Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → AfroAnt
Feedback comments for LD47
AfroAnt's games and stats for all events →
| Timestamp | Since previous | Game | AfroAnt's comment | |
|---|---|---|---|---|
| Oct 6 17:05:13 | SnowTrip | ♥ 1 | Controls are solid! It's tough to add so many mechanics into a game, but you managed to do it all and have every one of them work well. Graphics and sounds were just complex enough to get the point across. I appreciated how forgiving the game is, especially in the later levels when I kept dying. Great job! | |
| Oct 7 14:13:23 | 21h 08m | Four Walls Of The Boiler Room | ♥ 1 | Really cool entry! Graphics were unique and the mood was fantastic. I don't like horror at all (nightmares and such), but it wasn't overdone here. SPOILERS: Using the horror elements as clues to where the numbers were was clever. Turns out they really were our friends all along :) The one clue I didn't get was the last one. I figured, four digits, four walls, each wall would have a clue. I thought that since the text flashed every five seconds, and you could see the time in the first wall, the fourth digit was five. Lucky guess! Thanks for the experience! |
| Oct 7 14:34:51 | 21m 28s | Beyond Death | ♥ 7 | Thanks for sharing! Loved the core concept, and the level alterations after a lot of deaths. I don't think the twelve death limit was necessary, and the final stretch took a bit long. That said, I managed to beat it three times. Just watching the animations and world was a treat. Nice work! |
| Oct 7 14:37:18 | 2m 27s | LoopChan | ♥ 3 | Really cool! I don't think I've played a rhythm/platformer game quite like this. Graphics are superb, and audio perfectly matches it. Controls were a bit wonky for me, and I couldn't grasp the beat loops in a lot of levels. But when the controls worked and the loop was short and solid, it was a great experience. Thanks! |
| Oct 7 14:41:10 | 3m 52s | RevolveWare | ♥ 1 | Very cool! You managed to capture that Wario-Ware feel pretty well. Some of the minigames felt fun enough to be even longer (particularly the Star Wars one). Good job! |
| Oct 7 14:45:15 | 4m 05s | O O O | ♥ 2 | Nice crunch/juice! Music is fantastic. Didn't quite get how the theme applied, but the games were fun. I thought 25 points per level was going to be a hurdle, but by golly, I did it! I'll play later on to try to break that 2 billion points record. Great entry! |
| Oct 7 14:52:30 | 7m 15s | Tip of My Tongue | ♥ 1 | Fantastic! Two for two :D Love the atmosphere and just the way the game makes me feel. Excellent animations and humor, and great implementation of the theme. Some words are way harder to get than others, which is fine, but I want that high score, dang it! And blowing people up never gets old. Great work! |
| Oct 7 15:00:19 | 7m 49s | Constituent | ♥ 3 | Thanks for sharing! It's mind-blowing what people can do in 48-72 hours! This game has it all: graphics, audio, humor, innovative. Sometimes the player speed felt a little slow, and that last level was surprisingly long. Overall, great work! |
| Oct 7 15:04:27 | 4m 08s | The Ice Man Loopeth | ♥ 0 | Thanks for sharing! Loved the player character model and animations. The core mechanic of jumping to an asteroid felt really fun. Every time I clicked, I couldn't believe it worked! The possibilities of a full game are really exciting. Keep up the good work! |
| Oct 7 15:33:35 | 29m 08s | Co-Routine | ♥ 1 | Deceptively clever! I thought I was done for when reading the tutorials, but the mechanics were solid enough that I got them just by playing. I couldn't get past the third level; I kept getting soft-locked when bringing in the green guy to the three red-button room :( The platform jumping was a little unforgiving, and I couldn't quite tell what some of the buttons did. Wish I could play more! Nice work! |
| Oct 7 15:48:25 | 14m 50s | One Minute Army | ♥ 1 | Thanks for sharing! The visual language was spot on - I knew what to do and where to go right off the bat every time. Just took me awhile to figure out how to do it! The beginning levels were great at introducing the mechanics. Couldn't figure out the one with three robots and one box, but had a blast playing. Nice work! |
| Oct 7 15:58:23 | 9m 58s | Without My Arms | ♥ 1 | You're sick, man. Keep it up! Managed to return one baby! Maybe if, and I can't believe I would be suggesting this today, maybe it would be better if the player eats the baby? I felt like just getting to the baby was rewarding enough i.e. didn't see the need to return it to old man babyeater. Controls felt solid and fair. Might want to tone down the difficulty, especially for Ludum Dare games. People want to beat it and see that ending! Thanks for sharing! |
