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Angela He

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TimestampSince previousGameAngela He's comment
Oct 8 19:41:03 Bullet Space ♥ 1 hey Tanat :) this was legit addicting, I love the concept of dashing through the circle to strategize on how to kill the bad guys. The items and their descriptions were so funny, loved 'no u'!! And you did a great job on the retro arcade aesthetic - the color scheme and post processing really brought it together. Some wishes I had: - Wish I knew what level I reached - Wish I could regain health somehow without increasing max health; max health increasing doesn't seem to matter without that ability - Wish I knew where I would end up when dashing, seems like it's a mix of angle and position? I would like that to be more clear this was actually really fun, I reached level 10, this'd make such a fun mobile game or something! I hope you continue working on this (if you want to)!
Oct 8 19:53:03 12m 00s Rock of Ages ♥ 1 Lol nice concept, reminds me of the intro of the game Rock of Ages. Is there an ending?
Oct 8 20:12:24 19m 21s Anything For You ♥ 6 the art is SO CUTE. I think the story and the way you framed this story (MC reliving the past) is the strongest part of this! curious about what dialogue engine you're using! e.g. Fungus, Yarn Spinner, ink? Likes: - Vulnerable, personal look into MC's life. She felt like such a real person and the story felt so personal that I felt like the MC! Or a close friend of hers! <3 - The three dimensionality of the characters. The grandpa wasn't just an evil guy. He shared some good memories with MC. - The looping aspect as a way of reliving memories - Certain items trigger memories - The art!!!!!!!!!!! Wishes: - Music and sound slider don't feel linear in changing volume; to get the linear feel use log + see this https://gamedevbeginner.com/the-right-way-to-make-a-volume-slider-in-unity-using-logarithmic-conversion/ - Maybe the ui / visuals could do more to suit the mood? e.g. when grandpa and I are arguing, maybe the font size could be bigger, there could be camera shakes, the sprites could change to show increasing anger, tense pauses, etc. Although this is hard given the constraints :) - Maybe some similar dialogue options that felt like they led to the same path could be a little more different? E.g. 'baby breath?' vs 'that must smell bad'; 'a parrot' vs 'a fox' - Wish that if we already saw the dialogue for an item when cleaning it up, show different dialogue The wishes are just my onion so if yall disagree that's fine! Given the constraints this is super cute, touching, and full of content. I hope this becomes something more! And I hope I can play The Space Between one day :)
Oct 9 15:48:41 19h 36m BLOBIUS ♥ 1 This was REALLY GOOD. Probably the best ludum dare game I've played so far. Hope you'll continue working on this. I have literally 0 complaints.
Oct 9 15:54:57 6m 16s Party Pooper ♥ 1 LOL this was so funny :) Humor was definitely the strongest point for me. I love the little comic prologues. Everything else suited the humor - the graphics were cute and birthday-themed, the music was whimsical, the attacks were thematic. The items were cute n funny too. I wish it was a little harder, maybe? It seems like etrealjunior had a hard time getting to the end, but it was quite easy for me; I just had to ignore the monsters and make a run for it. Anyways this was a great experience and if you continue working on it I'm delighted to see where it will go!
Oct 9 16:44:53 49m 56s [while'd] ♥ 1 Nice entry; I first of all love the concept and art. The concept (pass level by escaping the while loop conditions) is so simple but so fun! I'm a sucker for 'programming' games so... Wow. The art was simple but fantastic- color scheme was warm and on point, animations were smooth and polished. I love the little kaoemoji face on the enemies. Some bugs? At one point, I could stand on the leftmost end of the collider even though my character was visibly not on the collider image. Maybe decrease the width of the colliders? Also, jumping from platform to platform on the while[alive] levels were kind of tedious because I had to try multiple times before I could land. It could also be my platforming incompetence.. Overall, fantastic and innovative entry :) Rooting for you!
Oct 10 18:55:35 26h 10m TIME TO DANCE! ♥ 2 Cute and funny :) I loved the different poses, they were all so humorous!
Oct 10 19:03:11 7m 36s Mission ∞ ♥ 1 The sound effects are so funny haha. When the ambient light intensity is set to max, it's perfect for me, maybe because I'm not great at shooter games. Maybe the low light intensity could work if there was some sound indicator of where enemies are, like localized footsteps? I like the concept of having low visibility but I like to have some sense of where things are. Overall, cute art, impressive amount of content given the time constraints; I'm impressed you were able to make such a robust stealth/shooter game!
Oct 10 19:07:20 4m 09s In The Loop ♥ 1 This was so good yet so minimalistic. Like.. how did you even come up with this concept? And then figure out the physics to do this? Another LD47 game that I'll be adding to my favorites, I think.
Oct 10 21:03:41 1h 56m Wake Me Up ♥ 1 I like the concept and art, but I think I got stuck on "Morning Sunshine"? I clicked when the time passed a certain point then the "Morning Sunshine" appeared and that was it. This has potential; good luck if you flesh this out!
