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hunttis

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TimestampSince previousGamehunttis's comment
Oct 19 14:10:26 Loopy's run ♥ 1 Whooo, things were TINY on my screen 😃 I understand that UI stuff currently is kinda difficult to do well in Unity, so it takes different resolutions into account, but I think there was a way to set the maximum and minimum sizes for text. You might want to check those out 😄 Other than that, I think the idea is alright, the controls were a little jittery (at least with the mouse) and I LOVED the ambience created by the sound. Here are screenshots that I took: https://huntt.is/images/loopysrun1.png https://huntt.is/images/loopysrun2.png
Oct 19 14:24:22 13m 56s Robot Rescue ♥ 1 Nice work on making a playable game on your first Ludum Dare! It took me two non-submitting LD's to finally submit something playable! A few things (some of which you might already know): - Always make stuff skippable :D Especially since the game is REALLY HARD! - The "cutscene" was really small on my screen, but the actual game was fine! - Unity has a minimum and maximum scales for text, so you can support more screen sizes - Unity also supports exporting a browser version. It's the easiest way to play a game (no need to install anything for the player), so you should use that. Then you don't have to worry about different platform builds! Screenshots: Really tiny UI: https://huntt.is/images/robotrescue1.png The game itself looks fine though!: https://huntt.is/images/robotrescue2.png Again! Congrats on making a playable game, I couldn't get very far before dying :D
Oct 19 14:37:44 13m 22s Fountain Of Death ♥ 2 I loved the mood. The music creates a really good atmosphere and the graphics (apart from the bricks) are really good. I think the issue with the bricks is that they are "noisy", if you get what I mean. They repeat too often and the contrast within them is too high. If they were a bit more subtle with larger bricks (and variation like mentioned above), I don't think they would be an issue. The texts also turned out really small on my display, but it wasn't really that big of a deal. I would've also appreciated a visual hint of some sort for switches that require two boxes. If there was one, it was too subtle for me 😄 Caused a lot of level restarts. The music is great, reminds me a little bit of the mood created by the Mansions of Madness app, not a "begging for attention" detailed tune, but just a really good atmospheric buzz 😄 The sounds fit the general atmosphere too. Cheers! I'm happier to have played this!
Oct 19 14:49:21 11m 37s Trials of the Twisted Timber Land ♥ 2 Nice and like mentioned above, quite complex game done for a jam. I didn't understand was I getting damage or not until the big stone head suddenly killed me. I think there's something wrong with the life meter. I also collected hearts that didn't seem to do anything? The music is quite nice, but the sounds were not really for me 😄 Nice work! The long "pipe" in the level could've used some variation, it was so long I started to feel like I'm in a prank 😄
Oct 19 16:08:23 1h 19m looper ♥ 1 It's a game with the proper scope for a jam game, so you could make a complete game! Unfortunately it's really super friggin' difficult 😄 I honestly could finish one loop after quite a lot of retries, I didn't understand why I lost almost immediately when I ran off the road. Instead of fighting the controls, a more fun take could be to try and find the right driving lines to optimise the time. Like mentioned by @waynetron above, timer would make this quite different (and very likely better). Now your high-score is only metered by your patience to drive slow enough. It's really a good idea to use a language that most users can run, a web build is best, since it doesn't require installing anything. Can't say much about crystal (as this is actually the first time I heard about it), but good choices could be Phaser (for javascript/typescript) or maybe HaxeFlixel (with haxe).
Oct 19 16:14:37 6m 14s Escape the Sun ♥ 1 The game looks and sounds fantastic, but for some reason, the blur-effect kills performance on my machine :( Once that happens, the game becomes nigh uncontrollable and I can't get much more than a few hundred points of score.
