enemies generation gets a little obvious and you can easily tell what the n+1 wave will look and feel like ahead of time. Additional spawning patterns and late game enemies would have spiced things up a lil! Had fun! |
| Oct 6 17:30:24 | 11m 53s | Mars Loops | ♥ 1 | The mood was neat, both musically and visually, you can feel the lil dread and loneliness from being out there on mars However, I got really frustrated by the loop mechanic that doesn't really contribute to the game's design and only makes simple puzzles feel tedious |
| Oct 6 17:36:20 | 5m 56s | HamsterLoop | ♥ 1 | Nice and cozy! Both gameplay and art feel funny and help brighten up! However the first level was way too difficult compared to the rest of the game, which almost made me drop the game at first :p |
| Oct 6 17:39:48 | 3m 28s | Auraboros | ♥ 0 | Fun concept but very tedious to get to work well, I gave it a few tries even with the instructions but couldn't figure what to do. It's sad because there definitely is a neat mood in there! |
| Oct 6 17:44:54 | 5m 06s | Lily The Bee | ♥ 2 | awww lily is too cute, love the effort put into the cutscenes, the mic saturated a little tho :c I was disappointed by the game being "simply" Space Invaders but the cutscenes and aesthetics were a nice touch! |
| Oct 6 17:54:17 | 9m 23s | SpaceMan | ♥ 1 | hehe a nice take on VVVVVV-like gameplay. it's a small self-contained experience and discovering the turning mechanic feels good! It gets a lil tedious when only one collectible is left without any good info on where it is and where is the turning platform you need to access it. A minimap or UI info would have been perfect! Nice job still! |
| Oct 6 17:57:50 | 3m 33s | X-periment | ♥ 2 | Short, to the point, with a fun mechanic! Well done! |
| Oct 6 18:05:43 | 7m 53s | Time Crash | ♥ 3 | Good job, it's short, easy to understand and fun! It feels so polished for it be out of a gamejam! |
| Oct 6 18:13:03 | 7m 20s | SPACE ORBIT | ♥ 2 | Damn, that's a nice surprise I got when the camera zoomed out when I left Earth's orbit! it definitely has a nice atsmosphere to it! I feel the game could have been a bit friendlier by refueling whenever you enter Earth's orbit for delivery tho :p Well done! |
| Oct 6 18:17:08 | 4m 05s | Chicken Leggacy | ♥ 5 | very cute but too unforgiving :p |
| Oct 6 18:19:53 | 2m 45s | Loop the Poop | ♥ 1 | I see we aren't the only ones who made poop rhyme with loop hehe |
| Oct 6 18:22:33 | 2m 40s | Dash Or DIE! | ♥ 3 | fun and smooth! |
| Oct 6 18:32:15 | 9m 42s | Loopback | ♥ 1 | Very nice concept! It feels a bit weird and the game could definitely give more feedback here and there (I realized only after 2 loops that I had to fire the guns and then that they had different ranges), but there's definitely some nice things to be done! Great job! |
| Oct 6 18:44:28 | 12m 13s | Lunar Loop | ♥ 1 | Fun time! That astronaut definitely drinks too much water for their own good tho :p 15 loops feels a little too long but the wide range of hazards is a nice touch! Good job! |
| Oct 6 18:54:46 | 10m 18s | The Hanging Tree | ♥ 2 | Dark! The swings really feel good once you get the hang (😏) of it! |
| Oct 6 23:29:53 | 4h 35m | Untitled cat unboxing | ♥ 2 | Cute, simple and fun! However, it does feel kinda slow, particularly when you have the solution figured and just need to execute it, it'd be perfect to just be able to skip the movement animation when doing another move! |
| Oct 6 23:37:41 | 7m 48s | Asteroid Catcher | ♥ 1 | Nice concept! It's a neat idea but the game lacks feedback and ingame helpers to feel really fun. When starting a normal game, I felt overwhelmed by the number of asteroids in the very first seconds and many crashed on Earth without me able to do anything. Since we're dealing with orbitation physics that are not that intuitive, it'd help a lot to have a visualisation of the objects' orbits so we can see them change in real time while we interact with them! Nice job still! |
| Oct 6 23:53:12 | 15m 31s | Infinite Wheel | ♥ 1 | Very simple but done well! Could have used some sound and increasing difficulty! :) |
| Oct 6 23:59:15 | 6m 03s | Round Out | ♥ 1 | Could definitely see that as an mobile game, it has that easy to understand, hard to master feel that could get ppl hooked. My only problem is that the difficulty peaks very quickly and prevents the player from doing satisfying huge loops, which should be their main focus! And kudos to you for doing some procedural geometry during a jam! |
| Oct 7 00:01:44 | 2m 29s | Loopy Mansion | ♥ 0 | leaving a comment just to receive notifications when it's up, it looks too cute! |
| Oct 7 00:07:39 | 5m 55s | ouroBOOros | ♥ 1 | Nice puzzles! It felt a bit random because I didn't quite understand the logic behind the snake's movements but it was still fun :) |
| Oct 7 00:18:47 | 11m 08s | Wizard Recurse | ♥ 2 | This was so good, everything was on point. The cute cutscenes and the main mechanic are amazing. Great work! |
| Oct 7 00:24:29 | 5m 42s | Sisyphus | ♥ 1 | I liked the premise of the game, but I got badly stuck at the 2 first diagonal platforms, it is indeed an impossible task and I'll never know if this was by design :p |
| Oct 7 00:29:01 | 4m 32s | First Try | ♥ 1 | I like the aesthetic but the sound the player makes when moving was very annoying to me and I got stuck at the first level, not knowing how to get a second glowy orb :c |
| Oct 7 00:35:50 | 6m 49s | Stuck In Paris | ♥ 3 | Wow this is a blast! |
| Oct 7 13:15:49 | 12h 39m | Little Pirate Adventure | ♥ 1 | This was very cute and fun, i dig the art style! Having different moving traders is a neat idea from which I could see some fun min-maxing arise. I was a little disappointed the goal is mostly a grind objective but I had fun just exploring around :) |
| Oct 7 19:31:23 | 6h 15m | Metamorph | ♥ 1 | Love the concept! It's cute and easy to figure out. I had some minor bugs (visual glitches and parts of the level where I got stuck in the scenery) but it was still a nice experience. The game would have benefited from giving the player some feedback when the bug is about to move to its next stage, particularly when reverting from a moth to a larvae mid-flight :p Nice job! |
| Oct 7 19:35:33 | 4m 10s | Loop Factory | ♥ 0 | A simple well executed mechanic, I love the extra care put into the feedback the game constantly gives to the player. Also that robot disassembly animation is so juicy! |
| Oct 7 19:46:11 | 10m 38s | Group Chat | ♥ 2 | a cute and silly experiment :) |