Oct 10 21:37:08 33m 27s a nice place ♥ 1 This was a memorable and smooth experience, thank you. I love the story concept of ending up back at a place over and over again because you're dissatisfied in some way and need to resolve that dissatisfaction. The graphics were very cute and the ocean sounds and dialogue sound effects were quite good. I agree with larsdahl that'd it'd be nice to flip the houses so that I don't have to pause moving every time I enter/exit a house. Other than that, I loved the game, thanks for sharing!
Oct 10 21:46:13 9m 05s HONK II ♥ 2 This was pretty fun! I'm wondering how it relates to the theme other than restarting every time you die (which I feel like is a pretty generic feature of games where you can die)? Other than that, everything was on point - the graphics, the gameplay, the music. I loved playing as bloodthirsty duck haha. Good job!
Oct 10 21:49:44 3m 31s A Pug In Time ♥ 2 I love pugs! And this game! The graphics were really well polished; lots of cool vfx, e.g. the shaders for the ghosts (how?). And I'm impressed that given the complex mechanics, you were able to implement them within a short period of time. Really cool.
Oct 10 21:56:47 7m 03s WhileLoops ♥ 1 Soooo fun. Damn! How do you think of a concept like this? High marks on innovation and fun for sure!
Oct 10 22:03:17 6m 30s Stuck ♥ 1 This was pretty depressing in a good way :) The art and sound effects really contributed to a god-tier mood... too bad I can't seem to rate for mood. That was definitely the strongest part of this, I think. I got surreal, uncanny vibes; especially during the typing and eating scene - those scenes just exacerbated the mundaneness of everyday tasks. I loved the mouth of the person during the eating scenes; really creepy. Good job!
Oct 10 22:13:42 10m 25s Hangin' Around ♥ 1 Interesting take on the theme, very literal 😆 Good circus theme and cute gameboy transitions. I had fun playing it! Some wishes: - getting to the knife was unclear and took a long time? I kept clicking on the knife but my guy took forever to swing to it for some reason - When the foot kicks the metal bar, shouldn't UI bar become green instead of red at the time you should click? That's the convention for those types of mini games, I thought Other than that, it was a great experience. Good job!
Oct 10 22:19:41 5m 59s Stuck in The Loop ♥ 1 Hi, I couldn't open it in Mac as well; I got the same error as shosanna. I did the following from the Terminal: ``` chmod -R +x Mac\ Build\ 2.app ``` And it worked! I liked the mood and graphics as everyone said; and as many have mentioned, I thought the text was too slow and would've liked an option to skip the typewriting effect and just see it all, especially feeling the time pressure. It's like.. Come on, lady! This is not the time! Anyways, I really love the contrast between the innocent and peaceful room and the dark "Loop". The aesthetic for both was great, especially when shifting between the two; the difference became stark.
Oct 10 22:35:15 15m 34s Resurrection ♥ 0 I too thought it was just avoiding birds while falling as a piece of poo :) Turns out it's much more. I like the concept quite a bit and felt you executed it well. I think if it was a bit faster/harder that'd be more fun for me personally; while waiting for the hummingbird to rise / waiting for the seed to fall, sometimes I'd feel my attention drifting.. Overall, great game, and great idea. Hope you do more with it :)
Oct 10 22:59:49 24m 34s MonkeyVM ♥ 3 I think this is hands down my favorite entry. Not only is the idea incredibly smart, but the execution is so well-done; I'm surprised at the amount of levels and visual/audio polish that was put into this game. My friend and I spent quite a bit of time pondering over each level. Super fun! Thanks for a fantastic entry!
Oct 12 16:27:47 41h 27m The Trolliest Problem ♥ 0 This was so funny :) "A panda child who will find the cure for panda cancer" "BTS" "the abstract concept of happiness" lmaooo. I played this twice for the laughs and to see what would happen if i hit vs not hit. I love the text effects (wave, color etc) that add personality. A wish I have is for the text to complete writing if I press space again so I don't have to wait. A confusion I had was.. after "Have a nice day", is that the end of the game? It would be cool if that was made clearer; I couldn't tell if it was the end or the game bugged out. Overall this might be the funniest entry I've played, thanks for the laughs!! :D
Oct 12 16:34:48 7m 01s Toil of Pnamos ♥ 0 I'm a sucker for typing games so had to play :) Pretty fun; I think strong points for me are fun, graphics, and audio. I like how as I get further, difficulty increases; e.g. capital letters are introduced. I wonder whether the intention is to type the letters in order; as it is, I can type the letters in any order, so I can keyboard bash and pass the levels. Good job overall!
Oct 12 16:42:01 7m 13s Tickets, Please! ♥ 2 I really want to play this but I can't seem to play the webGL version for some reason (I have a Mac so can't play the Windows)? I run the game, press the play button, then nothing happens. The graphics in the screenshots look very intriguing.