Oct 21 14:22:34 46h 07m LoopRunner ♥ 1 Nice work! The controls are otherwise quite tight, but like Le Don mentioned, if the player dashes or runs next to a platform, they can't jump. It would be a good idea to prevent this from happening (or allowing the player to jump anyway). The music is pretty good, only left me wondering on why is the music not looping? 😄
Oct 21 14:31:47 9m 13s Aztec Ride ♥ 2 Holy moly! This was super fun! 😃 Great art, great sounds and music, FUNNY and fun to play. Wow. @elcinkilic You can turn off the "extreme camera mode" in the main menu. I didn't notice it at first either.
Oct 21 14:36:04 4m 17s SORO BORO ♥ 1 The game looks great, plays great and sounds great. The controls are a little difficult and the only thing I was really missing was that the death event would have a sound, since the death animation was kinda long. It felt like the controls were taken away from me and I didn't immediately understand why (I had died, so of course, but a sound would've made it clearer what happened). Despite that, one of my favourites this time around and I'm happier to have played it.
Oct 21 14:44:11 8m 07s Beyond Death ♥ 4 That's a really good entry. I was impressed by the "wake up"-animation. I found the game loop a little confusing, when I died the first time, I think a notice for telling me "your corpse could be useful" might've been a nice tip 😄 The camera was also a little.. uhm.. jumpy, especially when going up the stairs, some LERPing there would've made a difference :) Really nice atmosphere and really, and impressive entry. Happy to have played it :)
Oct 21 15:00:14 16m 03s HONK II ♥ 1 Really cool main character 😄 The camera was a little hyper for me, especially if I played this full screen (probably not supposed to? 😃 ) Great music, sharp controls, simple enough to understand, although I kinda wished some hints on the controls (especially for pressing buttons) was in the game. I lost the UI at some point so I couldn't see my hit points or ammo any longer. It might be related to switching to a windowed mode from fullscreen? Happy to have played this in any case!
Oct 21 15:02:52 2m 38s Collateral Damage ♥ 0 Nice remix of an older game concept! I really loved that you could be the one who ultimately destroys the world 😄 All of it fit, the controls are simple to understand, the sounds fit the way it looks and yeah, I enjoyed this a lot! Thanks for the entry!
Oct 21 15:15:03 12m 11s Resurrection ♥ 1 The game is alright, the loop is nicely conceptualised. The music is really beautiful, but perhaps not made by you as it's not up for rating? The issue I had was that the controls changed for each level. Or rather, the way you play them. I think a hint in the beginning of each level (like you did with the one with the ants) would've been good for the other levels as well. Next time, it's a good idea to avoid spamming, as your commentary will then not focus on it, but rather your game.
Oct 21 15:17:56 2m 53s Stugan ♥ 0 Aww shucks, after your ( @tannimun ) really good, constructive, commentary on my game I was hoping to play yours, but I have a Mac and there's only a windows build :( Please, would you consider a web build or multiplatform builds next time? 😅
Oct 21 15:26:00 8m 04s Loop Frogs ♥ 2 Great idea in the game, it didn't take very long to get how I'm supposed to progress. Really good clean graphics and super cute frogs 😄 The hop-sounds were a little "noisy", if you get what I mean. They sounded a little low quality recording like they were coming from an old phone. They were perfectly functional, just felt like a little bit of a bad fit for the rest of the game, when everything else was so polished. I also somehow confused the buttons several times, but that's more on me than the game Really happy to have played this 😄
Oct 21 15:31:54 5m 54s iLoop - the 2D endless runner game of a robot stuck in a loop :) ♥ 1 You did choose very good art for this, mind you. Don't worry about programmer art next time, it's fine 😄 The game is a bit repetitive and it takes very long for it to get more difficult. Some variety, maybe some skills for the robot could've raised this to the next level :) Good work in any case, hope to see your stuff in the next Ludum Dare as well 😄
Oct 21 15:35:56 4m 02s In The Loop ♥ 1 Really nice minimalistic look and feel that is also very pragmatic at the same time. Immediately understandable and yeah, you probably want to release this on mobile as well. I enjoyed this a lot. BTW: What version of unity did you build this on, since it claimed on my safari that it doesn't support some required graphics mode (all other unity web builds have run fine)? I played this fine on chrome.