| Oct 7 16:03:50 | 5m 27s | Stasis Break | ♥ 1 | Outstanding visuals! The core gameplay was a lot of fun. Maybe just have the ship autofire instead of pressing the mouse button (won't somebody think of the fingers?). Less enemy health, more enemies exploding! The loop mechanic was confusing in that I didn't know how to use it best. Maybe it's just a nice bonus for dying? Great work, and thanks for sharing! |
| Oct 8 02:03:31 | 9h 59m | LöwÖrbit | ♥ 0 | None of the links work - gotta take out those umlauts! Nice work. I liked the asteroid variations. |
| Oct 8 02:19:35 | 16m 04s | Uncover The Loop | ♥ 1 | Solved it (with a bit of brute-force)! Never found clue #2, but I narrowed it down to four numbers. The clues were fun, and the non-euclidean level was great. And the useless doors and red button were funny. Thanks for making it! |
| Oct 8 05:25:26 | 3h 05m | Just Again | ♥ 1 | Actually a really neat idea! It got me thinking about games I could make with that mechanic. Thanks for sharing! |
| Oct 8 13:51:22 | 8h 25m | Oplo | ♥ 1 | Sweet game! The gameplay leaned into the theme nicely. It was satisfying that I could look at the board state, solve the puzzle (to the best of my ability - still got hit sometimes!), and following through. One thing I thought of was that the shape of the enemies could dictate their paths e.g. the blue enemy could be vertical- or horizontal-looking, the zombie could be more cross-shaped. At first I thought the zombie would chase you (given the fork and knife in hand). Amazing graphics, and the audio overall was great. Solid entry! |
| Oct 8 13:58:48 | 7m 26s | Monster Trapped | ♥ 0 | Fun little game! The fact that the cane/hook extends your reach humored me. Graphics were really cute, and the music was hilarious! |
| Oct 8 14:08:21 | 9m 33s | 12 Space Diamonds | ♥ 1 | Cool game! I enjoyed previewing the track before entering the black hole to get a sense of when to turn and how to do it fast. It's hard to make one game during a jam, and you managed to fit in two! As I mentioned on stream, the grid could have been smaller, or the tracks could appear all at the same time. Shooting felt weak - I preferred racing and maneuvering around the asteroids. As for the controls, I think people would prefer that when you let go of moving, the ship moves in a straight line. I didn't mind it as it is though. Nice work, and thanks for sharing! |
| Oct 8 14:12:24 | 4m 03s | LOOPLLET HELL | ♥ 1 | Gorgeous graphics - loved the art and lighting. For bullet-hell games in particular, the more enemies with less health, the better! The only frustrating part was not seeing asteroids for whatever reason until it was too late. Probably to distracted by that background! Thanks for sharing. |
| Oct 8 14:41:30 | 29m 06s | Guntasy | ♥ 1 | Graphics are sweet, especially the lighting on the guns when you shoot. Dash and double jump felt great. The balance of the guns could be tweaked, but for a jam they're all really impressive! Sometimes the dash felt unfair - maybe when not moving left/right, the player will dash towards the mouse? Audio added a lot to the mood. Very fun to play overall. Thanks for sharing, and I really appreciate you going out of the way to add a downloadable version for us internet-speed impaired individuals! ❤️ |
| Oct 8 15:09:14 | 27m 44s | Paper Planes | ♥ 9 | User is also spamming reviews and asking for reviews in return. rating spam.png |
| Oct 9 15:19:42 | 24h 10m | Super Box Bot's Package Push | ♥ 1 | Super polished game! The difficulty ramped up quickly, and my tiny brain couldn't keep up! Maybe include more easier levels for us simple-minded folk? I'd give this 5 stars for a Jam entry, and you did it all as a Compo. Well friggin done! |
| Oct 9 15:26:59 | 7m 17s | Salt + Nostalgia | ♥ 1 | Half the fun of early Windows was cascading those windows around solitaire style, and you captured that nostalgia very well. Though I have to dock you a little for previewing Clippy in the title screen and not including it in the actual game. For shame! |
| Oct 9 15:31:58 | 4m 59s | AXIS LOOPER | ♥ 0 | Very innovative! For how simple it appears to be, you made me actually think about how to solve each puzzle. Hopefully you explore the design more, because I haven't played a game quite like it. Audio aside, it's a great entry! |
| Oct 9 15:35:02 | 3m 04s | Looping Meadows | ♥ 0 | Nailed the theme! And I loved the art and personality of the characters, GUI, and board. Couldn't quite grasp the point of the monster, though. I enjoyed how I could strategize my turns and turn the board into a finely-tuned gem machine. Well done! |
| Oct 9 15:39:12 | 4m 10s | Daily Grind | ♥ 0 | Funny game! But now I can't even look at my three-monitor setup anymore. I clearly need to upgrade to eight for the full gamedev experience. |
| Oct 9 15:47:33 | 8m 21s | Karmic Circle | ♥ 1 | Not that bad! I had fun just thinking about how to beat the level from the start, where to die, how to get places, and so on. Reminded me of Little Nemo for the NES. |