Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → dcrdro
Feedback comments for LD47
dcrdro's games and stats for all events →
| Timestamp | Since previous | Game | dcrdro's comment | |
|---|---|---|---|---|
| Oct 5 18:55:25 | Time Saver | ♥ 3 | The game looks promising! Nice sci-fi visual style. And the concept of ninja and time is chosen pretty well. But likewise the previous guys - I didn't get how to properly play - I kill 1 enemy and time over :( P.S. Лайк за русский и за libGdx :) | |
| Oct 5 19:18:07 | 22m 42s | Hyperloop | ♥ 2 | Very dynamic game! Two types attack on player is powerfully Cool AI: various enemies, bullets, and how they keep distance. ( though at first it's hard to distinguish bullets from resources :D) Liked the extras section ;D But I didnt' seem to understand how the switching between battle and moving in loop works... I can just switch to loop movement at any time in battle? And its purpose is regenerate my hp and second weapon ? |
| Oct 6 11:47:13 | 16h 29m | Through Cosmos | ♥ 1 | Amazing graphics! What a pleasure to look at game.. UI is very good too Liked simple gameplay rules. This is also good that you did instruction page! And cool particles while mining resources ;) But maybe need to more explicitly indicate when you can / cannot to mining - I mean the situation when you need to take correct position to be able to mine; other way you "miss" the object And IMO, maybe need to tie the increasing time capacity **not** with killing enemies, because it's a bit strange; instead on just finding something kinda "capsules of time" in hidden places. But anyway, I had fun playing your game! P.S. I think you shouldn't worry about code base on game jam. Because time is very limited, it's better to focus on game in general ;) |
| Oct 6 17:05:50 | 5h 18m | Hamster Simulator | ♥ 1 | It looks funny ;) It cool that there are several things you should taking care about. But the things I would to improve - add animations - made hamster life not so carefree; need to add obstacles. Maybe cat, that can eat you, and you need to hide from it. Or maybe you need to make some actions to reach water \ food. Fun bug: even after death I continued to snore ;D But gerenally nice try ! |
| Oct 6 17:19:13 | 13m 23s | Escape! | ♥ 1 | Liked the style of game. Looks plain, clear, without unnecessary elements. Also cool puzzles. But I think some of them, umm, don't require your skill, it's just random. Anyway, good job! |
| Oct 7 12:21:40 | 19h 02m | Life is Loop | ♥ 2 | Cool pixel art ;) Liked the simple control and clear actions. Also music is pretty well fit. But I think the game pass too "plain" and "straight". You just need to do routine things to survive (like in a real life :D) . And furthermore, the problem is every time you need to go farther and farther to grab new products, and accordingly longer and longer to come back, and there are more chances that you will not reach the camp. Maybe it is intended, but as for me, it would be better if you can place new campfires and tents as you advance. Also maybe need to do getting resources more difficult. Though.. of course everything depends on time ;D So, good job! |
| Oct 7 12:40:29 | 18m 49s | Looper | ♥ 1 | Wow, what an unordninary theme interpretation, super! Pretty balanced difficulty curve, with each level you feel more and more confident. Still, the game is pretty hard. The biggest problim is juxtapose the parameters, it takes too much time, but I think it is intended, otherways it will bee to easy. And of course, amazing music! From cons I would single out the mouse speed: somehow it was too hard to switch between parameters. |
| Oct 7 17:37:03 | 4h 56m | Hyperloop | ♥ 0 | wow, very well done! Super visuals and feedback from game. (At start of jam I thought about this sort of game too.) I think hard mode even more fun than easy. But the thing that annoyed is delay on switching between tracks.. Dunno if this problem only for me. |
| Oct 7 17:59:51 | 22m 48s | Space Loop | ♥ 3 | Wow, tempting plot. Very big and rich environment! But the thing that confused me at start that I couldn't interact with any note or item... and after reading comments figured out that need to preess E (there weren't any info on my screen for some reason:( ) I think concept of loop is very fit on your game - every time you need to do the same actions again and it DOES make sense ;) Although it's yet so hard to do all in time.. so sorry, I havn't complete all quests. Anyway, very well done! |
