Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Kharath
Feedback comments for LD47
Kharath's games and stats for all events →
| Timestamp | Since previous | Game | Kharath's comment | |
|---|---|---|---|---|
| Oct 5 23:00:38 | Ay2 | ♥ 2 | Looks nice and has fitting music but I can't work out how to do anything. | |
| Oct 6 12:09:03 | 13h 08m | Loop's Way | ♥ 5 | Very fun game. Totally get the portal vibe here but movement needs a bit more refinement. Walking feels slow and the jump feels too low. You've got some nice level design in there too and the audio is minimalist but fitting. Overall an excellent offering for a 3 day jam! |
| Oct 6 12:20:02 | 10m 59s | Hellscape | ♥ 1 | Good entry. Nice to see big teams collaborating. I enjoyed the idea but I didn't like the controls the movement and jumping felt a bit floaty. Sometimes when I pressed jump the character didn't jump and it was hard to land a platform. Probably needs a bit of coyote time to make it feel more responsive. Also, punch on "F" seemed an odd choice. The other thing I struggled with was contrast on the tileset you used. The background was too prominent, while some platforms were hard to spot. Keep up the good work! With a little refinement this could be great! |
| Oct 6 12:29:56 | 9m 54s | Ouroboros | ♥ 1 | Really enjoyed this game. Nice idea and pretty well executed too. The only issue I hit was needed to ALT+F4 the game after death several times because it just kept going. |
| Oct 8 12:29:22 | 47h 59m | Re-Slash | ♥ 2 | Really nice game. I love the idea and it plays really well. Super satisfying when it all works out! The graphic and sound made it quite atmospheric. About the only thing I can comment on is that I don't like the inclusion of mouse controls. It somehow feels like it would all be cleaner with either twin stick controller support or just face the direction you're moving. Wouldn't work as well for the later levels but it might make it more accessible overall |
| Oct 8 19:50:23 | 7h 21m | Shunk Stark | ♥ 1 | Like the game. Nicely done. I got a very Thomas was Alone vibe from it. Good juicy animation for the main character and the controls had a reasonably good feel. There was something about the jump that wasn't quite right though, maybe it just needed some coyote time to make it feel more controlled. There were a few bit where I felt I pressed jump at the right time and I just fell to my death. Loved the music btw! Could have done with some sfx though! |
| Oct 8 19:59:15 | 8m 52s | Training Loop | ♥ 1 | Interesting idea and unique interpretation of the theme. It was interesting playing about with the variables and seeing the result. Some sort of win condition or more clear feedback about how your changes affected things would be good. Also the leap from 3 variables to 22 on the second level was asking a lot from the player. To be honest I gave up very quickly at that point. |
| Oct 8 20:07:09 | 7m 54s | Coronary Shooter | ♥ 0 | Nice attempt. I like the topical idea. The controls were fine but it definitely needs something more to it. Some aim other than score and a bit more variety. Nice job though! |
| Oct 8 20:21:58 | 14m 49s | (Nu) Da Drum | ♥ 1 | I loved the idea and the art aesthetic was really nice. The sound design was really fitting to and gave the whole experience a wonderful mood. It was clear from the outset that this was a personal piece and contained some fascinating images. The idea of having the play area loop around the screen was an interesting one and it added to the mood around the game but I have to admit it just confused me at first and I thought it was a bug. I tried to play the game on my laptop using the trackpad and I'm afraid that was a killer. It was just impossible to get the bear to move much without a proper mouse and I ended up just watching the video. Overall a nice and very artistic game but I can't say it would be something I'd come back to and replay. |
| Oct 8 20:28:34 | 6m 36s | Skelehunt | ♥ 1 | Sorry, can't get this to run at all. I tried downloading everything from the google drive link but it just crashed on startup. Kudos for writing something from scratch in C with no game engine though! I'd recommend providing a single link to a zip for people to download and run. |
| Oct 8 20:35:58 | 7m 24s | TCHOU | ♥ 2 | Awesome graphics! Love the art style. Couldn't work out what I was meant to do though I just ended up going round and round picking up and dropping off passengers. Certainly fits the brief! Also, dedicated Tcho Tcho button ftw! |
| Oct 8 20:48:47 | 12m 49s | Stuck in a science loop | ♥ 2 | I enjoyed it and kept me going for quite a while. Loved the art style and the animation. The story kept pulling me along to. The only negative comment I'd make is using left mouse for attack seemed odd and requiring you click continues on the dialogs confused me at first. All the other controls were on the keyboard. I'd recommend you game though. It's lots of fun :) |
| Oct 8 20:56:07 | 7m 20s | Save The Reactor | ♥ 1 | The opening screen is very strong and the music is good. Clear aim and it plays well. Negative: * Hard to see the openings and with the short time limit you just end up spamming until it goes * Very random Positive: * Nice aesthetic * Good music * Fast paced gameplay * Easy to understand what you're doing |
| Oct 8 20:57:27 | 1m 20s | Reincarnation | ♥ 0 | Went to your itch link and there's no game there... |
| Oct 8 21:18:39 | 21m 12s | Recurring Detective | ♥ 3 | Nice game! It was ambitious for a 72hr jam but you got a lot done! I wouldn't beat yourself up about not finishing the story. Positive: * Nice mood * Good pixel art * Good music * Interesting story * Dialog system Negatives: * Some rough edges with the dialog mentioning things I hadn't done * Obviously not much to it yet |
| Oct 8 21:31:37 | 12m 58s | Orbital Roaming | ♥ 2 | Luverly looking game. Nice entry! Positive: * Really cute art * Relaxing music * Nicely polished menus, etc * Good concept Negative: * Seemed to die very suddenly when you went slightly too far away from the planets. Would be nice to let the player correct with their remaining fuel * Some death animation would be good to let the player figure out exactly what killed them * Art style was excellent but the background was very busy. Something more minimal would be clearer |
| Oct 8 21:39:59 | 8m 22s | Silly Platypus | ♥ 1 | Enjoyed playing the game and I loved the idea of using the replay. I played it all the way to the end :) Positives: * Platypuses... I mean.. what's not to like * Cool replay mechanic * Cute graphics * Interesting puzzles * Really satisfying jump! * Great first Jam entry :) Negatives: * Needs more sound * Could do with a tidy up on the text it looks a bit odd * Got stuck on platform edges occasionally (common unity tilemap issue!) * The tail seemed underused |
| Oct 8 21:48:54 | 8m 55s | Kamishibai | ♥ 0 | Great art style, music and voice acting. What you had was great but it's a shame there wasn't a bit more to it. Look forward to seeing more of this game in the future! |
| Oct 8 22:08:03 | 19m 09s | Beyond Death | ♥ 4 | Absolutely loved this game. The art is brilliant! Amazing animation and nice sound and music too! There were some really amazing touches with the world getting more and more bloodsoaked as you die more and more :) For a 72hr game this is simply brilliant but if you do take it further then I'd say it either needs to make more of the dead bodies mechanic and the moveable cubes (that was a little hard to push around) to give more depth to the puzzles or some additional mechanics need adding (inventory, or jumping, etc). Finally, giving the user the ability to rotate the camera would add a lot to the playability. Often I couldn't see traps or my characters position clearly. |
| Oct 24 21:49:32 | 383h 41m | LUPINS | ♥ 1 | Wow! That is one weird game. The sound set the mood really well and it kept me intrigued all the way through. Loved the use of the Theme in this! |