Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → AfroAnt
Feedback comments for LD48
AfroAnt's games and stats for all events →
| Timestamp | Since previous | Game | AfroAnt's comment | |
|---|---|---|---|---|
| Apr 26 12:54:36 | Descend | ♥ 1 | The level progression and difficuly build-up were excellent! I had many cool "ah-ha!" moments and had a lot of fun playing this. And I got to the ending! | |
| Apr 26 13:06:09 | 11m 33s | Deeper in color | ♥ 2 | Very cool mechanics! There was a lot of clicking needed; I would have appreciated more breaks in the intense gameplay to let my finger recuperate :) The little details (aka juice) added a lot to the experience. |
| Apr 26 15:03:54 | 1h 57m | The Clownfish Home | ♥ 0 | Music rocks, and the sprites are great! Background art should slowly scroll up and get darker, to give the illusion that we're descending as time goes on. Getting hit by the fastest moving objects (especially the net!) was really frustrating. Doubling down on the theme was a nice touch! |
| Apr 26 15:22:26 | 18m 32s | Corresponding | ♥ 1 | Awesome idea! Bugs and lack of payoff aside, the underlying concept is solid. The gameplay was a great way to get me invested into the story - choosing a path, drawing whatever I wanted, and the first-person narration. Loved the mood, too. I would definitely be interested in playing a finished version! |
| Apr 26 16:22:47 | 1h 00m | Ants Are Awesome | ♥ 1 | Holy Lag, Ant-Man! It took me awhile to notice what minerals were. Loved the throne art! I couldn't defeat the last queen before accidentally running out of minerals :( You don't see a working RTS made in 48 hours everyday. Great job! |
| Apr 27 14:38:11 | 22h 15m | The Circles of Purrgatory | ♥ 1 | Great world-building, and awesome music! It was sometimes difficult to drop the papers off the table. The difficulty of the second level made me not look forward to the rest of the game, but I was relieved when I saw the next part! 🐱 |
| Apr 27 15:36:12 | 58m 01s | Drain the Sea | ♥ 1 | It took me a long time to figure out how win (surplus people is key), but I eventually drained the ocean! Color use and graphics were fantastic. The game desperately needed in-game UI to see the costs and benefits of each building, and the camera speed could have been a little faster. |
| Apr 27 16:37:55 | 1h 01m | Abyssus in Anima | ♥ 1 | Awesome boss fights and unique but simple combat mechanics! Music and graphics were great. Not sure how the sun and moon relate to anything, and the level pathing could use some work. But I beat it in 13:52! |
| Apr 28 15:18:24 | 22h 40m | It's Nice Down There | ♥ 4 | The title and the word "pickles" made me expect a more light-hearted game! The movement was a bit floaty, especially when pushing up/down when not on a ladder. Sprites and music were amazing! |
| Apr 28 16:04:03 | 45m 39s | Fare Well | ♥ 2 | Fantastic music and art! The colors were especially on point. Everything about the bucket mechanics I loved, but to me the movement and randomness made this the opposite of fun to play. Too many frustrating situations where I was sure I would die no matter what I did. I beat it in 30 min 59s, dying 103 times :/ Was shooting or coins useful for anything? |