| Oct 8 11:54:15 | 17h 54m | The Loop I Stuck In | ♥ 2 | Heck man, this is brilliant! I beat the game, it's amazing! Every thing is well thought. From beginning to end. It made me some thinking. Also cool minimalistic style! Mood is also pretty noticable. Dialogs are pretty well thought out, it's really fun to read them ;D But it's seem I didn't figure out how icons and problems are related. Because each time the same icon triggers other kids of story. Is there any relation? Generally very well done! |
| Oct 8 18:38:09 | 6h 43m | in Dreams you can't find clocks | ♥ 1 | Wow, such an unordinary concept! Mood went very well! Liked the storytelling mixed with pinch of gameplay. Working with camera is super! From cons I would single out too sensetive mouse and sometimes too slow and "rough" camera moving. Anyway I'm really impressed! Good job! |
| Oct 9 10:26:28 | 15h 48m | Humdrum | ♥ 0 | Game is fun! It's so contentful, both art and gameplay Liked the integration 2d sprites in 3d world. Liked increasing music tepmo according to shaking ;D Generally very fun and friendly game! |
| Oct 9 10:44:39 | 18m 11s | [LD47] Falling Asleep | ♥ 2 | Very creative theme interpretation! Pretty unique gameplay! Also liked tutorial feature, well done! But as for me its hard to grab items, dunno what is the reason. And it's unclear which items combined and which are not. I would impove: - shrink gameplay width - make more clear which items can be comined, and add a bunch of new items - maybe increase "catch radius" for taking item, because it's really hard sometimes to catch something Ah, and art is really fun ;D Good job! |
| Oct 10 18:54:36 | 32h 09m | Loopy Dungeon | ♥ 1 | Hm, cool minimalistic and mood visual, and interesting idea. But.. I had troubles with figuring out how things are working (even with tutorial): moving in loop, shooting (it's hard to understand how it is performing), and the strange yellow pieces... Аfter a while I more or less figured it out. I liked the concept generally, but the game feedback leave something to be desired... |
| Oct 11 06:15:35 | 11h 20m | Dwarven Delve | ♥ 1 | Cool, haven't been playing on match3 games on game jams for a long time. Here is successful integration match3 to looping theme! Very liked the mechanics of pushing enemies to conveyer, so you need to be careful picking the row / column to push, and also destroying them by pushing the same kind of enemy. There are some moments I would to improve: - switch push blocks key to other than F - because is near the WASD buttons it easy to mistake them - maybe need to outline current row / column that are to push? Anyways, solid entry! |
| Oct 11 06:45:53 | 30m 18s | Loop Frogs | ♥ 1 | Such an unordinary mechanics! It reminded be Braid. It's very inventive distribution of roles: one frog is light and bouncy while the other is fat and clumsy I had a lot of fun playing this, good job! I would play more levels if they are added someday. (very liked sound effects by the way ;D) |
| Oct 11 07:11:57 | 26m 04s | The little walk | ♥ 0 | Charming and lovely graphics! I think it would be great to add more interactive ;) |
| Oct 11 07:41:11 | 29m 14s | Ebontale | ♥ 1 | Wow, such a well-designed and tricky game! Liked the game-in-game feature. Those phone calls... Very originally, well done! |
| Oct 12 11:09:38 | 27h 28m | Dungeon Master | ♥ 1 | There is definitely slasher aura in the project ;) But why the hero shooting from his head ? ;D . Also I would make enemies spawning not so instant. I liked the flow of the game - everything is quick without lags and spikes. I didn't get where is space shooting in the game. Did I missed something? Or it's because I downloaded the other version of the game? And didn't found how the theme is applied. |
| Oct 13 08:20:55 | 21h 11m | The Loop | ♥ 1 | Very successful concept and implementation! Liked the feature of changing your copy's cycle when colliding with it; as well as lifetime on copies. So you need to thought out well your moving. But it's a bit annoying too long waiting before actually starting (maybe remove countdown when you switching loops?) Also sometimes hero doing extra steps on small movement. But anyways, well done! |
| Oct 13 11:45:13 | 3h 24m | Resurrection | ♥ 1 | Pretty fun concept. At start I though you are playing as hot-dog ;D Generally art is successfull. I like this life-cycle, but I think it would be better if you play only for bean all the game ( I mean the stage where you playing as bird). |
| Oct 14 17:46:44 | 30h 01m | Composers Block | ♥ 2 | Nice, pretty unique concept! But there are some thing to improve: - it's annoying when you hit the wrong note and the loop **instantly** starts again - You cannon replay the song So my suggestions are: - don't count player try instantly - let him to write his version of song from beginning to end - and after this check all notes - add replay button - add posibility to listen one separeate note But still, nice try! |
| Oct 15 11:34:08 | 17h 47m | Time Bomb | ♥ 1 | Well, it's definitely unusual control. But it's really hard :/ I think it should be improved. Especially the movement up. I liked other things: visual, audio, and the concept of throwing all bomb in one hole, which can be used also for moving up. So, generally not bad game! |
| Oct 15 11:56:24 | 22m 16s | Hiccup Time | ♥ 2 | Idea is awesome! At first I liked the mechanics based on this looping. But later unfortunately, I didn't found mechanics except levers & spikes. Even enemies doesn't harm you. Also I seem to don't completely understand the main goal of game - if it's to find all ingredients and make potion? Or I already start the game with this potion? Why then I need ingredients, what is their point? Maybe I do something wrong ? Would be glad to hear the answers! Anyways, this game has a great potential! |
| Oct 18 08:05:33 | 68h 09m | Loopin' - A C64 action puzzle game | ♥ 0 | Wow, cool sleek and minimalistic game. Liked this retro style, pretty athmospheric! Super concept, clear control, and it's easy and hard at the same time. Although I understand that the target platform is C64, but in Windows I had some troubles with *precise* control. Anyway, this is very very good entry! |
| Oct 18 08:45:17 | 39m 44s | Neon Embrace | ♥ 1 | Okay. It takes some time for me to figure out how to play. Game is turned out to be really cool, challenging and fun. But, I totally agree with **aerloth's** comment: visually it's really hard to get what is what. Except of this, game is super! |
| Oct 18 09:05:20 | 20m 03s | Hamster Simulator | ♥ 1 | Poor hamster ;) Although general rules is clear for me, I didn't get the main goal of the game - is this run max distance without stopping? Or maybe just run total distance as far as you can? I also would suggest some improvements: - though it's really hard to make cool visual in such game genre, I would like get more graphics feedback from hamster and wheel generally: maybe some effects, working with camera and so on - there are soo many letters and digits, and it's easy to get confused. I would make speed info as speedometer / some other visual kind of speed representation. Remain cycles to level up can be also converted into something visual, like filling circle image; and so on.. Still, good job! |
| Oct 18 09:24:42 | 19m 22s | TIME TO DANCE! | ♥ 2 | Wow, cute game ;D Amazing animations, music and mood general! |
| Oct 19 11:01:51 | 25h 37m | Hasteus | ♥ 1 | Hm, it's really unordinar gameplay concept! But I found the game is a little monotonous. There isn't game difficulty as such. Though your task is click as faster as possible on reddest buttons - if you don't do that it not greatly affect the game. I mean need to add more excitement. Maybe you can be hurt by enemies too if clicking on button to slow; or maybe you need to click only certain buttons to hit enemy, otherwise it evades hit. But in general, good start! |
| Oct 22 10:28:11 | 71h 26m | Despairship | ♥ 0 | Oh, it 's cool game with interesting concept! But I found the rules a bit of complicated. While I got the main goal, I have some question: - new loop appears when my ship hp is over ? - I have a limit of my clones? - why some clones disappear? - why at some moment my hp starts to decreasy rapidly? (my systems seem to be fine) Anyway, it's intersting experience! |